Something that combines the cutesy style and tiny, easily quantifiable planets of Astroneer and the procedurally generated diversity of the No Mans Sky.
I like both. But Astroneer, while having piece of art visuals, is very limited for an exploration game. There are only 7 different worlds to see. And when saw them once, you pretty much saw all of the other ones generated in different saves.
And No Mans Sky... Its fine for the most part, actually. But I honestly find it a bit too, I dunno, planet-focused? For one, the planets feel not as merely different places, but as different worlds entirely. There is nothing wrong with that. But every planet and moon feels so distant from eachoter, that the distance just loses meaning. When you move from a planet to another, it's just like moving from A to B. The games unfathomably large map, as it implies, is too large to be percieved as a discernable place, and becomes meaningless.
In Astroneer, the planets and moons are quite small. And experience player can circle one in about 30 minutes on foot. For the moons, just under 10 minutes. This makes planets smaller in mind, and puts and emphasis on going off-world. This smallness, combined with the each world having a set, predetermined amount of variety, makes so that planets are just individual places, not entire worlds.
What I want is essentially a space exploration/sandbox game that downscales everything to be very small so that the big picture is distinct on its own. A game where a planet feels like a place you are on, in on itself, not a changing background element.