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Author Topic: Games you wish existed  (Read 974025 times)

EnigmaticHat

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Re: Games you wish existed
« Reply #7680 on: November 13, 2017, 04:11:45 am »

I think the real question here is "how long would it take modern people to figure out how to convert thermodynamics-defying D&D magic into infinite electrical power."
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Hanslanda

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Re: Games you wish existed
« Reply #7681 on: November 13, 2017, 07:00:18 am »

I think that would be the reasoning behind capturing him. Admittedly he would probably just make a deal with them. After casting contingency of course.
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Gatleos

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Re: Games you wish existed
« Reply #7682 on: November 14, 2017, 02:12:22 pm »

Okay bear with me on this one.

A real-time strategy / puzzle game where you have a horde of peons to do your bidding, but none of them are working of their own free will. You start with a set of resources that you can use as leverage (e.g. access to the only food supply, a monopoly on violence, the means of minting currency, or hostages of some kind) and you need to set up insane webs of convoluted incentive structures to get them to act in the way you want. The trick is to set up a Prisoner's Dilemma scenario, where it is in the best interest of your peons to continue doing what you want them to do, rather than cooperating to topple your control.
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Dunamisdeos

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Re: Games you wish existed
« Reply #7683 on: November 14, 2017, 02:16:23 pm »

Okay bear with me on this one.

A real-time strategy / puzzle game where you have a horde of peons to do your bidding, but none of them are working of their own free will. You start with a set of resources that you can use as leverage (e.g. access to the only food supply, a monopoly on violence, the means of minting currency, or hostages of some kind) and you need to set up insane webs of convoluted incentive structures to get them to act in the way you want. The trick is to set up a Prisoner's Dilemma scenario, where it is in the best interest of your peons to continue doing what you want them to do, rather than cooperating to topple your control.

This game is called "parenting". I recommend against a horde, it's way easier to micromanage individual units.
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Gatleos

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Re: Games you wish existed
« Reply #7684 on: November 14, 2017, 02:19:31 pm »

Okay bear with me on this one.

A real-time strategy / puzzle game where you have a horde of peons to do your bidding, but none of them are working of their own free will. You start with a set of resources that you can use as leverage (e.g. access to the only food supply, a monopoly on violence, the means of minting currency, or hostages of some kind) and you need to set up insane webs of convoluted incentive structures to get them to act in the way you want. The trick is to set up a Prisoner's Dilemma scenario, where it is in the best interest of your peons to continue doing what you want them to do, rather than cooperating to topple your control.

This game is called "parenting". I recommend against a horde, it's way easier to micromanage individual units.

Well if we're back on the topic of pricing models, I'd rather have a version without so many microtransactions.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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Parsely

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Re: Games you wish existed
« Reply #7685 on: November 14, 2017, 06:31:45 pm »

Majesty is sort of adjacent to the premise you're talking about, in terms of gameplay at least. In Majesty you hire NPCs but you can't give them direct orders, instead you have to influence them by placing bounties on enemies, structures, and locations to get them to kill what and go where you want them to. Of course missing the whole prisoner dilemma thing and the complexity, since Majesty is a vanilla fantasy (you good guy, they bad guy, you stop bad guy! except in a charming way) RTS that's very simple to play.
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JoshuaFH

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Re: Games you wish existed
« Reply #7686 on: November 14, 2017, 07:31:12 pm »

I've had a daydream recently about a game that is basically the archetypical fantasy setup: A man comes across an old sacred blade, pulling it from its resting place and unleashing an ancient great evil. The way it'd be set up, would be that this is simply the 'convenience plot' right before a fantasy-style hack and slash would start... but your character isn't a fighter, and the game isn't a hack n' slash, nor even an action game at all. In fact, you don't even know what the 'ancient evil' is, besides the fact that you know that it exists out there... somewhere. The game is a dialogue-driven mystery, where the world is now slowly going to shit and you have to figure out why, how, and the means to stop it.
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Paxiecrunchle

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Re: Games you wish existed
« Reply #7687 on: November 27, 2017, 06:09:23 am »

Okay bear with me on this one.

A real-time strategy / puzzle game where you have a horde of peons to do your bidding, but none of them are working of their own free will. You start with a set of resources that you can use as leverage (e.g. access to the only food supply, a monopoly on violence, the means of minting currency, or hostages of some kind) and you need to set up insane webs of convoluted incentive structures to get them to act in the way you want. The trick is to set up a Prisoner's Dilemma scenario, where it is in the best interest of your peons to continue doing what you want them to do, rather than cooperating to topple your control.

This game is called "parenting". I recommend against a horde, it's way easier to micromanage individual units.

May I quote that?

Dunamisdeos

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Re: Games you wish existed
« Reply #7688 on: November 27, 2017, 04:03:12 pm »

Okay bear with me on this one.

A real-time strategy / puzzle game where you have a horde of peons to do your bidding, but none of them are working of their own free will. You start with a set of resources that you can use as leverage (e.g. access to the only food supply, a monopoly on violence, the means of minting currency, or hostages of some kind) and you need to set up insane webs of convoluted incentive structures to get them to act in the way you want. The trick is to set up a Prisoner's Dilemma scenario, where it is in the best interest of your peons to continue doing what you want them to do, rather than cooperating to topple your control.

This game is called "parenting". I recommend against a horde, it's way easier to micromanage individual units.

May I quote that?

Absolutely.
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FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Gatleos

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Re: Games you wish existed
« Reply #7689 on: November 30, 2017, 02:28:30 pm »

Okay check it so like

A board game that comes with a rule book, and the rules describe a pretty standard Monopoly-like ruleset. It's very simple, not much interaction beyond rolling dice and competing with the other players over resources. But when you open the booklet to look at the rules, a smaller, red booklet falls out of it. These are the revolutionary rules, comrade. The rules described in this booklet tell the players how to work together to overthrow the current system (the standard ruleset). In order to survive, the players must work within the regular ruleset. But in order to reach the final goal, they must find a way to circumvent the rules and abolish their dependency on the system. Seize the means of production
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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AzyWng

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Re: Games you wish existed
« Reply #7690 on: November 30, 2017, 03:10:17 pm »

Heat Signature VR.

It would be difficult.

It might not transfer well.

But it would still be awesome.
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Sirus

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Re: Games you wish existed
« Reply #7691 on: November 30, 2017, 03:59:59 pm »

So, basically Superhot VR IN SPACE?
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Ultimuh

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Re: Games you wish existed
« Reply #7692 on: November 30, 2017, 04:21:20 pm »

I'd rather see what Dwarf Fortress VR would look like.
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AzyWng

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Re: Games you wish existed
« Reply #7693 on: November 30, 2017, 07:04:32 pm »

So, basically Superhot VR IN SPACE?
In space with space ships and teleporters.
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KittyTac

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Re: Games you wish existed
« Reply #7694 on: November 30, 2017, 08:31:39 pm »

A space simulation ala Universe Sandbox 2 but 2D and with planets composed of individual particles that allows for formation simulations. Life too!
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