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Author Topic: Games you wish existed  (Read 968518 times)

MoonyTheHuman

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Re: Games you wish existed
« Reply #7620 on: October 24, 2017, 03:24:17 pm »

Spore, but legitimately good, that is with all stages available, the ability to fuse legs at the knees, DRM free, with all animations included as well as the ability to combo actions together like was originally planned.
+1
I want this spore pls

Paxiecrunchle

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Re: Games you wish existed
« Reply #7621 on: October 24, 2017, 03:29:46 pm »

Spore, but legitimately good, that is with all stages available, the ability to fuse legs at the knees, DRM free, with all animations included as well as the ability to combo actions together like was originally planned.
+1
I want this spore pls
Oh and perhaps having that ''create custom music'' mini feature[from the civ stage] actually have an effect on gameplay, perhaps extending back as far as the creature stage, like intitally, itll hav to do with putting out something attractive sounding at the cost of stamina, ut later it becomes about being able to outcompete other tribes by being unique and then later aggravating your enemies, etc.

JimboM12

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Re: Games you wish existed
« Reply #7622 on: October 24, 2017, 05:34:27 pm »

a good space western rpg; im talking firefly with the space combat of starpoint gemini warlords or x:rebirth (not the skunk, but the capital ships with good ai: they had a good sense of scale!) and a simple but well made out of ship exploration and 3rd person combat system a la gears of war or mass effect.

and of course it's gotta have slammin' music, like what rebel galaxy has.

the plot seems like a simple revenge plot but quickly turns into space game of thrones/house of cards cuz that low-down varmint you were hunting has important friends and was actually working for the bosshoss (word up) and you can't just off the milksop with a showdown.

its got a base building mechanic, and a minor empire building one; but you're building an underground criminal empire. (or a bounty hunters guild for you white hats)

and it wont water down all that darkness of the underground space crime: we're dealing with inter-species relationships, discrimination, rape, slave trading (you can buy one, up to you whether you treat'em right, abuse em or free them), drugs and all that other shit.

also, you don't start as the premeditated hero of destiny, you're a speck in the cosmos and you earn being badass

double whammy hardmode: it's also......

set in w40k and you're a new rogue trader on the fringes of the imperium where they all speak "southern" and talk about militias and calling eldar and tau "boys".

"fetch me a mint julep there, boy" you
"fuck you monkegh i lived millennia bef-" eldar slave
"a millennia and you don't even know how to make a decent mint julep, them years were wasted."
« Last Edit: October 24, 2017, 06:42:46 pm by JimboM12 »
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Dunamisdeos

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Re: Games you wish existed
« Reply #7623 on: October 24, 2017, 06:12:02 pm »

X3 TC: A full sequel that has higher ratings than the F4:Rise of the Silver Surfer handheld game.
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Paxiecrunchle

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Re: Games you wish existed
« Reply #7624 on: October 26, 2017, 01:49:07 am »

I am not sure what you mean about Minecraft's world being traditional, and I have no idea how it ties into your games idea. could you give us a bit more detail, please ???

overseer05-15

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Re: Games you wish existed
« Reply #7625 on: October 26, 2017, 07:05:00 am »

I am not sure what you mean about Minecraft's world being traditional, and I have no idea how it ties into your games idea. could you give us a bit more detail, please ???

pretty sure he's talking about how you build stuff (ie blocks).
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ZeroGravitas

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Re: Games you wish existed
« Reply #7626 on: October 26, 2017, 10:49:59 am »

I don't think you can ever have paired games running concurrently.  The problem becomes that one of them will inevitably end up with a smaller userbase and then die first.

But you could use one game to make content for another game, that seems perfectly fine.  As long as there's an initial dose of content, they can both survive without each other indefinitely.

my thought is that they're the same "game." look at this way: eve miners who do nothing but mine hi-sec and never leave are technically playing the same game as the lo/null-sec and wormhole players. but their only interaction is remote, in that they participate in the same economy.

the same would be true of anyone playing the eve citybuilder. hell, you could even use the entirely identical skill system and make clones portable between them. the transition between the two would be analogous, to say, Natural Selection: you go sit in a command chair and you're suddenly in a different interface doing different things than the people running around outside you.
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EnigmaticHat

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Re: Games you wish existed
« Reply #7627 on: October 26, 2017, 04:43:42 pm »

That works I guess.  But I don't think you could sell them as separate products like, IIRC, Eve did with Dust.
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Egan_BW

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Re: Games you wish existed
« Reply #7628 on: October 26, 2017, 04:51:46 pm »

I really can't see why one game would outcompete all the others if they were different genres. Like, blizzard are capable of keeping wow, starcraft and overwatch all going at once, just what if they all had some interrelation in gameplay.
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EnigmaticHat

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Re: Games you wish existed
« Reply #7629 on: October 26, 2017, 04:55:36 pm »

Yeah but Blizzard is Blizzard.  They could keep a multiplayer community alive for a century if they wanted to.  Most companies struggle to keep a multiplayer community alive for half a year.

Quickedit: And the other problem is that most companies specialize in medium, genre and target audience.  The game company needs to be able to market and create two games, and ideally the audience of one game should also like the other.  Its just a tall order.
« Last Edit: October 26, 2017, 04:57:39 pm by EnigmaticHat »
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ZeroGravitas

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Re: Games you wish existed
« Reply #7630 on: October 26, 2017, 05:35:46 pm »

That works I guess.  But I don't think you could sell them as separate products like, IIRC, Eve did with Dust.

part of the problem with dust was that it was a very bad game
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Egan_BW

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Re: Games you wish existed
« Reply #7631 on: October 26, 2017, 06:13:01 pm »

Wasn't it a console exclusive? I'm guessing a lot of Eve players don't own a console, so the interlinkingness doesn't actually appeal to most people who would be playing it...
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Gatleos

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Re: Games you wish existed
« Reply #7632 on: October 27, 2017, 12:20:49 pm »

Whether you go out of your way to help their civilization with the benefits or force them into horrible working conditions is up to you (and the former isn't necessarily without consequence itself, both in regards to your own work and towards the planet as a whole).

Okay, that gives me an idea. So you're some manner of god and/or hyper-advanced alien species, and you come across a planet populated by Bronze Age-equivalent humans/aliens/whatever, and have the power to influence them indirectly.

After defining the characteristics of your creation myth, you endow one or more mortals with knowledge of it and watch the knowledge spread as civilization develops. Pretty soon, however, knowledge of the creation myth grows to the extent that an organized religion develops, and pretty soon rival interpretations of your scripture cause schisms. In addition to that, you start out only being able to influence mortals in your own corner of the planet, and contradictory religions develop elsewhere.

Your power as a deity is directly linked to how many mortals believe in your particular creation myth, so it is in your best interest to either spread your Word peacefully or start holy wars with your influence. Almost everything happens without your direct influence, so you have to strategically cast miracles and plagues to steer history in your favor.

I just want a typical god game, but more detailed and hands-off. Maybe I have to wait for the inevitable "God Mode" to show up in Dwarf Fortress.
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Reelya

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Re: Games you wish existed
« Reply #7633 on: October 27, 2017, 12:48:11 pm »

To be honest, in Fortress Mode you're already sort of playing a God. A minor God of that fortress who beams ideas into dwarves heads.

But how about a variation on what you wrote. You play as a small team of aliens who have crash-landed on Earth circa 2000bc. You have some high tech stuff but it's limited in supply so you need to use it sparingly. And your RPG-style team of specialists become the "gods" of the pantheon that your primitive humans worship. So you're the captain of the ship, the "head God" and you need to manage and keep your various crew members happy while also maintaining your human "worshippers". The goal of the game would be to take off back into space, megaliths and other structures would in fact be your facilities for doing so.

There could be other downed ship crews out there, rival human tribes, and sometimes your crewmembers could mutiny if you're not meeting their needs, and split off into rival camps, with their own share of human Cultists, who have different goals. And you have the option to adopt some humans and bring them up / train them as replacement crewmembers, so when you finally take off you have a mixed crew in there.

Plus make it take a long time (centuries) to finally get your ship up and running, so that you end up creating whole cultures to help you out with their own emergent histories.
« Last Edit: October 27, 2017, 01:02:36 pm by Reelya »
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Persus13

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Re: Games you wish existed
« Reply #7634 on: October 27, 2017, 01:16:21 pm »

Whether you go out of your way to help their civilization with the benefits or force them into horrible working conditions is up to you (and the former isn't necessarily without consequence itself, both in regards to your own work and towards the planet as a whole).

Okay, that gives me an idea. So you're some manner of god and/or hyper-advanced alien species, and you come across a planet populated by Bronze Age-equivalent humans/aliens/whatever, and have the power to influence them indirectly.

After defining the characteristics of your creation myth, you endow one or more mortals with knowledge of it and watch the knowledge spread as civilization develops. Pretty soon, however, knowledge of the creation myth grows to the extent that an organized religion develops, and pretty soon rival interpretations of your scripture cause schisms. In addition to that, you start out only being able to influence mortals in your own corner of the planet, and contradictory religions develop elsewhere.

Your power as a deity is directly linked to how many mortals believe in your particular creation myth, so it is in your best interest to either spread your Word peacefully or start holy wars with your influence. Almost everything happens without your direct influence, so you have to strategically cast miracles and plagues to steer history in your favor.

I just want a typical god game, but more detailed and hands-off. Maybe I have to wait for the inevitable "God Mode" to show up in Dwarf Fortress.

I've wanted to see this in a game for a long time now. Plus you can try to do stuff to mess with geopolitics and use kings/prophets/temples to help convert the populace, but sometimes it backfires when you get misinterpreted or ignored.
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