... I'd like to see more games with a playstyle ala Quylthulgs at their most furious, as per something like
PosChengband, just... maybe real time or larger scope or somethin'.
Basically, a Q is an impeccably squishy critter that summons other critters and can teleport around, but it does so in big ways (relative to most other things in the games they're in, anyway). It wins fights by burying absolutely everything in bodies, bodies of all sorts and shapes and abilities and in great, great, basically
unending numbers. It's the alien spawners in Infected Planet, the monster lairs in Gauntlet, the k-bot factory being guarded by a few hundred construction planes in Total Annihilation, except actively trying to hunt you down and drop things on you. Played by a human, it takes the opposing forces and spews them back at them, matching enemy for enemy and going beyond, an unending wave of flesh, piling corpse on top of corpse to achieve its goals. And... I want more of that. I want to drown my foes in flesh as they struggle and tear through my bulwarks of disposable minions, wield teleportation to gain absolute control over the battlefield, throwing myself and my foes and everything else around like toys, meet unstoppable force of numbers with unstoppable force of numbers and probably die anyway.
Just... more personal than your average high disposable unit count RTS, heh. Game with summoning/minion creation as a focus, but not some pissant weak summoner like you get from something like Geneforge or your average squad-based defense games or whatev'. I want to throw out dozens upon dozens of minions, constantly,
forced to by the steady death of everything I send out as it all locks tooth and claw with forces equal and furious, dying and reinforcing just as quickly. Sci-fi equivalent would be probably be playing as an infinite-compliment carrier or missile ship in any number of space based games. That's good, too. Reassembly does a good job for allowing for that, actually, but... I don't want it being
allowed, I want it the focus of the game, ha.