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Author Topic: Games you wish existed  (Read 968407 times)

Trapezohedron

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Re: Games you wish existed
« Reply #480 on: October 30, 2011, 01:27:43 am »

A Dwarf Fortress game that's totally completed and advanced.
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Sirus

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Re: Games you wish existed
« Reply #481 on: October 30, 2011, 01:32:25 am »

A Dwarf Fortress game that's totally completed and advanced.
Probably the most common request :P
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Starver

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Re: Games you wish existed
« Reply #482 on: October 30, 2011, 04:52:19 pm »

I just want a game that lets me invent something instead of following a tree.
In a sane way, not "Oh, mod it!"

I had any idea a few years back for something where one would harvest various very basic materials shapes (rods, sheets, cylinders, balls, etc) from the environment (sticks, skins, stumps, clumps, whatever) and operating upon them both additively (sticks and sheets in one way to form, e.g. a tent) and subtractively (cylindrical tree-stump cut into discs) and combined to near-infinite and non-proscribed degree (several different ways to make carts out of wheels stuck onto rod-axles and many different bodies).


Trouble is, it'd still need a lot of thought (thinking now of a similar level to the Scribblenauts team's attention to dictionary terms) to make sure 'everything makes something', (although most of them would be inert clumps) i.e. such a huge tree that it should cater for all expectations (again, think Scribblenauts, where "Zombie Jesus" would be possible, albeit likely to surprise).

And, besides, with the likes of Minecraft (as well as loads of other "craft things from things" interfaces in other games), the crafting system would now look like a rip-off.

(I still have the world-generator somewhere, though.  Vector-based instead of voxel-based, on spheroid worlds, but it'd still look like an MC-ripoff.)
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Ninteen45

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Re: Games you wish existed
« Reply #483 on: October 31, 2011, 05:18:54 pm »

Dungeon Crawl, stone soup with team mates or co-op or whatever. Just make it have allies!
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Neonivek

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Re: Games you wish existed
« Reply #484 on: October 31, 2011, 07:51:29 pm »

How would someone go about making a point and click adventure anyhow?
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Matz05

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Re: Games you wish existed
« Reply #485 on: October 31, 2011, 07:57:28 pm »

What I wish would be something where you could make primitives (cylinder, rectangular prism, etc.) out of materials (iron, C4, etc. Possibly alloys of given metals too!) and attach them in interesting ways. (Brass disk + paper tube + impact explosive cylinder + explosive cylinder + lead sphere (x5) + paper disk = shotgun shell.

Copy that a few times and make a steel tube, steel tube, steel cylinder, steel pyramid (tiny spike), handle (x2)

You now have a simple shotgun. (two sliding tubes with a shotshell in the larger, slam shell back into firing pin)

Obviously, this will work better vehicle-scale than personal-scale. I just want my Falling Sand/Gmod/Fantastic Contraption cross.
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Neonivek

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Re: Games you wish existed
« Reply #486 on: October 31, 2011, 08:24:07 pm »

What I wish would be something where you could make primitives (cylinder, rectangular prism, etc.) out of materials (iron, C4, etc. Possibly alloys of given metals too!) and attach them in interesting ways. (Brass disk + paper tube + impact explosive cylinder + explosive cylinder + lead sphere (x5) + paper disk = shotgun shell.

Copy that a few times and make a steel tube, steel tube, steel cylinder, steel pyramid (tiny spike), handle (x2)

You now have a simple shotgun. (two sliding tubes with a shotshell in the larger, slam shell back into firing pin)

Obviously, this will work better vehicle-scale than personal-scale. I just want my Falling Sand/Gmod/Fantastic Contraption cross.

So basically you want an art program that knows what your making...
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The Merchant Of Menace

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Re: Games you wish existed
« Reply #487 on: November 01, 2011, 07:19:44 am »

How would someone go about making a point and click adventure anyhow?
Adventure Game Studio's pretty widely used
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Starver

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Re: Games you wish existed
« Reply #488 on: November 01, 2011, 07:39:34 am »

How would someone go about making a point and click adventure anyhow?
I see at least one other answer, below, but all you need is an image editor, a text editor and a bit of HTML wherewithall to do it in HTML.  Images and imagemaps for the clicking, a whole load of pages (perhaps deliberately obfuscated, by name, if you didn't want an 'easy cheat')... I can think of a number of HTML tricks that don't even need JavaScript, but you could use JavaScript as well to really obfuscate (or cut down on the number of pages, having more like 'scene templates') and perhaps add movement other than 'mere' animated gif overlays (CSSed, if need be), of either repeating or one-time nature.

(I'm sure HTML editors would automate some of the more fiddly coordinate systems, of course.)

Not really a serious thing for mass-consumption, maybe, but might be interesting to help prototype things and learn HTML (and the other stuff) while you're at it, in case you don't already know it.
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Neonivek

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Re: Games you wish existed
« Reply #489 on: November 01, 2011, 07:44:31 am »

I sort of meant in the quality of at least the point and clicks of old... rather then in the style of games like Arise or "Trapped in a phone booth".
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The Merchant Of Menace

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Re: Games you wish existed
« Reply #490 on: November 01, 2011, 07:49:36 am »

Yeah, AGS is for making Sierra and LucasArts style adventure games.
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Starver

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Re: Games you wish existed
« Reply #491 on: November 01, 2011, 08:06:56 am »

I sort of meant in the quality of at least the point and clicks of old... rather then in the style of games like Arise or "Trapped in a phone booth".
Well, as I was writing I specifically had in mind that you could do a Beneath A Steel Sky-style front-end (with a little effort into the back-end), ditto the other products you mentioned.  For the actual "player walks across the screen" effect would need the JS, but with an artistic bent (and I'm not actually artistic, I admit) you could get the rest of the look and feel of it all pretty much identical.

Almost tempted to rip-off a few screenshots of some game of that kind and put a proof-of-concept together, but I already knew it wasn't the best way of doing it, just thought it worth mentioning in passing.  Maybe it wasn't. :)
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Neonivek

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Re: Games you wish existed
« Reply #492 on: November 01, 2011, 08:11:37 am »

I dream of the day I actually make a point and click (And given this topic is specifically "Games you wish existed" it is perfectly ontopic)

But given that the vast majority of the point and clicks on the net reek BADLY... I am not liking my chances of making a not horrible one.
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The Merchant Of Menace

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Re: Games you wish existed
« Reply #493 on: November 01, 2011, 08:14:22 am »

AGS is pretty damn simple to use, the hardest part is probably the artwork, most of the basic coding for the games is done already.
So if you're dedicated enough to spend a few hours making a good one is easy.
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Neonivek

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Re: Games you wish existed
« Reply #494 on: November 01, 2011, 08:19:40 am »

AGS is pretty damn simple to use, the hardest part is probably the artwork, most of the basic coding for the games is done already.
So if you're dedicated enough to spend a few hours making a good one is easy.

Well... Art, story, gameplay, and animation. Plus even tougher if you wanted to include gimics like "detective vision"
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