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Author Topic: Games you wish existed  (Read 975143 times)

Misty

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Re: Games you wish existed
« Reply #4095 on: June 11, 2014, 09:35:11 pm »

I would like an evolution game with genetics,  spore didn't go far enough imo and was a big letdown for me.
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Graknorke

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Re: Games you wish existed
« Reply #4096 on: June 12, 2014, 05:42:39 pm »

I would like an evolution game with genetics,  spore didn't go far enough imo and was a big letdown for me.
What about one of those many simulators that have little lifeforms whose behaviour is decided by code and it can mutate little by little? nanopond comes to mind.

Here's a list of prominent ones.
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Mech#4

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Re: Games you wish existed
« Reply #4097 on: June 12, 2014, 09:52:22 pm »

The "Creatures" series focuses on genetics. You have these little, big eared Gizmo beings that you can teach, raise and breed to gain different types.

On the more gamey side, "Evolva" was a 3rd person game around the 2000 that involved you with a party of four blob people. The main mechanic was absorbing/eating your enemies to gain their abilities. So eating a number of heavily armoured enemies would end up with that guy having stronger and stronger armour. The characters actually changed along with their stats which was a neat addition.
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itisnotlogical

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Re: Games you wish existed
« Reply #4098 on: June 13, 2014, 12:39:39 am »

A sort of light-weight version of DF Adventure Mode, made multiplayer. Join a lobby or queue, get shoved into a pre-made dungeon with a handful of people, hack and slash away until you all die or kill the quest target.
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scrdest

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Re: Games you wish existed
« Reply #4099 on: June 13, 2014, 04:32:10 am »

A sort of light-weight version of DF Adventure Mode, made multiplayer. Join a lobby or queue, get shoved into a pre-made dungeon with a handful of people, hack and slash away until you all die or kill the quest target.

So... basically any MUD ever? With DF combat, I suppose?
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Niveras

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Re: Games you wish existed
« Reply #4100 on: June 13, 2014, 05:14:05 am »

An atrocious and disgusting orgy-like mash-up of several premises:

Mechwarrior, for controls/viewport. You're a mech pilot with limited ability to pop out to third person - which is implied to simply be a display within your own mech, meaning that other players can interfere with this ability in multiplayer scenarios.

Supreme Commander, for basic game play. You drop into an area, collect some resources, build up a small base/army, take out the enemy presence. (Or if your mech is advanced/well geared you could just blow it all up yourself.) Now you control the territory. This can consist of both vs-Player for world conquering, as well limited vs-Computer missions in some context. Also, the concept of Experimental units (which you can choose to run with instead of your mech, improving combat abilities but reducing or possibly eliminating the ability to construct directly with your mech, though you could still start with some engineers).

Utopia/Earth 2025 (just to name one of that sort of thing), for second-tier strategic map province-taking. The game world (it might consist of more than just one planet) is divided into many provinces and conquering provinces advances you toward victory. Victory is actually based around the same sort of premise as these games, where whatever player/alliance has the most points by the end of a term (a couple months) is the "winner" and gets great adulation and nothing else and everything resets. Possibly provinces are generated dynamically so that there isn't really any limit, and new players can conquer NPC provinces in order to get started. Owning provinces -may- provide strategic level resources that will chiefly let you upgrade your mech, loadout, provinces, and access to experimental units to replace your mech. These influences also demonstrate the ability for players to form their own alliances with limited non-player involvement.

Here's the kicker, though. Persistent world with preferably no caps on player involvement. Not individual box maps that are only loaded when you drop into them and then disappear when players leave. Not sure how best to weave this in to a strategic-level province control... maybe there's only one planet that you/the alliance have to conquer in full, which is persistent (control being based around player-constructed nodes which they have to defend, either actively or with constructed defenses) while the resource collection is relegated to off-world provinces where PvP might be more lucrative (since player provinces can be upgraded, but NPC provinces are capped in tech/resource levels) but generally doesn't occur because it doesn't force PvP.

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teoleo

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Re: Games you wish existed
« Reply #4101 on: June 13, 2014, 07:36:03 am »

a super heroes based roguegame
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Retropunch

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Re: Games you wish existed
« Reply #4102 on: June 14, 2014, 10:46:23 am »

Problem is with all games suggested is that their strategy while I want third/first person shooter,anyway I had given up trying to use forums to find a game I might like a while back.

This sounds exactly like you want Mechwarrior 4 or online.

Cogmind is basically what you've asked for exactly, but is a RL
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blazing glory

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Re: Games you wish existed
« Reply #4103 on: June 14, 2014, 06:15:36 pm »

Problem is with all games suggested is that their strategy while I want third/first person shooter,anyway I had given up trying to use forums to find a game I might like a while back.

This sounds exactly like you want Mechwarrior 4 or online.

Played both actually,Mechwarrior 4 a while back stopped working on my computer and online just doesn't appeal to me with the 2 gigabytes worth of hero mech's coming along.

Decent games but not really about designing mech's.
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Neonivek

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Re: Games you wish existed
« Reply #4104 on: June 14, 2014, 06:34:59 pm »

I've seen games with some aspects of building mechs but they are always limited to weapons and preexisting parts.
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Parsely

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Re: Games you wish existed
« Reply #4105 on: June 14, 2014, 10:34:04 pm »

I've seen games with some aspects of building mechs but they are always limited to weapons and preexisting parts.
Armored Core and Chromehounds both do a really good job in those departments.
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itisnotlogical

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Re: Games you wish existed
« Reply #4106 on: June 15, 2014, 12:01:05 am »

An open world game that has no "main quest". Everything is equally valid. IMinecraft used to be like this until Notch caved, and while he was clearly taking the piss (it's literally called " The End") it is still technically an ending, and takes an involved "quest" to get there.
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Lightningfalcon

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Re: Games you wish existed
« Reply #4107 on: June 15, 2014, 12:08:53 am »

An open world game that has no "main quest". Everything is equally valid. IMinecraft used to be like this until Notch caved, and while he was clearly taking the piss (it's literally called " The End") it is still technically an ending, and takes an involved "quest" to get there.
I was about to go into a wonderful description of Dwarf Fortress before I remembered what forum I was on.
I was then about to give a list of open world games, but the only one I can really think of now is Cataclysm.  I could of sworn there were more games like this.   
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WillowLuman

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Re: Games you wish existed
« Reply #4108 on: June 15, 2014, 12:11:48 am »

If you haven't already tried it, Cataclysm: Dark Days Ahead is like that. However, I've never lasted longer than 15 days in that, so there may be some kind of distant end-game that I don't know about.
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EnigmaticHat

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Re: Games you wish existed
« Reply #4109 on: June 15, 2014, 12:37:34 am »

An open world game that has no "main quest". Everything is equally valid. IMinecraft used to be like this until Notch caved, and while he was clearly taking the piss (it's literally called " The End") it is still technically an ending, and takes an involved "quest" to get there.

I haven't played it, but Mount and Blade might be what you're looking for.  You're a medieval warrior and go around picking fights, possibly joining a Kingdom and getting involved in larger politics which are fairly open ended.
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