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Author Topic: Games you wish existed  (Read 971224 times)

The Scout

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Re: Games you wish existed
« Reply #3465 on: December 15, 2013, 12:12:00 pm »

I wish there was a multiplayer game where one or more people controlled a person running through a location, like a lab, and some others were monsters. There are a few, but they're more focused on hunting the humans down and murdering them, not trying your best to scare them. Such as a multiplayer SCP:CB.
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Aseaheru

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Re: Games you wish existed
« Reply #3466 on: December 15, 2013, 01:24:33 pm »

You're a recluse who lives in the middle of a city in a house. You can never leave, and in fact you need to upgrade your Gumption to leave the house to enter your yard (which has a tall fence around it). You need to convert your house into growing space for edibles, catch stray birds to coop for eggs, and try to pay your bills. If you can't afford your water bill, for example, you could set up a water catchment system but you risk disease from tainted standing water. If you can't afford electricity you might be able to set up a generator attached to an exercise bike or small solar panel. Then you can try to pay your Internet bill so you can order stuff online! It should also be possible to convince the pizza man to come inside whereupon you ambush him with a pan and hide him in the basement freezer.

So basically, The Sims with some minor modifications.
I sort of do this in half my households.
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Aureolin

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Re: Games you wish existed
« Reply #3467 on: December 15, 2013, 01:50:27 pm »

FF:Tactics and X-Com having a baby creating a brutal no-hero fantasy tactics game with random recruits... with a sengouku era/Rot3k theme as the goal. I'm not too picky about story.
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Facekillz058

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Re: Games you wish existed
« Reply #3468 on: December 15, 2013, 07:05:10 pm »

I've been playing a lot of Monster Hunter today, and I had an idea.
Online: 4 Hunters versus 1-4 large monsters, depending on the monster type.
Like, In the case of dragons, there could only be one, but if it's like, Giadromes, then there could be up to 4.
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TempAcc

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Re: Games you wish existed
« Reply #3469 on: December 17, 2013, 12:02:56 am »

A game that combined the mechanics of Ogre Battle and Tactics Ogre into one single thing, on a more epic level.
It would work like this: You would start and organize your troops ogre battle style, deploy them equip them liberal places etc but.. When you encountered an enemy unit the game would then shift to a tactics ogre battle system, and the game would create a randomly generated map (according to what kind of terrain the battle is taking place) in which you'd control your units in the tactics ogre battle system, with each unit having a designated leader, and maybe you'd have a limited numbers of turns to do as much damage as possible to the enemy.
After the battle the team who did the most damage would be declared the winner, the game would shift back to the ogre battle system, get knocked back on the ogre battle style map, and maybe be forced to retreat if the leader got killed. Yea, this would make each map takes quite a while to beat, but it would certainly feel more like a military campaign and not just a bunch of skirmishes here and there.
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Mongol13524

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Re: Games you wish existed
« Reply #3470 on: December 18, 2013, 06:47:03 pm »

Multiplayer Just Cause 2 with [REDACTED]
« Last Edit: March 27, 2014, 02:40:43 pm by Mongol13524 »
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Mephansteras

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Re: Games you wish existed
« Reply #3471 on: December 19, 2013, 07:36:16 pm »

Had an interesting idea.

A Total War/Crusader Kings kind of game where all of the various factions are played by people in a persistent multiplayer environment. However, the game is up 24/7 and when a player leaves the game for whatever reason their character dies (or is deposed in some way) and the next player to jump in for that faction takes over as the heir.

Sort of the ultimate succession game, but on a grand scale.

Obviously you'd need some sort of checks in place to keep people from abusing the mechanic (make it so that you can't jump back on the same shard within a certain time frame or something). But I think it has interesting potential as an idea.
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itisnotlogical

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Re: Games you wish existed
« Reply #3472 on: December 19, 2013, 08:16:07 pm »

A game where you play as the "bad guy" in a spy film.

Most of the game is played in an XCom map-screen sort of view where you can contact field agents, tell police where to go and plan your next move. When you move to the same area as a spy, you'll have a chance to arrest them in a first-person level that requires stealth and strategic placement of police forces. However, while you have orders to arrest, the (invincible) spy will gleefully blow the police away while you chase after him with a pair of handcuffs. If you get killed in one of these missions, it's the end of the game (since you're actually the one chasing him).

Eventually, the goal of the game is to arrest the spy and deport him back to your home country. However, the spy has his own goal and the clock is ticking. There will be opportunities to get hints about the spy's next move, such as intercepting a dead-drop or planting bugs in the spy's safe house. If you fail to catch the spy before he accomplishes his goal, you have an extremely short window of time to capture or kill the spy in retaliation or get an instant game-over.
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Tsuchigumo550

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Re: Games you wish existed
« Reply #3473 on: December 19, 2013, 09:38:25 pm »

I want a game based around insanely fast action. Like, twitchy. Twitchy to the point where DLC is just mail-order IV drips of caffeine.

Now make it multiplayer, co-op. Let's say, erm, mecha. Because there's no possible reason it can't be mecha. The game is based around light aerial mecha forced to take out fuck-off huge monstrosities, flesh or machine, I'm thinking like bosses with different stages but each part is independent of one another, so a hydra would have nine independent heads rather than scripted attacks with each one capable of attacking individual players regardless of what the other heads are doing.

---

Kinda want a mecha racing game in the vein of WipEout, but not exactly the same, in that tracks are generally longer and much more varied. Let's take an example track in my head, Antarctica. You start off in a relatively large building, with airlocks on either end of the track heading in and out. They're long enough so that the doors will open and close just about when the second one opens, triggered by a player getting close to the door. For the first 1/4ths of the track, easy curves and the occasional dip hide what's coming next. The course splits, making the next half of the track one of ice caves and slippery, open track. The first course is easier to get on to during the split and is generally a wide descent with the occasional jump or ice pillar to dodge, the second requires a little effort but puts you in a narrower, steeper, faster descent that requires work to maintain. Near the 3/4ths mark, the tracks reunite and meet at a frozen hairpin, one of the toughest sections around, before returning to a simpler paved track, this time uphill.

Mecha are heavily customizable- and you're going to need to use this and abuse it, as different parts work differently on each terrain. on the icy, fast-paced Antarctica track, traction is king. It's hard to maintain course when you have no grip on the ice.

If three racers go at this track, one in a hyper-light model with high speed and traction, one in a mid-heavy with the same traction as the hyper-light, and someone with low traction, it all comes down to if the hyper-light can evade damage. Stats are chosen with mind to what dangers you'll be facing on the track.
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itisnotlogical

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Re: Games you wish existed
« Reply #3474 on: December 20, 2013, 03:05:04 am »

A game about wizard duels. Before each battle, you create ten or so spells from a type (Polymorph, summon, area of effect, or projectile), a sphere (snakes, dragons, fire, earth, necromancy, etc.) and a scale (large, medium, small). You can see a few of the spells that the opponent's picked so there's an element of strategy, but there's still plenty of room to be surprised.

There is no mana, but spells have a timer before they can be used depending on their type and scale. For example, a small fireball would be available instantly, but turning into a giant dragon could take almost two minutes. That way, people don't just jump for Polymorph > Dragon > Large and use nothing else.
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Putnam

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Re: Games you wish existed
« Reply #3475 on: December 20, 2013, 03:07:17 am »

It's a time attack game. There's one dude, that's you. There's hundreds/ten/thousands of bad guys.

You have perfect time perception.

You punch, kick, and shoot your way upstream along the ever-increasing storm of baddies. You can't move faster than an ordinary ninja, but you can pause, slow, and even potentially reverse time. You can dodge bullets, though mainly by avoiding their laser scopes.

Survive as long as you can. When you inevitably get taken down, you get a real-time replay of your awesome battle.

I am so late on this.

http://superhotgame.com/

Facekillz058

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Re: Games you wish existed
« Reply #3476 on: December 21, 2013, 04:13:58 pm »

Monster Hunter but with a much more brutal/realistic combat system where every fight can be done in seconds.
Punching a huge sword through a dragon's head kills it instantly, hitting it in the feet or ankles would inhibit it's maneuverability on the spot, and instead of huge health pools, the only thing protecting monsters would be the hardness of whatever part you hit, and the sharpness of your weapon.

The massive squishiness would have to go both ways though. Armor could protect you from the teeth and claws of some smaller and maybe medium sized monsters, but if a large wyvern smashes your head In or bites you in half, GG.

If you're using a smaller weapon, like a Sword or Twin Swords, you would need to rely on cutting tendons to disable enemies, whereas Hammers could break bones and joints, and Greatswords/possibly Longswords could take off limbs.



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itisnotlogical

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Re: Games you wish existed
« Reply #3477 on: December 21, 2013, 04:26:20 pm »

Monster Hunter but with a much more brutal/realistic combat system where every fight can be done in seconds.
Punching a huge sword through a dragon's head kills it instantly, hitting it in the feet or ankles would inhibit it's maneuverability on the spot, and instead of huge health pools, the only thing protecting monsters would be the hardness of whatever part you hit, and the sharpness of your weapon.

The massive squishiness would have to go both ways though. Armor could protect you from the teeth and claws of some smaller and maybe medium sized monsters, but if a large wyvern smashes your head In or bites you in half, GG.

If you're using a smaller weapon, like a Sword or Twin Swords, you would need to rely on cutting tendons to disable enemies, whereas Hammers could break bones and joints, and Greatswords/possibly Longswords could take off limbs.

Soooo... Dwarf Fortress Adventure Mode? :P
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Facekillz058

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Re: Games you wish existed
« Reply #3478 on: December 21, 2013, 04:36:43 pm »

Monster Hunter but with a much more brutal/realistic combat system where every fight can be done in seconds.
Punching a huge sword through a dragon's head kills it instantly, hitting it in the feet or ankles would inhibit it's maneuverability on the spot, and instead of huge health pools, the only thing protecting monsters would be the hardness of whatever part you hit, and the sharpness of your weapon.

The massive squishiness would have to go both ways though. Armor could protect you from the teeth and claws of some smaller and maybe medium sized monsters, but if a large wyvern smashes your head In or bites you in half, GG.

If you're using a smaller weapon, like a Sword or Twin Swords, you would need to rely on cutting tendons to disable enemies, whereas Hammers could break bones and joints, and Greatswords/possibly Longswords could take off limbs.

Soooo... Dwarf Fortress Adventure Mode? :P

Monster Hunter with a crude implementation of DF's damage system, more or less.
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UltraValican

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Re: Games you wish existed
« Reply #3479 on: December 24, 2013, 09:58:39 am »

For what its worth there IS a Monster Hunter Mod for DF. It even has a crafting system for adventure mode to make weapons from monster parts.
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