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Author Topic: Games you wish existed  (Read 972404 times)

Neonivek

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Re: Games you wish existed
« Reply #3210 on: October 17, 2013, 10:15:56 am »

Hmm I thought quite a bit about the idea that the trainer game be about "being real to the spirit of fighting" and not and I think...

I am against the idea if only because the setting is supposed to sort of be all inclusive without anything being "blasphemous to martial arts"

In other words it is a bright setting, not a dark setting.
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LeoLeonardoIII

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Re: Games you wish existed
« Reply #3211 on: October 17, 2013, 01:34:58 pm »

An open hand striking a dude's face forever. In a good way.
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BFEL

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Re: Games you wish existed
« Reply #3212 on: October 18, 2013, 10:13:40 pm »

An open hand striking a dude's face forever. In a good way.
INFINITE FACEPALM!!!!!
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Sergius

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Re: Games you wish existed
« Reply #3213 on: October 18, 2013, 11:25:36 pm »

Hm, what would be cool, is a true Metroidvania "sandbox". Maps would be divided in rooms, maybe, and people would be able to craft buildings, but they have transitions like doors, and the animation/art style more in line with Metroid or Castlevania.
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WillowLuman

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Re: Games you wish existed
« Reply #3214 on: October 18, 2013, 11:38:32 pm »

Sounds like Terraria.
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Sergius

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Re: Games you wish existed
« Reply #3215 on: October 19, 2013, 01:22:54 am »

Actually, different from Terraria. That's my point.
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LeoLeonardoIII

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Re: Games you wish existed
« Reply #3216 on: October 19, 2013, 02:28:01 am »

OK so, maybe it has rooms and each room has "structural points" where you can build stuff. Choose whether you'll build a defensive turret, resource gathering site, bank access, teleporter, rest area, shop, etc. Monsters stop spawning in an area if there's a turret, and you can section off rear rooms that have all their access rooms protected by turrets. Giving you the ability to set up "towns".

Although, I fail to see why that's better than the way Terraria does it. Are we really just asking for "Terraria but better, like, without the crap parts"? That's a legit request if we can articulate that.
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Facekillz058

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Re: Games you wish existed
« Reply #3217 on: October 19, 2013, 06:45:30 am »

Sounds like Sidescroller SS13 mixed with Terraria, IMO.
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Urist McScoopbeard

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Re: Games you wish existed
« Reply #3218 on: October 19, 2013, 08:29:07 am »

Fuck you, battle for middle earth is great.

Just don't talk about the second one.

Fuck you BFMEII had some of the best multiplayer of any RTS

EDIT: ...EEEVEEER
I played sooo much BFMEII with my friends and family over LAN. I preferred the dwarves, everyone else used elves. Every single time.

Wall creeping right?

In any case an RTS where you only build castles, it would work by extending your walls out so you could attack your enemies castle.
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Mesa

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Re: Games you wish existed
« Reply #3219 on: October 21, 2013, 01:33:44 pm »

I know that this has been posted here more than multiplayer suggestions in the Suggestions subforum way up there, but whatever.

Dwarf Fortress in space.
But one that is actually true to the concept.

So no, don't say RimWorld, which while fun, is not "it".

What's better than generating a single world?
GENERATING AN ENTIRE UNIVERSE! (or just a galaxy, really, let's not get overly ahead of ourselves yet)

Hard fiction (sortof), too.
IE vast majority of planets would be dead, uninhabitable wastelands that the player would need to terraform (to some degree) before making a colony.
Also, combined arms in space just can't not be fun. Battlefront meets Dwarf Fortress? Yes, please.
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Tsuchigumo550

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Re: Games you wish existed
« Reply #3220 on: October 21, 2013, 04:15:48 pm »

I was discussing a sort of party-game esque shooter.

The idea is that you have only "stealth" weapons, and using them is not a good idea. How so?

1. The entire game is based around team play. 4 teams of 4 people each have their own radio frequency- players talk over a mike, and anyone nearby them as well as tuned into their radio frequency will hear them, in addition to some areas where speech is broken or garbled due to bad signal.

2. Enemy players will hear you if you're close enough, or if they're tuned into your radio. You can monitor who's on your signal with tools like a smartphone (if that app is on your class loadout), but there are counter-tools to this, and often a player will be identified by staring at a phone.

3. NPCs are simplistic- they follow assigned paths, enter and exit buildings inconsequential to the players (rendered, they can still go in or out), occasionally say things, especially if prompted (bumping into one, for instance), and will do some actions similar to what a PC can do (look at a smartphone, for instance.) With cloud computing, players can save multiple voice files to their game session so NPCs are not as easily distinguished from real players by simply "his voice is strange."

4. You have many goals, depending on the map, ranging from stealing information or hacking a terminal to assassinating/protecting a VIP player; you are given tools to complete these objectives.

5. Your class is simple, choosing a loadout type, then things like weapons and apps for your phone. A light character might be able to scale a fence or climb along a gutter in a dark alley, but will only have a silenced pistol useless against body armor. A well armored character might not move as fast as the others.

6. Speech is always important, as events in the game will require you to talk, and therefore, to possibly expose yourself to the enemy team. Unexpected things, such as a cop patrolling an area that you need to infiltrate, will require teamwork. An enemy may easily stroll by and pick up on your plan.

7. This is a party game in that it's not about kills, it's about objectives. Most players will use a tazer over a gun, aside from assassination missions. In some game modes, silly things happen. You could possibly MAKE silly things happen, such as hijacking a parade float and crashing it into the bank. This is done a variety of ways- you could jump in, risking detection by police and recognition by even NPCs, do it with certain apps over your phone and risk detection by PCs, or other ingenious methods, such as planting a wireless bug on the van then using an app to cause it to veer off the road with minimal contact from you. Generally, elaborate plans are better.

8. Stealing radio frequencies is possible. Letting a teammate die/fall into enemy hands often spells game over if they are given time to hack your frequency- you'll either have to go without radio or risk them listening, breaking codes you use, or things of that nature.

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Urist McScoopbeard

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Re: Games you wish existed
« Reply #3221 on: October 21, 2013, 06:19:46 pm »

sounds a lot like payday 2 with more than one team of robbers!
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Graknorke

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Re: Games you wish existed
« Reply #3222 on: October 21, 2013, 06:31:56 pm »

A political game where you fight to protect various industries, businesses, communities, or people from legal changes. You have to take actions to influence whatever the governing body of the country is. The different people you are working for and governmental system you're in affect various parts of the gameplay, such as the amount of funding you have and what actions will work best.
A bit like the Democracy games in reverse.
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Tsuchigumo550

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Re: Games you wish existed
« Reply #3223 on: October 21, 2013, 06:58:13 pm »

DF IN SPACE GUY

I HAVE MIRACLES FOR YOU

SIGN HERE PLEASE

http://www.youtube.com/watch?v=bVc_ttw136Y
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

NobodyPro

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Re: Games you wish existed
« Reply #3224 on: October 22, 2013, 09:36:43 am »

To quote Reddit:
Quote
Imagine a game called 'Action Escort Mission', where you must guard a parkouring client who also bunnyhops and rocketjumps his way through a level.
Also, you're playing Point Man from FEAR 1 who has also been given the same poison that Chev Chelios from Crank received. Your task is to keep moving, stay alive, and keep your client safe during his journey.
Good luck.
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