Referring back to my older post about Pokemon mixing with more genres than they've been so far...
Pokemon Might and Magic Versions are a spin-off Pokemon and Might&Magic: Heroes crossover, combining elements of RPG and TBS. It features Pokemon from the first
five six generations.
In this game, the player takes a role of a Hero (Conquest-style) in the chosen town...Type, which dictates Pokemon that can be encountered around the town. Town types include, but are not limited to Tower (Ghost-types), Power Plant (Electric-types) and Conflux (Eeveelutions, Castform, Rotom and whatnot).
The game's battle system draws both from Pokemon itself and HoMM/MMH, with stacks (multiple Pokemon occupying the same tile on the battlefield) and Hero and Pokemon leveling system, similar to Heroes' III In the Wake of Gods mod, where creature stacks could gain experience in battle, resulting in stat boosts and even new abilities.
Stacks of Pokemon can have up to 4 moves and certain passive abilities, both from Pokemon and HoMM, ranging from stuff like Overgrowth and Magic Guard to Strike And Return or No Retaliation.
In a similar fashion to HoMM, aside from fighting, you're also collecting resources and building your town(s), capturing resource mines and various artifacts and items.
Unlike in Heroes however, in order to build a dwelling, in which you can "recruit" Pokemon, you have to "trap" them in-battle using a special Hero ability (available to all Heroes), which gets more effective as the Pokemon have less health remaining. (just make sure you don't overkill them). If you successfully trap them, they get added to your Hero's army.
Once you get a certain amount of said Pokemon, you can leave them in your town for a week (as the game uses Heroes' 1 turn = 1 day system) and they'll breed in that time by a certain amount.
Some Pokemon however, are made in towns, HoMM-style.
Once a Pokemon stack has reached a certain level it will evolve (unless it's using a different evolution method, in which case you have to use a certain item).
You can always buy Rare Candies, though.
On the subject of items, there are both battle items (like Potions and Berries) and passive items (think artifacts) that unlike in Pokemon games are held by the Hero. (however one can "bind" the item to a target stack if it has such an effect)
Berries can be grown in towns as well.
To make it feel truly like a crossover, you'd also have some sort of Heroes character appearing in the game. (strong candidates being Kastore, Gelu, Crag Hack and Sandro, for me at least)
Basically a Pokemon mod for WoG.
Also, not entirely sure what would be the difference between Might Version and Magic Version, but I figured it would be a good idea to name the game that way.