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Author Topic: Dota 2  (Read 239978 times)

umiman

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Re: Dota 2
« Reply #2685 on: May 30, 2013, 11:06:30 pm »

You can also maintain courier speed if you only drink 2 charges of bottle, though I don't know if that's efficient or not.

Kagus

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Re: Dota 2
« Reply #2686 on: May 31, 2013, 07:23:44 am »

Question...  If you're playing a same-hero match and everyone gets Silencer...  How does the int steal work?


Watching a SHOM match with Pudge...  God damn this is funny stuff.

Marchosias

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Re: Dota 2
« Reply #2687 on: May 31, 2013, 09:02:34 am »

Every silencer steals its own int.
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Stworca

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Re: Dota 2
« Reply #2688 on: May 31, 2013, 09:09:26 am »

All silencers around will also get the +int, so in the end - assuming team fights go for ties - everyone has more.
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kilakan

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Re: Dota 2
« Reply #2689 on: May 31, 2013, 09:21:25 am »

All silencers around will also get the +int, so in the end - assuming team fights go for ties - everyone has more.
Yep it's like all pudge, every pudge gets str so in the end it's a bunch of really beefy fat men throwing tickle hooks at each other.
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Stworca

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Re: Dota 2
« Reply #2690 on: May 31, 2013, 09:26:00 am »

The only same-hero match that i want to try, see, watch or hear about is All-Motherfucking-Meepo
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Simmura McCrea

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Re: Dota 2
« Reply #2691 on: May 31, 2013, 10:08:55 am »

I recall reading somewhere that all Meepo does weird shit with the clones. Might be talking out my arse, though.
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rastrum

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Re: Dota 2
« Reply #2692 on: May 31, 2013, 10:54:30 am »

If I remember correctly, in a multiple meepo matchup if any meepo/meepodouble dies, every meepo in the game dies(as in, all 10 players would die).
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Marchosias

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Re: Dota 2
« Reply #2693 on: May 31, 2013, 11:01:31 am »

Unfortunately all silencers means the person who dies during a fight losses from 2 to 10 int per death, and seeing as its given to the other side its more likely that they will die again instead of get kills and be productive to team fights, it is within all likelihood one side will end up having all the int, simply because they will get first blood in a group and start snowballing from there having more damage and mana to cast spells under mana drain.

The average silencers battle will be a lot of auto attack because everyone is going to be out of mana very quickly, and silenced.

Also curse of the silent kinda does stack in a weird way.
« Last Edit: May 31, 2013, 11:05:39 am by Marchosias »
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Stworca

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Re: Dota 2
« Reply #2694 on: May 31, 2013, 11:11:52 am »

Here's a question. What happens if you stack two midnight pulses on top of each other. MP->Refresh->MP.
Both tick? One ticks? Nothing ticks? You get banned from DOTA2?
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Kagus

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Re: Dota 2
« Reply #2695 on: May 31, 2013, 11:26:55 am »

You get banned from Dota 2.  But then again, that happens regardless of what you do or don't do.

So far as I am aware, only the one will tick since it's most likely acting as a non-stackable debuff individual to each entity in the affected area.  I can test it out later on, there was something else I was going to poke at as well...


I learned a while back that Ghost Scepter does not work with Jugg's blade spin.  And since I just heard that it doesn't work with BKB either, I'm just going to assume that you're generally not supposed to be able to grant yourself invulnerability like that for a few seconds.  Meh...



And yeah, Meepos share a global commonality.  If one dies, everyone dies.  Furthermore, if my previous test was actually indicative of anything, as soon as any one of them levels their ult only the first Meepo will actually start getting clones...  None of the other ones will.

Y'know what I'd like to see but hate to be involved with?  A Chenmatch.

Marchosias

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Re: Dota 2
« Reply #2696 on: May 31, 2013, 11:31:45 am »

It ticks per each and stacks.
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Frumple

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Re: Dota 2
« Reply #2697 on: May 31, 2013, 11:50:40 am »

Y'know what I'd like to see but hate to be involved with?  A Chenmatch.
I see this glorious image of watching the minimap as two non-mid creep waves come together. Suddenly the waves swap colors and peel off toward midlane, to the sound of much rejoicing.
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CognitiveDissonance

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Re: Dota 2
« Reply #2698 on: May 31, 2013, 11:57:21 am »

Y'know what I'd like to see but hate to be involved with?  A Chenmatch.
I see this glorious image of watching the minimap as two non-mid creep waves come together. Suddenly the waves swap colors and peel off toward midlane, to the sound of much rejoicing.

So, Lord of the Rings: Dota Edition?
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etgfrog

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Re: Dota 2
« Reply #2699 on: May 31, 2013, 06:04:08 pm »

You know...the all match are full of bugs...that I doubt will be fixed...if you have more then 1 wisp on a team, if two wisps tether each other then it causes a feedback that crashes the game(hint, wisp will try to amplify the healing/regen that is being recieved to infinity)...so insert dont cross stream joke...now I could be wrong and it was fixed...
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