I might have done one of these before some time ago but I can't remember so screw it~
I was browsing through Reddit as usual and there was a thread talking about what are the
fastest ways to tell someone is new.While the thread is kinda arbitrary, I thought it'd be fun to compile a list here as well. That way people can see it and not have to suffer the embarrassment of actually doing these things in game. Also, unlike the Reddit thread, I'll also explain why these things are bad.
1. "We need a tank" / "we need a str hero"There's not really any need for strength heroes in this game. In fact, it's usually better for people to just ignore that entire aspect alltogether. There are so many exceptions to tanks, carries, mages, etc. that the three categories provided, str, agi, int, all don't really mean anything. Furthermore, this is a problem that's compounded by the fact that when people say they want "tanks", what they really mean is they want "initiators". And there's plenty of them not from the strength field.
Some might argue that they want tanks because their team is too squishy. This could be true in some very rare circumstances, but heroes in this game are not built unfairly. Squishy heroes tend to have aspects that make them untouchable. Bane's endless CC. Or Brood Mother's lifesteal and invisibility. You can easily consider their survivability to be on par if not greater than heroes like Tidehunter. And even then someone might argue that their entire team is just heroes consisting of burst nukers like Zeus and Lina. In that case, the argument that you still need a tank still falls flat because there are int and agi heroes (Jakiro, Dark Seer, Bat Rider, Morphling) with more strength gain than most strength heroes. Making them tankier by default. And agility heroes actually get tankier as the game goes on by default since they get so much bonus armour.
2. Wasting mana / spamming spells in laneMana is an extremely precious resource in this game. Carefully balanced by the power of spells. There are almost no heroes in this game that can spam their skills in the early game. For an example, look no further than Earthshaker. He has enough mana in the early levels to cast Fissure ONCE. And that's it. He needs a form of mana regen after that.
Now, people might argue that spamming spells to prevent the enemy from laning is a viable tactic and that's sometimes true. Lich for example excels at this. So does Zeus and Gandalf. However, many newer players have no clue how to regulate their mana usage and end up using all their mana just harassing. What happens then is they find they can never kill anyone in lane, even though the enemy is always at low hp. They scratch their heads and wonder why... they were so good at harassing, but why can't they kill them? The answer should have been obvious. It's even worse when they call for ganks or assistance but the ganker coming can't do anything because the people in the lane have no mana to help him.
So, simply put. Don't waste your mana. At least until you know how to regulate mana usage and figure out the balance between harassing and preparing for the kill.
3. Autoattacking the laneThere's no faster way to piss off your lanemate than by doing this. Seriously. You'll lose friends, gain many mortal enemies, and be hated for the entire game. I won't rant here on the intricate mechanics of laning but there's a very simple way of figuring out what's the best strategy for you in the lane at that moment.
Just follow what your lanemate is doing. If he's autoattacking, you might as well do the same. If he's not, then don't bother. Feel free to harass the enemy instead.
If you get the time to learn how to control a lane, then you can probably decide better what to do. But 9/10 it's better not to autoattack.
You can also turn off autoattack in the options menu.
4. Not having tangoes / salves in lane.Never start the game without regeneration unless you have an amazing plan, are incredibly baller, or crazy. The two main healing items are vital to making your laning life a healthy one. Especially if you are a melee hero. You should always consider starting with a tango and a salve unless you're damn good and know what you're doing... then feel free to experiment.
"Why?" I hear you ask. "Instead of wasting 200 gold on healing items, I could get boots and stats and be fast and do more damage!" While stats are good in the early game, and most heroes should grab some GG Branches if they can, the benefit they give is inconsequential compared to how important a simple tango is. I'll illustrate.
Imagine you are a Chaos Knight. He has some of the best stats in the entire game. As you know, he's a melee hero, so he goes into melee range to autoattack. Every time he does this he gets harassed by the enemy laners. Within 4 last hits he's already at half health. If he had bought even one set of tangoes, he could heal through all this harass damage and continue last hitting. But now he has to sit at his tower and cry because there's fuck all he can do.
What about Salves? Okay. Imagine Chaos Knight again. This time he's laning against Tiny. Or Lina. Or Lion. Or Razor. Sometime in about 4 minutes he's going to lose 1/2 or more of his hp. Guaranteed. Either because of the huge burst damage or he gets ganked. If he doesn't have a salve, he's really screwed since again... he can only sit at the tower with barely any hp. That means when a burst caster sees an opposing laner without salves, all they have to do to win the lane is combo him once. Easy peasy.
5. "If this were LoL I'd carry this game" or any variant of thisThis is like playing a poker game and saying if this were blackjack then you'd be winning. Sure they both use cards but they're completely different games. They only look the same and have marginally similar mechanics. Almost everything is different. Even last hitting is completely different. The towers are ridiculously different. Creep aggro, hero aggro, invisibility, detection, wards, everything is different.
You're better off forgetting anything in LoL has any relevance to your gameplay in Dota. Except maybe clicking speed.
Time to unlearn.