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Author Topic: Dota 2  (Read 241934 times)

umiman

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Re: Dota 2
« Reply #510 on: June 22, 2012, 01:22:23 pm »

The reason that Rubick doesn't have cast times on specific spells is because those spells, such as Furion TP or Sniper's ult, don't actually have cast times themselves.

You can recognize these by watching the spell icon. Notice that when either of those spells are used by their original heroes, the spell doesn't actually use mana or go on cooldown until it completes. Whenever you interrupt these heroes, they automatically try to do the spell again after the interrupt ends. They just have really long casting animations. Of course, Rubick doesn't have these casting animations, so for him, these are instant spells.

I believe Shadow Fiend's ult is the same.

woose1

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Re: Dota 2
« Reply #511 on: June 24, 2012, 04:41:33 pm »

So I finally caved and signed up for the Dota 2 closed beta. I'm so late to the party it's not even funny.

Uh...

So when do I get my key?  :D
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Putnam

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Re: Dota 2
« Reply #512 on: June 24, 2012, 05:23:53 pm »

I got mine so long after that I had forgotten that I signed up.

umiman

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Re: Dota 2
« Reply #513 on: June 29, 2012, 01:51:57 am »

Sivir Luna and Wisp are out.

Along with a super improved Learning page that basically has all the info you need on heroes and items.

I have a friend who bet me a courier that I will go 0 kills 24 deaths as Sivir Luna by playing her like Sivir. Maxing E and W and ignoring everything else forever. I plan to prove him seriously wrong. I already roflstomped Bane bot in mid on unfair (honestly it's identical to playing Sivir mid. Even her range and attack speed are identical), and I think everyone here knows how horrifying Bane bot is especially when he gets 1.5x your exp and gold, then proceeded to get 640 gpm without even trying. Now to actually do a real run and get my guaranteed courier.

Rex_Nex

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Re: Dota 2
« Reply #514 on: June 29, 2012, 02:30:21 am »

Luna is pretty fun. I like her; she has potential all game if you build her as a support.

Actually you'll probably make her useful all game by building her as anything except a squishy int. I cant think of a build that wouldnt work as long as it helps her survive.
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Rez

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Re: Dota 2
« Reply #515 on: June 29, 2012, 03:28:08 am »

It is a bot, so it's not really a useful comparison.  Sniper does well in bot games.

Her e is quite nice, 14 extra damage at level one is quite a bit.  Non-toggling bouncing glaives makes me a little nauseous though.  I'd like to level it early, but it's such a hard pushing skill that having to use it all the time is very annoying.  Plus, it makes sense to level q for the nuke anyway.

I think one level of e at level one gives something like a 40% damage increase.
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umiman

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Re: Dota 2
« Reply #516 on: June 29, 2012, 03:46:52 am »

It's not so much that the bots are easy.

But rather that the bots serve as a baseline. You cannot analyze any situation without a comparison, so I use the bots to determine how well something does in a certain situation. Because the bots have patterns you can exploit and analyze with.

In this case, I used Bane bot to see just how well you can lane with Luna without getting her Q or R. This works for me because I've laned against Bane bot with almost everyone, so I use the previous data I gathered to come up with the result.

You can't really do this against players because everyone plays differently, so you end up with conflicting results and experiences.


-----

By the way, I really love to rub things into naysayers. I remember barely a few weeks ago people were saying Gyrocopter was completely unviable or a useless hero.

Then now we have mTw taking Gyrocopter and roflstomping other pro teams.

 8)

You guys can eat my nuts.

Rex_Nex

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Re: Dota 2
« Reply #517 on: June 29, 2012, 04:30:47 am »

lookid dis nub tink he no wut hes talkin bout pfffffffffffffft
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Rez

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Re: Dota 2
« Reply #518 on: June 29, 2012, 05:38:41 am »

mTw is a really good team, though their win against navi looks more and more like it was as much navi failing as them pwning.

I do like to play against bots to get an idea of how a hero works, but playing against bots doesn't really teach you what decent players will do to counter a hero.

Honestly, touching w before you've got 100+ damage is kind of silly imo.  You gain more from just last hitting and leveling your nuke.  The bounces will just push the lane and occasionally harass heroes, and won't make it much easier to farm.  She's a really good ganker if you get a shadow blade in a reasonable amount of time, since lucent beam has a 6 second cd and her ult does 1200 to 3000 damage if you've maxed lucent beam.  Have a support ward their jungle, ghost blade up to a jungler, lucent beam for the stun, then ulti for wtf levels of damage.

It seems like spamming glaives and constantly being in their tower is a really bad idea for a hero with no escape skills, even if she does have the highest ms in the game.

Anyone tried luna with ns yet to see if luna still counters him?

EDIT:  Oh yea, you can use invis while you're ulting.  So there's that too.
« Last Edit: June 29, 2012, 05:40:56 am by Rez »
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Rex_Nex

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Re: Dota 2
« Reply #519 on: June 29, 2012, 05:48:27 am »

Yea, I cant really see building Luna without her Q. Maxing her bounce will kill you against a good opponent; prepare to fight the entire laning phase next to his tower.
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ranter

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Re: Dota 2
« Reply #520 on: June 29, 2012, 11:05:58 am »

I want to watch a match with wisp, spectre and np in the same team. It'd be so much fun.
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Astral

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Re: Dota 2
« Reply #521 on: June 29, 2012, 01:59:20 pm »

Luna's a pretty decent hero. If she gets farmed up, she becomes a very hard to stop agility carry. The fact that she has a 300 damage ministun nuke which also affects how much damage her ult gets, along with the passives that A) Increase her base damage by a percentage (and stacks with Drow's) and B) Allows her to quickly take down creep waves (as well as remain useful in multi-shotting team fights if they get too close to each other; never underestimate Moon Glaives) she does end up fairly well rounded.

Never build her as a caster though. That's just dumb, squandering the potential of her to carry hard over a 140 second cooldown.

And speaking of multi-shotting, I can't wait until they add Gorgon back in. She's basically the epitome of tanky carry, with a mana shield that reduces damage by 50% (and allows for 2 damage per point of mana), an ability that steals mana (and can chain to multiple units), a split shot allowing her to shoot 5 (which is more than I remember it being, to be honest, but I also remember when her ultimate was simply an awesome Purge rather than a Purge that casts on units looking at her) arrows at 75% damage each, with your main attack still applying Skadi... Yeah, she was nice, if you build her right. Skadi + Linkens + (Insert generic agility carry items here. I think Satanic was good on her too, since it stacks with Skadi on ranged heroes, but I forget how it interacted with her Split Shot).
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umiman

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Re: Dota 2
« Reply #522 on: June 29, 2012, 03:40:22 pm »

It's also interesting how they released her with Wisp at the same time. Their synergy is pretty incredible, what with the absurd movespeed Luna gets when tethered.

Rex_Nex

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Re: Dota 2
« Reply #523 on: June 29, 2012, 03:58:14 pm »

Pudge + Wisp = lol

Turn rot on, pop up next to anybody you want, dismember, hit with spirits, hook, stun with tether, follow around with rot.

Not much can survive that.
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Alkhemia

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Re: Dota 2
« Reply #524 on: June 29, 2012, 07:18:43 pm »

So how good is wisp I like him but how good is he in a real game?
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