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Author Topic: Dota 2  (Read 243443 times)

aenri

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Re: Dota 2
« Reply #3435 on: August 29, 2013, 03:07:44 pm »

He had no BKB? Then silence/hex and kill, and even if he has one... just tank up and then hex/silence :P.
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CognitiveDissonance

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Re: Dota 2
« Reply #3436 on: August 29, 2013, 03:58:12 pm »

But, you just needed the silence item, didn't you ?

There is a counter to everything ;)

But, you just needed the silence item, didn't you ?

There is a counter to everything ;)

That's exactly how it worked. Silence, and MULTICAAAAAST!!!!!! But it was obnoxious as all hell.
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Alkhemia

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Re: Dota 2
« Reply #3437 on: August 30, 2013, 09:26:37 am »

Quote
Changelog
GAMEPLAY
- Fixed recasting a higher level of Enfeeble only refreshing the existing duration without upgrade the stats
- Fixed Epicenter not slowing attack speed by 10

VISUAL
- Fixed Timbersaw’s body blade not rendering properly.
- You will no longer see other player’s -commands (like -ping).
- adjusted cloth settings for Witchdoctor and Lion

SPECTATING
- Added experimental Player Perspective Directed mode. Turn on by selecting player perspective and setting dota_spectator_directed_player_perspective to 1.

AUDIO
- Add audio for cheese usage.
- Fix FoW interactions on QoP and AM blink.

MAC/LINUX
- We now do not use Adobe Flash to play videos, but HTML5 video tags. This should fix a crash with Adobe Flash 11.7 on Mac.
- Add support for querying Gnome Settings for proxy settings for embedded webpages.
- Fixed crash-on-startup on Mac that could occur with certain game controllers.

IME
- Fix for Korean IME chat bug where two ENTER presses were required after entering Korean characters.

UI
- Fix for store banners showing up in the TODAY tab when the FIND MATCH button is clicked.

ECONOMY
- Lockless Luckbox: Replaced Lone Druid item ‘Skull of Xahryx’ (head slot) with ‘Form of the Onyx Grove’ (true form).

Pretty much nothing besides COSMETICS!! well and the Epicenter bug that been in the game forever.

oh and now I can't dive mid and die and put -ping in all chat :(

oh and if anyone was amazing enough to get a lockless box from TI3 and got the bad looking LD skull you have this now
Spoiler (click to show/hide)
« Last Edit: August 30, 2013, 09:35:14 am by Alkhemia »
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frostshotgg

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Re: Dota 2
« Reply #3438 on: August 31, 2013, 11:10:58 pm »

So, what exactly are you supposed to do late game as Riki when they start to dust you twice? You can only purge once every 8 seconds, so what do you do when the say "lol no"?
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Frumple

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Re: Dota 2
« Reply #3439 on: August 31, 2013, 11:22:26 pm »

... use smoke screen from the edge of team fights (so you're not completely useless) and transition to invisible ward/aura monkey?
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frostshotgg

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Re: Dota 2
« Reply #3440 on: August 31, 2013, 11:30:01 pm »

But you've already wasted all that gold on nice carry items like diffusal and bkb and butterfly...
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Frumple

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Re: Dota 2
« Reply #3441 on: August 31, 2013, 11:33:54 pm »

Sooo... don't do that? Or just... sell them or something. You'd be losing gold or whatever, sure, but that's better than uselessly feeding the enemy, right? If what you're doing/have done doesn't work, do something else. If you can't run carry riki past a certain point in the game, then. Don't?
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FritzPL

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Re: Dota 2
« Reply #3442 on: September 01, 2013, 12:31:59 am »

Grah.
I really want to play Dota 2. I really do.
But I just can't get into it. I don't know what is it, maybe the LoL times in the past, or the ever-present thought of Gaben watching over me, I dunno. The game just doesn't grab me. Any suggestions?

frostshotgg

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Re: Dota 2
« Reply #3443 on: September 01, 2013, 12:56:47 am »

Don't force yourself into it. You'll bounce off the first few times you throw yourself at Dota. It does not want you to learn it, moreso than League does. Just come back to it in another while and see if you can get into it then.
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Projeck37

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Re: Dota 2
« Reply #3444 on: September 01, 2013, 01:07:44 am »

Think of Dota 2 like a wild horse. You have to tame it before you can ride it.
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Marchosias

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Re: Dota 2
« Reply #3445 on: September 01, 2013, 03:48:49 am »

Try playing games as different heros, think of dota2 like a box of chocolates, a box filled with way more bitter darks and coconuts then anyone is ever going to eat; just keep tasting your eventually bound to find the cream filled or peanut or sweet dark, or hell even maybe a cherry or mint.

Also try something that has a stun, lol stuns are just pathetic by comparison.
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ukulele

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Re: Dota 2
« Reply #3446 on: September 01, 2013, 11:33:27 am »

The real question would be why you cant get into it. Are you having trouble learning the game? or you just dont like this type of moba?
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Tyg13

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Re: Dota 2
« Reply #3447 on: September 01, 2013, 01:31:48 pm »

I had to watch Dota to get back into Dota. It's just a game that isn't easy to learn how to play by playing it (counter intuitively). Generally speaking, what you might think works on your own is most likely not the best way to be playing. For me at least, it seemed like when I tried to play the game and learn it just by doing that, I got more frustrated, learned less and made more mistakes from my own ignorance. I had to watch other people playing and see how they played and do a lot of research on each of the heroes and items to get a feel for how to use them effectively. At that point, I could actually play the game and enjoy it, as well as be good enough to start formulating my own strategies.
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Andrew425

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Re: Dota 2
« Reply #3448 on: September 01, 2013, 02:34:41 pm »

I always play better when I get beaten. I see how the hero is used effectively against me and I try to mimic it the next game. Of course that usually gets countered by the other guy but hey i've now learned how to counter that hero.
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umiman

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Re: Dota 2
« Reply #3449 on: September 01, 2013, 07:56:52 pm »

Going off the rails here but I felt like talking about one of my all time favorite heroes. I bring it up because people keep forgetting he exists.

Pugna that is.

Pugna is actually quite tough to play. He's super freaking squishy combined with damage that is hard to get a grasp of, making him one of those "either you know how to play him or you hate him" heroes. But I think that if anyone takes the time to learn some of his intricacies, they can roflstomp with the best of them. He's gotten a hell of a lot better now that his blast does donkeyballs damage to towers. He also has an awesome voice that constantly implies that he's trolling you.

The key to playing this guy properly isn't learning how to use his spells. It's actually how to use his movespeed and positioning. Pugna has ridiculous movespeed right from the get go and that's what seperates you from the Crystal Maidens and Venomancers. All you have to make sure you can do in a fight is run away properly. Once that's mastered, you're 70% of the way to being a pubstar Pugna. This means never stop moving, always be able to tell what's going on while knowing where exactly your hero is, and knowing perfectly the ranges of all the spells and attacks you need to be aware of.

So yeah... a lot harder than it sounds.

Here's some more tips on more of his intricacies that aren't very obvious when you pick him up:

1. Pugna's int growth is absurd at 4 per level. This means several things. One, if you have mana problems with him, there's something wrong with your playstyle. Two, you really shouldn't get arcane boots on him. This is because his int growth will far outstrip the puny mana regen the arcane boots give. Remember the key to playing Pugna. Movespeed = win. So phase boots and boots of travel should be what you aim for.

2. I personally think that out of any AOE damage skill in the game, Nether Ward is the most powerful. Unless you're fighting a team of right click carries, you will destroy people. Not really sure why he has gotten so overlooked lately, as he can obliterate heroes such as Dark Seer and Enigma with just that one skill alone, but them's the rub. We all know how much the pro scenes like trends anyway. Also, the range on that thing is crazy at 1600, so feel free to drop it a half-screen away from the fight. It'll still kill everything.

Not to mention that because the real cooldown on the skill is only 10 seconds, you really shouldn't be afraid to use it at every and any opportunity. If you think here's even a 10% chance a fight will start, use it.

One important thing to note is that the damage from Nether Ward actually procs before the hero uses his spell. This means that if you're ever duelling a hero and you know he's going to cast something to nuke you, he will probably die first and the spell won't even be cast.

p.s: It works on ANYTHING that uses mana. Even Silencer's orb will kill him.

3. If there's one item you should always get on Pugna, it's Aghs. It makes the cooldown on his ult instant. INSTANT. Remember that your whole key is you running around, so having to stand still while channeling your ult makes you a liability. However, once you get the ult stick you can go nuts. Ult anywhere and reposition any time. Need to cast another spell? No problem. Need to move, feel free. The effects don't sound very special at first glance, but trust me... Pugna draining 300hp/s any time he likes is absolutely brutal. You can easily outdps Antimage with this skill and he can't even cancel it with his own ult once you get the ult stick.

Plus, it looks really cool and the range is hilarious.

4. This is the single most important tip here. This will make or break your Pugna. Learning how to do the decrepify + nether blast combo is vital to playing him properly. If you ever want to dominate a lane, you must know how to do this.

The key to performing the combo correctly isn't decrepify and then blast. You need to blast first, followed by decrepify later.

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TL;DR: TO WIN AS PUGNA. RUN AROUND AND NEVER GET CAUGHT. MOVESPEED = WIN. GET AGHS.
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