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Author Topic: That webcrawler game, obscene preference confederate maximizer  (Read 14184 times)

counting

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Re: An idea for a creative and fun use for webcrawlers
« Reply #90 on: August 08, 2011, 06:31:01 pm »

I am more interesting about how a character is created. The basic process of character building in so many MUDs need to be rewrite. How will it affect the character's attribute? Or are we still using the concept of different attributes?
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Currency is not excessive, but a necessity.
The stark assumption:
Individuals trade with each other only through the intermediation of specialist traders called: shops.
Nelson and Winter:
The challenge to an evolutionary formation is this: it must provide an analysis that at least comes close to matching the power of the neoclassical theory to predict and illuminate the macro-economic patterns of growth

darkrider2

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Re: An idea for a creative and fun use for webcrawlers
« Reply #91 on: August 08, 2011, 06:47:57 pm »

Taking bets now on how long it takes for the webcrawler-uber-interwebs-mashup-video-game becomes sentient and starts sucking people onto the grid.

my bets on 2 years.
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Soulwynd

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Re: An idea for a creative and fun use for webcrawlers
« Reply #92 on: August 08, 2011, 07:04:45 pm »

@Person
In my idea, you would be the entity. So I think you'd die if your code got too corrupted or broken and is unable to run. Now sure how to handle that yet, but should be difficult to happen, due to the nature of multiplayer games.

@counting
I don't think stats like constitution, dex, etc would be relevant to the setting, so we can totally go without them. Inherently each entity should have their bandwidth level, processing power, ram, storage space, etc. A representation of what is available to them, not that they have ram chips, they are programs, but they do have some ram they can use. Other than that, I think skills and attributes should come from what you 'wear' as in, pieces of the web you captured as your own and decided to incorporate to your programming. I suppose some backgrounds should have modifiers, like the TRON-like background should be the most adaptable, while the virus background should be the easiest to infect domains.

Ps. I'm messing with the databases I have and I got my oldest to work somewhat. Winmoo's ctime() isn't working and it lacks a tell() command that doesn't send newlines, but otherwise some stuff work.

This is an example of what webpages could look like:

* = player
# = wall/etc



It was an early prototype of what I ended using later. I ditched the line of sight as it ends up too cpu intensive for the server when there's 10+ players spam-walking around.
« Last Edit: August 08, 2011, 07:26:17 pm by Soulwynd »
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Soulwynd

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Re: An idea for a creative and fun use for webcrawlers
« Reply #93 on: August 08, 2011, 09:47:07 pm »

You know, after looking at several webpages' source codes. I think Copyright might be the most common monster people will fight.
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dragonshardz

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Re: An idea for a creative and fun use for webcrawlers
« Reply #94 on: August 08, 2011, 10:52:33 pm »

How about EULAs as a monster that can change at any time without warning and there's now way to know that it changed except to expend x amounts of time units figuring out what changed.

While it slowly smacks you to death with Section attacks.

Oh, and Copyrights would have Two attacks: Cease-And-Desist and Silly-Cease-And-Desist. One totally screws you over, but the other is just annoying. WHAM vs. plink-plink-plink attacks.

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Re: An idea for a creative and fun use for webcrawlers
« Reply #95 on: August 09, 2011, 01:13:55 am »

Number/date monsters as well. The date, and time are most common in modern webpage.
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Currency is not excessive, but a necessity.
The stark assumption:
Individuals trade with each other only through the intermediation of specialist traders called: shops.
Nelson and Winter:
The challenge to an evolutionary formation is this: it must provide an analysis that at least comes close to matching the power of the neoclassical theory to predict and illuminate the macro-economic patterns of growth

Soulwynd

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Re: An idea for a creative and fun use for webcrawlers
« Reply #96 on: August 09, 2011, 01:34:44 am »

I don't really want to have default monsters with default moves.

But you will most likely see copyright items in pages. Maybe a flaming parrot wielding a blue copyright warning.
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Re: An idea for a creative and fun use for webcrawlers
« Reply #97 on: August 09, 2011, 02:24:20 am »

It's a way of interpreting the usage of copyright. Why not let copyright monster wielding a flaming weapon shape like a parrot? How to choose which is the monsters which is the items? Keywords frequency? Or there is a dictionary for living creature criteria.
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Currency is not excessive, but a necessity.
The stark assumption:
Individuals trade with each other only through the intermediation of specialist traders called: shops.
Nelson and Winter:
The challenge to an evolutionary formation is this: it must provide an analysis that at least comes close to matching the power of the neoclassical theory to predict and illuminate the macro-economic patterns of growth

DrPoo

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Re: An idea for a creative and fun use for webcrawlers
« Reply #98 on: August 09, 2011, 02:44:57 am »

It's a way of interpreting the usage of copyright. Why not let copyright monster wielding a flaming weapon shape like a parrot? How to choose which is the monsters which is the items? Keywords frequency? Or there is a dictionary for living creature criteria.

I guess, that it should atleast have some "organic" word to be a living creature, we could always have some analogue to dwarf fortress "evil" or undeath as in other games, wich makes monsters out of inanimate content.

Also figured out a name: Slaves to Copyright:Chapter One:Bill Cosby Parrot Toaster
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Angel Of Death

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Re: An idea for a creative and fun use for webcrawlers, now with parrots
« Reply #99 on: August 09, 2011, 02:47:57 am »

Err... Let's say if this was a game and I was to put it on a certain video, could I be attacked by Cannibal Corpses who want to murder me with a pickaxe?
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Soulwynd

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Re: An idea for a creative and fun use for webcrawlers
« Reply #100 on: August 09, 2011, 02:53:52 am »

Either random (which can cause for some funny situations) or people will help me assign which words can be what.
Eg. with all random:
A whale can be a room, an enemy/creature, a weapon, a piece of data, a 'worn' item, a trap, etc.
So you could potentially be a black whale adorned with blue whales inside a fat whale, accidentally stepping on an acid whale while being attacked by a pink whale wielding a flaming whale. Which, I think would be rare and extremely amusing.

Eg. with players helping picking jobs for words:
A whale can be an enemy
A tree an be an enemy or a weapon
A house can be a room
A daisy can be a piece of data or a 'worn' item

It may make more sense, but I don't think it is as funny as seeing absurd things such as a rainbow lab building wielding an yellow daisy.

At the very least, only nouns will be able to be things. Adjectives should be modifiers to things.

Not sure about how to handle multiple words yet.

As for typos in web pages, I can have the game look up any new word in a couple dictionaries to see if it's valid, otherwise use it as a corrupted anything. Increasing the dangers of going into 4chan pages.
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trees

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Re: An idea for a creative and fun use for webcrawlers, now with parrots
« Reply #101 on: August 09, 2011, 02:54:27 am »

This sounds absolutely absurd. I love it. Posting to watch.
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Soulwynd

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Re: An idea for a creative and fun use for webcrawlers, now with parrots
« Reply #102 on: August 09, 2011, 02:57:10 am »

Oh, and as special events we could have the game read free e-books, so each room would be a page of the book and the event would be over when we got to the end of the book.

Would be an interesting way of reading a book.
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DrPoo

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Re: An idea for a creative and fun use for webcrawlers, now with parrots
« Reply #103 on: August 09, 2011, 03:11:25 am »

Ok we go for the absolutely random and nonsensial, i mean, what !!FUN!! is there in a game about random stuff that makes sense?
What about the cloud generator just picks out at random what  a thing is, but dosent distinguish it, so you could have a bill cosby wielding a stone parrot, wearing a sperm whale headcrab hat, fighting a copyright infringement with menacing claws of poo?

That is my idea.
By the way i dug up some old design documents and comics from a universe i made some years ago "The virtuals and the primitives", its in a world wich is a huge super server, with small hollow boxy "planets" wich are virtual servers, in wich programs are, each box had a different allocation of memory, like an athmosphere, the programs consumed this memory, so a huge program could crash due to smaller invader programs snatching the air from it, and a planet could be completely dead due to a single infinite loop without any graphical representation "cyberlarity" or something..

I just think every page could have a set amount of of memory, wich the players and other mobs could "breathe", they take in clean memory, and put out garbage memory, one could disrupt an entire domain by coding a memory fork.

Some description of the player mobs: Each player is infact a random piece of internet gaining sentience, they start out as what they are, but then they can grow by picking up different things and adding them to themselves, so you can be a sperm whale compiler image editting program cosby making seagulls that fly around and steal random tiny items.
Oh, and as special events we could have the game read free e-books, so each room would be a page of the book and the event would be over when we got to the end of the book.

Would be an interesting way of reading a book.

YES! Crawling through "At the mountains of madness" or the DF wiki would be nice!
Also waves of "evil" or "undeath" sometimes, reviving random junk as horrible monsters, what if that parrot statue became evil? Maybe you could catch some of the "evil" to revive your pet, maybe resulting in that dead cat becoming a rainbow cat cosby with tentacles. Oh and evil would be quite subtle, such as light pink fumes or things making faces at you, easily confused with madness.
Madness would be a player disease, essentially messing with everything, it would catch a single word somewhere, then having everything centered around this thing, as if the "narrator" got obessed with the thing, kind of like i cant write two paragraphs without mentioning bill cosby, a parrot or a whale.

By the way: http://www.wordle.net/show/wrdl/3900362/Bill_Cosby
« Last Edit: August 09, 2011, 03:19:31 am by DrPoo »
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Re: An idea for a creative and fun use for webcrawlers, now with parrots
« Reply #104 on: August 09, 2011, 03:34:24 am »

Since like we can call this

"Parrot Whale Fighting Copyright Crawlers" : PWFCC

It captures the randomness essence.
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Currency is not excessive, but a necessity.
The stark assumption:
Individuals trade with each other only through the intermediation of specialist traders called: shops.
Nelson and Winter:
The challenge to an evolutionary formation is this: it must provide an analysis that at least comes close to matching the power of the neoclassical theory to predict and illuminate the macro-economic patterns of growth
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