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Author Topic: That webcrawler game, obscene preference confederate maximizer  (Read 14134 times)

DrPoo

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Yeah, dont worry Soulwynd, we are here to annoy you be the ideas guy beggging for being wizard in the game support you! I will for sure help out with le coding!
Also, i thought of a cool gimmick, wizard characters should all have the name of a celeb from IMDB, that would rock! /another pointless idea

dibs on bill cosby whale penis
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DrPoo

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Thats it, the game's gonna be Bill Cosby: Reign of the 404 king.

Holy shit, that storm thing i mentioned could be 404 errors, where things go slightly shit. And then theres the demonic 666 error of the satanic jazz critics of apocalypse from hell.
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Aklyon

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Thats it, the game's gonna be Bill Cosby: Reign of the 404 king.

Holy shit, that storm thing i mentioned could be 404 errors, where things go slightly shit. And then theres the demonic 666 error of the satanic jazz critics of apocalypse from hell.
What about all the various other errors? (502, 503, 418, etc)
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

FunctionZero

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Thats it, the game's gonna be Bill Cosby: Reign of the 404 king.

Holy shit, that storm thing i mentioned could be 404 errors, where things go slightly shit. And then theres the demonic 666 error of the satanic jazz critics of apocalypse from hell.
What about all the various other errors? (502, 503, 418, etc)
And still not mentioning one of the most famous error code, the 403: Forbidden. (This one would especially fit in, since we'd have some sort of net warfare here.)
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DrPoo

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Thats it, the game's gonna be Bill Cosby: Reign of the 404 king.

Holy shit, that storm thing i mentioned could be 404 errors, where things go slightly shit. And then theres the demonic 666 error of the satanic jazz critics of apocalypse from hell.
What about all the various other errors? (502, 503, 418, etc)
And still not mentioning one of the most famous error code, the 403: Forbidden. (This one would especially fit in, since we'd have some sort of net warfare here.)

Bill Cosby cancels pickup random thread title: Obstructed by 503 error..
yes i was gonna do that but the site i get the sentences from is currently unavaiable. :(
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counting

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I think we need a list of gathering all the idea other than the original. It will make the effort of suggestion much easier. Let's make big category first and details in nest.

Or we shall begins the wiki-like pages first?
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Currency is not excessive, but a necessity.
The stark assumption:
Individuals trade with each other only through the intermediation of specialist traders called: shops.
Nelson and Winter:
The challenge to an evolutionary formation is this: it must provide an analysis that at least comes close to matching the power of the neoclassical theory to predict and illuminate the macro-economic patterns of growth

Soulwynd

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Well, if we're going with the stuff I said, I already have it all in my head and can always check this thread again.


As for HTML codes, I think the redirect code will obviously redirect you... and the others will do HIDDEN FUN STUFF.
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counting

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I was thinking more like biology than pure physics term. I think maybe it should function as a glue.

One piece of fragments is glue to another piece as a pair in a webpage. (Possibly determine by their ranks distances, or hamming distance etc. as a number of "glue factor"). And one you get a frequent it will have a hidden table about its glue factors with what it is glue to (only limited greater than certain threshold, so the table won't be too big). And one you got other fragments, if they have mutual glue factors with similar terms than they can be glue back together. (Even if the fragments are from different webpages).
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Currency is not excessive, but a necessity.
The stark assumption:
Individuals trade with each other only through the intermediation of specialist traders called: shops.
Nelson and Winter:
The challenge to an evolutionary formation is this: it must provide an analysis that at least comes close to matching the power of the neoclassical theory to predict and illuminate the macro-economic patterns of growth

Soulwynd

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Well, I only think in terms of programming.

Any excuse you want to give to what is happening in the program, may work, but I still have to make it simple and fast. Like, my crafting example should work with your glue theory. It's just a matter of naming it that.
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counting

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Just gathering thoughts and easier defined things in the future. It's not just for programmers to play a game. A vivid picture and image are more easier for players to understand the rules. And possibly designed the rules. And I think most of us discussed here are all programmers ourselves, just that the rest of us are not so familiar in MOO language. (how to compile, debug, an how powerful it is as what methods/libraries it has etc.)

The idea of counting how many "a" "e" "i" "o" "u" vowel letters in words, are actually not a bad idea, since it's the cure of how much "weight" a word have. (longer words will have low ratio, and short word like "so", "an", "idea" have higher ratio.

You need to have a universal standard for a game physics to function. Just point that out. Like how you can define "temperature", I don't think counting vowels are a proper way, it's more of a property like weight. Temperature is the measure of potential momentum and energy, It has to be something dynamic and moving over time.
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Currency is not excessive, but a necessity.
The stark assumption:
Individuals trade with each other only through the intermediation of specialist traders called: shops.
Nelson and Winter:
The challenge to an evolutionary formation is this: it must provide an analysis that at least comes close to matching the power of the neoclassical theory to predict and illuminate the macro-economic patterns of growth

Soulwynd

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Addendum for anyone who ever plans to design a game: It's easier to fit an idea to a program than to fit a program to an idea.

In this case, to be more specific, if I'm making this game, I don't want people to explicitly understand what is going on. The visual (Well, textual) feedback should take care of that. The only actual exception would be active items, so you actually know what kind of attacks your item does and so you can use some tactics. If people get confused, I might let them annotate something on a given item, for example. "I found out my "annoyingly green llama" increases my attack strength." So whenever they check out the item, they see their annotation.

Personally, I don't want to limit myself to actual world notions. Temperature in a give webpage will most likely be a creature or something similar. Interpret killing a "boiling temperature with blue stripes" any way you want. I don't want the game telling you just made the dungeon cooler because if I start with that, then we go back to having to specify every single word as to what they are and what they do as opposed with insanely random and find out what they are.
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Poltifar

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I agree with Soulwynd on this. I've played many games including MUDs with a large variety and complexity of specific environments that include things like temperature, weather, etc, and although these games are fun to play, I'd love to try something different and completely randomly inane for once.
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

DrPoo

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Ok lets just say no temperature, it was a stupid idea of mine.
But that weight thing, well, that would be cool, but couldnt it just be the lenght of the string? I mean the longer the name, the longer(and i nour game, heavier) is it in bytes. Would take less code, but would be less exciting.. i guess?

But yeah, random absurd stuff is better than random absurd stuff CONSTRAINED and RESTRICTED in FEATURES.(Not to yell, more to highlight.)
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Soulwynd

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Re: That webcrawler game, obscene preference confederate maximizer
« Reply #193 on: August 13, 2011, 01:13:09 pm »

Nope, the weight is based on how good it is, somewhat. Blue can be 'heavier' than Green, if you know what I mean. You can upgrade green more times than blue, but even with one less upgrade than green, blue can still be 'heavier'. It's a way to balance things.

I'm feeling a bit better today, so I'm gonna see if I can make guests log in without seeing a pile of errors.
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freeformschooler

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Re: That webcrawler game, obscene preference confederate maximizer
« Reply #194 on: August 13, 2011, 01:14:29 pm »

Hooray! Expectantly awaiting this.
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