Alright, I've slept and can look at this fresh. And like I said, I'll be more civil.
I said it's been refined. It's been tuned. It's a system they understand very well and it's probably down to a very concise formula that accounts for a lot of factors to give them an end result they want.
When that kind of expertise is applied to money-market system, that they control, I do get suspicious. Is it greed and corruption to manipulate that system? Probably not. But am I entitled to find it kind of distasteful should it happen? I think so.
I guess what I'm having trouble with here is that we don't even know what items are good or will work, or what the %age take on sales will be, or the frequency of RMT exchanges, avg transfer amount, things like that. I'd be interested in figures from D2 item sales sites, what %age of players bought items compared to how many total players had those items, etc. Sadly, I don't have access to this information. It would have been tough as hell to track anyway, everyone had duped runewords and the like, so very few had need to buy things anyway.
I'm not mentioning that you somehow imagine 2-3X more people will play D3 than have played wow.
http://www.warcraftrealms.com/census.php?serverid=-1&factionid=-1&minlevel=10&maxlevel=85&servertypeid=-1
Almost 4 million, right now, only counting characters over level 10 and been online in the last 30 days. Call it 3 million for dupe accounts. My numbers may be high but over the lifespan of WoW I'm sure easily 15 million have played it one point. In 8 years when D4 comes out, you do the math. I think will easily see that many sales in that time span.
If the census mod works like it used to (and I suspect it does, it was a simple, effective system), here's how that data was obtained:
Someone runs the mod and leaves the computer while it's running. The mod does /who commands (/who <parameter> will return up to 49 results for players matching that parameter) until each list returns less than 49 results, then tallies that information and sends it off to the census site.
That's neat, but it only accounts for people who chose to download and run it, and then upload the data over a period of time to get semi-realistic results. I'd actually say that figure is a ridiculously low estimate of active accounts, as most people have at least 2 characters (main, bank alt), if not more (I had 3 I played all the time, another 3 semi-regular, and low-level toons that mostly sat there).
You say up to 15 million, I think the highest I've heard was 13 million, but that's fairly close so I can agree with a figure around there. I'd still say D3 won't have near that many, but that's just a guess. SC2 was sponsored tournaments and the like, and it's hovered around 2-3 million logged on at peak.
It's quite possible the RMT AH is a total flop and no-one uses it. It's also possible that somehow it creates a race of supermen-barbarians fueled by money and vengeance. I'd be willing to bet it's not that close to either extreme.
Cute. I think you're overlooking that it makes perfectly good business sense for them to do so though. It's their world, they can manipulate it how they want. I'm still asking myself to what degree I'm willing to tolerate it should it happen. Because I don't want to buy into the AH and wouldn't, but now it kinda feels like just buying the game is affirming "it's what the players want." My like of the game is kinda held hostage by the stuff I don't like, and my endorsement of the game is a tacit approval of their methods. Why? Because they took away any chance for it to be otherwise.
I see where you're coming from, buying preference-wise. I guess the question is, do you feel the game will be worth playing, in spite of the issues you don't like? hard to guess, at this point. I'm not sure how one would go about confirming Blizzard's item drop manipulation, though.
I'll be honest, I followed a lot of the development of this game on diii.net so I've heard these arguments before in some form. That contributes to my bad mood, but it gets worse when disingenuous statements like "removed talent trees!" get thrown around and taken as "no talents!", feeding a pointless fire.
I was on the D3 forums pretty much the week it announced. This is the first semi-real conversation I've had about the game since the last big announcement about the Bnet features. Guess what? That was full of a lot of negative results in terms of player privacy and how much control Blizzard wants to have too. There's been a trend of disappointments for a lot of fans of D3, and many are wondering honestly how bad it could get. Which is funny because most of this has little to do with the game itself, and more about all the extraneous BS that surrounds it.
Yeah I can't argue with this at all, there's a whole lot of focused hate from the old guard Diablo fans. I do think some of it is overstated, as the talent trees or stats or no mercs or spell runes arguments tend to be. I'd like to talk about some of these, but I've babbled too long already.