Yeah, I've got to come back to say my piece too.
Perhaps no one was more butthurtt than I about how mechanically D3 shaped up.
So I did the schadenfruede dance when I heard the AH was closing, patted myself on the back for being so knowing and decided for funsies to see what the game was like now. (Last time I played was months prior to the Monster Power changes and all that junk.)
And.......the game is actually fun to play now. I suppose people that were never displeased by D3 will say "Not that much has changed." But for someone who a) never used the auction house b) never messed with the monster power settings and c) hadn't seen the new gear scheme.....it's a very different game.
You actually get gear that is an upgrade while playing the game! Many of the FU-monster pack abilities like invulnerability are gone. Elites and Champions no longer one shot you like they started to do on Hell/Inferno difficulty of old. White mobs don't just steam roll you anymore. XP is fast, fast, fast. (Running about 500% bonus xp right now due to the event and my gear.) Lots of skills have been made more viable and less restrictive (Monk's Dashing Strike no longer requires a target to be used, so it actually functions as an escape ability now.) Lots of legendaries with interesting abilities that may not be amazing, but at least they're fun and cool. (Stuff happens when you open chests or pick up health globes, lots of nice passive abilities.) You're guaranteed at least 1 legendary drop if you play for 20 minutes each day. That's almost overkill IMO, but they're compensating for months and months and months of bullshit drops. Skills can basically be changed on the fly now, no going back to town. Nephalem Valor is gone. No more farming elites and shit so you can get a bonus to go do what you actually want. Now instead there are XP shrines that give you bonus XP for a certain amount, and you can keep adding to the total bonus XP you'll get by finding more shrines, and not dying. Paragon levels are now account-wide instead of by-character...so when you create a new toon, you can basically supercharge them at level 1 with all your available Paragon points. Performance also seems greatly improved to me. Way, way less network latency than there used to be.
I've enjoyed myself enough the last two weeks I decided to preorder Reaper of Souls. I swore I was done with Blizzard products, and I still pretty much am. But the change in thinking over there was enough to get me to spend money, once again. D3 is never going to be perfect to me, it's always going to have parts I will simply never appreciate to the fullest. But in making the game not a fucking chore to play, they've allowed its best parts to show through. Plus, you know, obnoxious golden angel wings preorder reward.
Anyways, I'm not quite eating my hat. It's hard to when just about everything you thought sucked was thrown out along with that "fucking loser" Jay Wilson. It's nice to feel vindicated AND to have a game I can actually enjoy playing now. If any of that stuff above solves people's major problems with the game, I suggest revisiting it. It feels and plays more like D2 in terms of difficulty. Right now we've been doing Torment 1 and 2 and they're pretty managable with ~70k to ~100k character damage. Elites and their abilities will still gank the unwary, but now it feels like the game leaves enough room for people of skill to succeed.