I want to join as a Flattering dyer. A legendary dyer. of the odd name of Humcaper.
Adding, but you also need a first name (I suppose Humcaper is the last name). Since a d6 decides your skill level you can only be a Talented Dyer, if you have luck.
And prepare for a long, maybe eternal, wait
Odok will throw the corpse off the cliff, you never know about these undead so it's a temporary sollution at least.
i will soon be back in an even more deadly environment, zombpire meremen GO!
Psssst! It's Askot's corpse!You, unfortunately, are some half digested lumps of flesh in a dead cave ogre's stomach and have never contracted zombie/vampire disease.
No chance to get back without the help of a necromancer
"Guydon Moistbodies, pleased ta' meatya."
"Ah've got the feelin' Ah
should punish you. Pun-ish, see? Aaarhahahahahaha!"
"Punnity asahde, Ah'm searchin' for food, saw anything edible?"
>_
Odok will throw the corpse off the cliff, you never know about these undead so it's a temporary sollution at least.
You drag the zombpire to the cliff and shove it off. It falls into the water with a splash and sinks down like a zombie corpse.
Meanwhile you observe Zan leading Rovod to a cave entrance.
>_
"Uh-huh, did you just said 'meatya'? Gore puns aren't my boat. They only lead to murder. Ha ha."
telepathy check: d12=10, d12+8=14You don't hear anybody making a pun in the caves, so who are you talking to?
And so Zan not-really-valiantly leads them to the entrance hole. First thing to do there: scan surroundings for any zombies.
Rather relieved to have someone else volunteer for the whole 'leading the way into certain danger' bit, Rovod will follow along behind Zan, trying to move quietly to avoid gaining any unwanted attention. He'll keep an eye out for any handy bandage-making materials along the way, too.
Zan leads Rovod to the zombie cave. Odok is busy disposing of the dead body, but at least he knows where to find more zombies now.
Looking for zombies and bandages you see two dwarves.
>_
HP: 9/10
Equipment:
cow leather armor
copper mace: hit-1, 1d5 dmg
HP: 3/10Skills:Competent Potash maker (+3)
Adequate Drummer (+2)
Novice Tracker (+1)
Novice Dodger (+1)
Inventory:bone: hit-1, 1d5 dmg (wielded)
pig tail coat (worn)
2 potash bars
mermaid bone fragment
raw longnose gar
HP: 2/10Skills:Competent Milker (+3)
Novice Wrestler (+1)
Novice Swimmer (+1)
Novice Climber (+1)
Inventory:pig tail coat (worn)
empty tower cap flask
moongoose feather
HP: 6/10Skills:Competent Presser (+3)
Novice Voicedwarf (+1)
Inventory:pig tail coat (worn)
rock nut oil covering (beard)
Cave Ogre Nut
HP: 10/10Skills:Proficient Record keeper (+5)
Inventory:pig tail coat (worn)
branch: hit+0, 1d3 dmg (wielded)
small bronze chisel