Oblivious to Iddum's fall, go through forest to the hill. Check surroundings for any possible footsteps and wagon trails.
tracking check: d12=8, d12=1You scan the ground with the magical power of your
eyes beard. There are fresh dwarven-size footstep leading south to the hills and some older and much bigger tracks leading... somewhere else...
The tracks suggest that somebody dug a hole here.
>_
Rocky music climbing practice montage. Clearly I need to get better at this.
climbing check: d12+3=11, d12=9Grinding your climbing skill you swiftly reach the top of the cliff. Zan is standing at a hill south of you.
>_
continue further into the cave to look for a wood felling axe.
You do not find an axe, instead you find a channel that blocks your path. Two levers are placed next to it.
>_
attempt to improve my social status by applying my certainly legendary comedian skills on the local population
You tell strange jokes to all the locals you can see.
comedy check: d12-2=7, d12=2"You zombies are nice fellows, but I prefer talking to rocks. They are far more chalkative!"
Lost in thought the zombie drops his meal.
>_
HP: 5/8
Armor:
(6) head: 0.5
(5) arms: 1.0
(3-4) upper body: 1.0
(2) lower body: 0.8
(1) legs: 1.0
Attacks:
punch: hit +0, 1d4 dmg
bite: hit +0, 2d2 dmg
HP: 6/10Skills:Proficient Crutch-walker (+5)
Novice Climber (+1)
Inventory:pig tail coat (worn)
ashen crutch: hit-1, 1d5 dmg
HP: 10/10Skills:Adequate Wood burner (+2)
Inventory:pig tail coat (worn)
ash covering (face)
ash covering (upper body)
no axe (wielded)
HP: 10/10Skills:Skilled Record keeper (+4)
Inventory:pig tail coat (worn)
writing feather (worn)
rusty copper pick: hit-2, 1d4+2 dmg (wielded)
fungiwood flask of ink
HP: 7/10Skills:Competent Potash maker (+3)
Inventory:bone: hit-1, 1d5 dmg
pig tail coat (worn)
2 potash bars