Your little clan go about working.
(3)The farmers go around preparing the village for increased habitation.
(5)The blacksmiths create armour and weapons. The people in the surrounding area have little use for such things, but passing patrols and military officers are willing to purchase these weapons. The quality of these goods are quite good and the soldiers pay a nice sum to your blacksmiths
(2) The scribe, while able to write, is not the fastest. He is able to make a few of these fliers before giving up. Some villagers remark on their appearance and first learn about Organis. +25 very weak worship
(4) The potters create ceramic works that are unique to the region. It combines the fractured look of the region's pottery with hidden shapes and symmetries. They sell well enough
(5) The weavers construct several baskets and bags as well as some small articles of clothing.
(4) The fishermen have no idea what these "escali" are but they do bring in a net of fish.
(5) All three whores wish to continue their trade. It may be good to mention that one of them is a man-whore. (3) Some herbs are gathered to create perfumes, not the best though. (1-3) The clothing the weavers create are...absolutely horrid. The whores refuse to even touch them and the whole community is laughing at the weaver who made them.
You change the forms of your most devout. (15 x 500=7500)
-7500 beliefYou entertain thoughts about uniting the escali and your vehna worshipers but that would be impractical considering how much land separates the sea and the village.
A baby has been born to some of your followers. He is the first of the sane-insane birthed of Organis.
Meanwhile, your Mad Disease has spread into the lands beyond the mountains. Your giant ants have dug great tunnels through the mountains and your lesser ants and bees have created colonies within them and beyond the mountains.
The escali have begun their nomadic journey to find food...If only they had a more stationary food source...Orll's daughter has found her materials...Hopefully she'll have discovered something.
Finally, you descend into the dreams of the Uivars once again...(6) Amazingly, you once again find a shaman.
"What doth travels in my sleep? You shall feel the wrath of Uvashi!"
(4-1) Fortunately, your a god and are able to escape. For a shaman he was quite weak. He did little damage to the great god.
-100 belief
a map of our location
we are village nearest to the tower to the west
Stats
Belief 3977pts
Growth 3613pts
Traits
Mad
Unexpected results from actions
-1/+1 to most actions
-25% chance of sane sentients worshiping you
75% chance of insane sentients worshiping you
Cost less to turn organisms insane
Mutator
Cheaper to change an organism
+1 to actions pertaining to organisms
Can create organisms cheaper
Followers
Very weak Belief
25
Weak Belief
Average Belief
33
Strong Belief
45
Artifacts
Madness Cube- Induces madness in all who look into it. Slightly mutates all who look into it. Grows larger as more people look into it. Floats in water. Currently held by Valahun
Aching Idol- Cures all who touch it of Grain Ache. Currently in the village of Guruph.
Idols of Faith (3)- Takes away the most affecting symptoms of disease.
Plagues
Madness disease- Turns the individual somewhat insane ( Only infectious in Uivar lands)
Leaders
Bahavi-Eskon- Leader of the Vehna faithful
Orrl- Leader of sentient escali
Personifications
Vehna Pantheon
Worshiped
Valahun- Dragon god of civilization, discipline, ingenuity, and all that is good. Known as the Protector God and the Tolerant. Takes the form of a massive golden dragon.
Opros- God of resource collecting (farming, fishing, mining, etc). Takes the form of a muscled Vehna in commoner clothes.
Foram- God of combat, honour, and duty. Known as the Strategist. Takes the form of a living suit of armour with spear and shield.
Kelots- Goddess of crafting and industry. Known as the Ingenious god. Takes the form of an ever-tired Vehna artisan.
Drivah- God of the Mind (knowledge, wisdom, emotion, want, need, etc). Takes the form of a winged Vehna.
Lashim- Bird God of Life. Often called the Free One. Appears as a great amethysts coloured bird.
Alkosa- God of the Afterlife. Known as the Underlord. Appears as a cheery, aristocratic looking Vehna.
Epan- Goddess of disease and infections. Known as the Caretaker. Appears as a slim smiling Vehna.
Lostaki- God of death. Known as the Last Sight. Appears as a sombre-dressed Vehna.
Shen- God of entertainment and celebrations. Appears as an obese ever-joyous Vehna.
Boroph- God of the weather. Known as the Cloudsoother. Generally appears as a Kurlosin in the spring and summer but a Vehna in the autumn and winter
Phrygee- God of flames and heat. Appears as an ever-burning stone.
Lrin- God of the earth and its riches. Known as the Great Hider. Appears as a Kurlosin.
Derr- God of the past,recording, happiness, and memories. Appears as a young scribe.
Homellay. God of the present, sadness and recording. Appears as a middle-aged scribe.
Antanaha- God of the future, recording, hope, and divination. Appears as an old scribe.
Fard- God of peace. Appears as a somewhat obese Kurlosin.
Follosim- Goddess of the hidden treasures (gems and metals). Appears as a dirty but hardworking Kurlosin.
Kerant- God of mathematics, architecture, and engineering. Appears as Vehna in his middle-ages.
Vivanal- Dragon goddess of the skies. Known as the Heavenwatcher. Appears as a majestic silver dragon.
Lorn- God of fresh water. Appears as a blue-skinned Vehna.
Krygeckk- God of the shallow salt waters. Known as the Providing god. Appears as a ruddy, Vehna with many fish-like features.
Alfainikk- Goddess of the deep salt waters. Known as Lady of the Deep. Appears as a beautiful Vehna with squid-like features.
Moras- God of rural life, domesticated animals, and crops. Known as the Harvester. Appears as a Vehna farmer.
Umar- God of the mountains. Appears as a stocky short Kurlosin.
Santals-Tranim -God of plants and animals. Appears as a naked half-male-half-female Vehna.
Barsek- Goddess of Fertility and Love. Appears as a nubile female Vehna.
Crasals- Goddess of Creation. Known as the Wanderer. Appears as a travel-ready female Vehna
Lees-God of the shadow. Appears as an impossibly dark shadow.
Seel-God of the light. Appears as as an impossibly bright light.
Formod- God of politics. Known a the Watcher. Appears as an aristocrat.
Dregith- God of Ice and the north. Known as the Stranger.
Gossom- God of laws and government. Known as the Orderer.
Fitzan- God of the sciences. Known as the Asking Good. Appears as an old-robed shadow.
Omskol- God of diplomacy. Known as the Trickster.
Hafarra- Serpent god of inherent goodness. Known as the Good God. Appears as a massive snake.
Shulda- Goddess of the arts. Appears as female Vehna.
Elt'ase- God of material. Known as the Ancient Lord. His appearance is random and incoherent.
Moltha- Goddess of writings.
Famaliem- God of the Void. Known as the Visitor.
Bortamn- God of the Unknown. Not known as anything.
Hated
The Shadow- Spirit of destruction and chaos.