( I may have written my previous "turn" in a confusing way. They four followers died on the way to the village; they're is enough food in the village)
As another week comes, you are fed with belief.
Your followers are as of now all inhabitants of the village of Guruph. The village is not unique besides of those gifts you have given it. The villagers own farms or find work as smiths or such and some have even converted to your worship after hearing your worshipers speak so much of you and actually seeing divine proof in the statue. +6 average worshipers
You also send orders to the madcows and madsheep to converge on the village.
Later on in the week you think about your band of worshipers. The first 15 and the recent converts are much more sane than the second batch of infected. You were going to fix that but Valahun got to you first. Well all things can be changed now.
You create three idols, each with a tiny morsel of yourself, that while not fully taking the insanity away, will make them somewhat...tolerable. -2100 belief
You distribute them to the hut your worshipers currently use to worship in (did you know they commonly offer yarn and bird feathers?) one is given to your Blessed one to carry, and one is kept for now.
The hut that they're currently using as a temple is not what you would've liked, but you understand there is no funds in the collective hands of your worshipers;you converted farmers not merchants.
The Mad Disease has also stopped its spread in these lands. It will spread in the Uivar lands under your divine order.
With all this in order, you lay to enter the dreams of the escali leader. It opens up easily enough and you find him in the dreams as a young escali with a shell as hard steel. Munching on some sea grass from the looks of it. Trying to remember his old days.
He turns to face you...and while his face in no way expresses emotion to a humanoid face, it does to a personification. Proud and mighty.
"Godling? Took you long enough to come...I was just enjoying the currents...It's so nice to...Wait...this is a dream, uh...if only dreams were true"
"Well...as nice as memories are it is time for decisions...I have lead my people when we were lesser creatures; I lead them when my father was devoured by the starthings, I lead them when we found the forest of grasses, I shall lead them until my dying breath my lord and I shall see that we have a place to call our own. Before your "gift" we always had to wander around or else those waterskimmers or parasites would kill us..But now we have knowledge. My daughter thinks she knows how to grow the seagrass and fend of our enemies, smart one that one, probably lead our herd when I leave. Right now we're just trying to find enough materials for my daughter's plans. At this rate we'll never be arrive at our next feeding before the food all travels away...But I place trust in her."
Seems that the escal is kinder in his sleep. Also seems to love his daughter. They're going to be starving if they don't get to the feeding grounds soon though.
Stats
Belief 4376pts
Growth 3594
Traits
Mad
Unexpected results from actions
-1/+1 to most actions
-25% chance of sane sentients worshiping you
75% chance of insane sentients worshiping you
Cost less to turn organisms insane
Mutator
Cheaper to change an organism
+1 to actions pertaining to organisms
Can create organisms cheaper
Followers
Very weak Belief
Weak Belief
Average Belief
33
Strong Belief
45
Artifacts
Madness Cube- Induces madness in all who look into it. Slightly mutates all who look into it. Grows larger as more people look into it. Floats in water. Currently held by Valahun
Aching Idol- Cures all who touch it of Grain Ache. Currently in the village of Guruph.
Idols of Faith (3)- Takes away the most affecting symptoms of disease.
Plagues
Madness disease- Turns the individual somewhat insane ( No longer infectious)
Leaders
Bahavi-Eskon- Leader of the Vehna faithul
Orrl- Leader of sentient escali
Personifications
Vehna Pantheon
Worshiped
Valahun- Dragon god of civilization, discipline, ingenuity, and all that is good. Known as the Protector God and the Tolerant. Takes the form of a massive golden dragon.
Opros- God of resource collecting (farming, fishing, mining, etc). Takes the form of a muscled Vehna in commoner clothes.
Foram- God of combat, honour, and duty. Known as the Strategist. Takes the form of a living suit of armour with spear and shield.
Kelots- Goddess of crafting and industry. Known as the Ingenious god. Takes the form of an ever-tired Vehna artisan.
Drivah- God of the Mind (knowledge, wisdom, emotion, want, need, etc). Takes the form of a winged Vehna.
Lashim- Bird God of Life. Often called the Free One. Appears as a great amethysts coloured bird.
Alkosa- God of the Afterlife. Known as the Underlord. Appears as a cheery, aristocratic looking Vehna.
Epan- Goddess of disease and infections. Known as the Caretaker. Appears as a slim smiling Vehna.
Lostaki- God of death. Known as the Last Sight. Appears as a sombre-dressed Vehna.
Shen- God of entertainment and celebrations. Appears as an obese ever-joyous Vehna.
Boroph- God of the weather. Known as the Cloudsoother. Generally appears as a Kurlosin in the spring and summer but a Vehna in the autumn and winter
Phrygee- God of flames and heat. Appears as an ever-burning stone.
Lrin- God of the earth and its riches. Known as the Great Hider. Appears as a Kurlosin.
Derr- God of the past,recording, happiness, and memories. Appears as a young scribe.
Homellay. God of the present, sadness and recording. Appears as a middle-aged scribe.
Antanaha- God of the future, recording, hope, and divination. Appears as an old scribe.
Fard- God of peace. Appears as a somewhat obese Kurlosin.
Follosim- Goddess of the hidden treasures (gems and metals). Appears as a dirty but hardworking Kurlosin.
Kerant- God of mathematics, architecture, and engineering. Appears as Vehna in his middle-ages.
Vivanal- Dragon goddess of the skies. Known as the Heavenwatcher. Appears as a majestic silver dragon.
Lorn- God of fresh water. Appears as a blue-skinned Vehna.
Krygeckk- God of the shallow salt waters. Known as the Providing god. Appears as a ruddy, Vehna with many fish-like features.
Alfainikk- Goddess of the deep salt waters. Known as Lady of the Deep. Appears as a beautiful Vehna with squid-like features.
Moras- God of rural life, domesticated animals, and crops. Known as the Harvester. Appears as a Vehna farmer.
Umar- God of the mountains. Appears as a stocky short Kurlosin.
Santals-Tranim -God of plants and animals. Appears as a naked half-male-half-female Vehna.
Barsek- Goddess of Fertility and Love. Appears as a nubile female Vehna.
Crasals- Goddess of Creation. Known as the Wanderer. Appears as a travel-ready female Vehna
Lees-God of the shadow. Appears as an impossibly dark shadow.
Seel-God of the light. Appears as as an impossibly bright light.
Formod- God of politics. Known a the Watcher. Appears as an aristocrat.
Dregith- God of Ice and the north. Known as the Stranger.
Gossom- God of laws and government. Known as the Orderer.
Fitzan- God of the sciences. Known as the Asking Good. Appears as an old-robed shadow.
Omskol- God of diplomacy. Known as the Trickster.
Hafarra- Serpent god of inherent goodness. Known as the Good God. Appears as a massive snake.
Shulda- Goddess of the arts. Appears as female Vehna.
Elt'ase- God of material. Known as the Ancient Lord. His appearance is random and incoherent.
Moltha- Goddess of writings.
Famaliem- God of the Void. Known as the Visitor.
Bortamn- God of the Unknown. Not known as anything.
Hated
The Shadow- Spirit of destruction and chaos.