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Melkor’s log 8th granite
We finally got a barrel done and we are getting our precious alcohol.
Melkor’s log 24th granite
Our alcohol is finally building up this is a great relief for al the dwarfs.
Also some migrants have arrived.
19 new dwarfs have come, this gets our count on 69 ^^
Melkor’s log 1st hematite
There isn’t really happening anything at the moment.
Food and drink supply are better than expecting.
I had to deconstruct a farm plot or else we would drown in plump helmets.
I am waiting for all the digging to complete then I can smooth and fill the rooms with stuff.
But we still don’t have any defense so today I put a end to that.
Dynamo have been promoted to militia commander.
His is leading 9 others under the name Trades of Sacrificing. I hope he’s pleased with it.
We have a second squad of 10 soldiers: rocks of fighting. Lead by some guy I saw walking by.
They will be training from now on. We don’t have any weapons so they just have to practice wrestling.
Melkor’s log 6th hematite
Some peasant has withdraws from society and is camping the jeweler shop.
What do these dwarfs have with gems?
He took a single gem and start working on it.
Melkor’s log 11th hematite
The peasant is done with his work.
Well…. It’s a coffer I bet its useful later….
Melkor’s log 23 malachite
Today we found a magma pool and a cavern this could be useful if secured.
On the same day we get some migrants
Melkor’s log 13th galena
Now that we have a cavern we can go gather silk so I will put some peasants to work on that.
Melkor’s log 14th galena
A human caravan arrives, good we need some extra seeds and a bigger varieties of alcohol.
I only just noticed we only have 1 kind of underground farming seeds.
Sadly they didn’t had any seeds or underground plant. We did get loads of cloth and leather.
While our trader finishes with the traders I will continue with building this fort.
Melkor’s log 24th galena
A ambush curse them! Our militia isn’t ready for this yet, they don’t have any weapons.
Let’s hope the merchants will help us.
Our dwarfs are unable to get back in the fort. I must send in the militia or else our peasants will be slaughtered.
Melkor’s log 3rd limestone
5 of our dwarfs are dead, 3 of those are from our militia. But we have fought the goblins of.
Its time I gave our dwarfs some weapons and armor.
Melkor’s log 7th sandstone
More migrants have arrived.
7 this time. I should make another militia squad.
I have noticed that there is a dwarf laying on the ground for a while now.
Someone should bring him to the hospital
Melkor’s log 20th sandstone
We really need some weapons. I have ordered to built 3 smelters a wood burner and a metal smith.
First we need some coke.
Melkor’s log 25th sandstone
We have some seeds for outdoor farming so I made a wall around a piece of terrain and made a underground passage to it.
Melkor’s log 27th sandstone
I put some peasants in the militia. We now have 3 squads each containing 10 men.
1 squad will wield swords, 1 will wield maces and the last will wield hammers.
We lack a bit too few iron to make them all out of steel I will need to dig some more.
The poor guy on the ground still haven’t been brought to the hospital really you guys do something.
Melkor’s log 19th timber
A caravan have arrived let’s hope they got some iron.
Melkor’s log 1st moonstone
Dam the crafts that our stone crafter makes must be of the highest quality. We bought some steel items that I plan to melt. And we bought some leather. We should have enough leather for 3 year of producing leather stuff.
Ooh and btw SOMEBODY CARRY THAT GUY TO THE HOSPITAL.
Melkor’s log 22nd moonstone
Our Manson has been possessed let’s hope he will build some sort of statue
He has claimed the mason.
He finally has begun working he took
1 giant toad leather
12 large rat bone
1 Cave spider silk cloth
And 2 chalk
What the hell could he possibly make with that.
Melkor’s log 1st opal
The mason is done
I find this floodgate a bit scary.
Melkor’s log 11th opal
There are some naked mole dogs getting in our fort I have send the militia to deal with it.
Melkor’s log 12th opal
Our militia have invented a new sport
Throw with animals on the strangest and weirdest way (sigh)
Melkor’s log 18th opal
I finally put down the order for getting 10 steel maces and 10 steel swords.
Now we need 10 hammers and our militia will be armed. Then we need steel shields and armor for them and where good to go.
Ooh 1 more thing, really I know you guys are having the time of your live.
Surly he has done something to disserve this but still.
GET THE GUY FROM THE FLOOR INTO THE F*%KING HOSPITAL.
Melkor’s log 19th opal
We have so many dogs. Let’s turn them into war dog’s shall we?
I have built a kennel and now we can train them.
Melkor’s log 20th opal
A ambush curse them. Lucky our dwarf are armed… well some of them anyway.
Oooh there only 5 of them we could zerk that.
Melkor’s log 22nd opal
1 peasant didn’t get inside the goblins probably got him.
It’s probably a good idea to take all the animals inside as well.
Melkor’s log 23rd opal
A liaison has come… how he managed to get inside with those 5 goblins running around is a mystery.
Anyway he wants us to become a official land of the realm.
Monkeysmith had this to say: flattering but we’d rather maintain our distance from our homeland.
I agree with him they only show up in caravans and don’t gave us any help at all. And now that we are strong they want us to be there slaves again pfff.
Melkor’s log 24th opal
Ha those goblins aren’t that smart, they walked right in our cage traps now only strip them from their weapons and we can use them as weapon practice. There are still 2 more remaining.
I will just send our militia to deal with them.
Melkor’s log 26th opal
Just when we killed the remaining goblins another ambush comes.
There with 6 now. Dammed no choice now. send in the militia!
Melkor’s log 27th opal
All the goblins are dead. But we have 4 dead on our side.
1 is the peasant from before and 3 from our militia during the battle.
We also have a lot of wounded.
This proves it we need better armor and shields, I hope the next overseer will work on that.
Melkor’s log 1st granite
My time is up, I have improved this fort as much as I can.
Usually I would leave but I feel that in am still needed here. So ill stay and aid the next overseer as much as I can. I will leave some maps of the fort.
This is our main gate. Perhaps there should be some more traps but I will leave that up to you.
1 level below that.
Our workshop floor and dining hall. Not much to say about that, you could reorganize it or place a few more workshops.
1 level below that.
Our storage room, it will be needing to expand soon, don’t hesitate to reorganize it, I have done that already quiet some time.
1 level below that.
The bedrooms, all the overseers have 1 noble room there is still 1 left for you. Remember to make 1 for the next overseer as well.
Each noble room has 1 bedroom, 1 dinning room, 1 study room and 1 tomb
There are 2 chests, 1 cabinet, 1 armor stack and 1 weapon rack.
There are still plenty of peasant rooms, just check each room before expanding.
Everything has been smoothed and the noble rooms have been engraved.
1 level below that
The tomb camber, this room needs to expand quickly and we need lots more coffins.
There are still body’s of our militia laying on the ground.
Those are all the imported maps if you look at the ‘h’ section you will see some more maps.
I have ordered more weapons to be made.
We need more iron so I recommend digging some more.
And our militia doesn’t have any armor so I think you should be working on that as well.
Good luck
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