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Author Topic: Succession Game For Newbies  (Read 5871 times)

wypie

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Re: Succession Game For Newbies
« Reply #45 on: August 09, 2011, 05:56:13 pm »

Good luck melkor xD
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Gizogin

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Re: Succession Game For Newbies
« Reply #46 on: August 09, 2011, 09:31:01 pm »

Guys! Bad news! DF does not work yet on Lion! If the next update doesn't support it, you will have to skip my turn. I definitely would have waited to upgrade if I'd thought DF might not work.  :'(
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
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One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
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melkor

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Re: Succession Game For Newbies
« Reply #47 on: August 10, 2011, 02:01:45 am »

edit = added the prolog
edit2 = added pic

Ddynamo you ended at 26th moonstone but you can play til 1st granite does this mean my turn will be 2 month and a full year?



Well I guess its time for me to get going again. There are a lot of little outpost these days I don’t get why.
They seem to fail, all of them. But it’s my job to get these little forts to a growing start, well usually.
Now I need to fix what some amateurs f*%ked up. But that’s what you get for being a commoner with high expectations from yourself.

Well here we are, I can tell by the giant pile of stone at the front door(should do something about that)
as I walk inside I see some stone traps, at least they build some traps for when we get attacked.(ill be putting some more cage traps(I like watching prisoners get killed))
I can see the trading depot(perhaps a different spot, here it can be attacked easily)
To my left I can see a stockpile full with stuff….. yeah lets place that where it will make more sense.
Around the corner there are a few farms and a still, good no need to worry about that.
There seem to be a hole in the ground…no skip that it’s a stair(I will be expanding the stairs so we don’t have to wait for everybody to go up or down.
it will make that dwarfs go faster. 1 z level down I see some workshops(mechanic, jeweler, carpenter and the mason)
1 more level down I can see… more workshops? Usually you built all the workshops on  1 floor.. ooh well.
Down another z level i… god what is that smell. Oooh dear amok what the hell.
There are corpses lying in here, my god this is sick. The mason needs to build coffins to properly bury the dead.
It’s also a bit disturbing that there is a butcher right next to it.(I won’t be eating any meat in this fort)
down a couple more z levels there are empty rooms.
And then a tiny dining hall you hardly have any space to walk in and then a food stockpile, I can see we have a shortage of barrels need to fix that.
And bellow that the bedrooms. It seems all the dwarf are sleeping in 1x2 bedrooms. Every dwarf should be sleeping in 2x2, come on there still dwarfs you know.

Well that was the overview of the fort now let’s see what the rest is. We see to be lacking a bookkeeper and a manager.
Further the broker is the same guy as our militia commander, that can’t be right.
I will change that into 1 commander and some guy can be broker.

About militia what do we have…..1 guy….. that’s it………. Uuuuugh.
We will be needing more man in our army or else those goblins or whatever we could find will destroy us.

Well lots to be done, I need a drink….. aaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh.

We have no drink nothing. This can’t be. Brewer somebody anybody get us some alcohol
Spoiler (click to show/hide)
« Last Edit: August 10, 2011, 03:29:29 am by melkor »
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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

frankienrg

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Re: Succession Game For Newbies
« Reply #48 on: August 10, 2011, 05:25:55 am »

what the... a screenshot!!!
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melkor

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Re: Succession Game For Newbies
« Reply #49 on: August 10, 2011, 07:45:43 am »

Melkor’s log 26st moonstone
While 1 of the farmer is brewing alcohol I will be making some changes to the fort.

First of the farms. Our fort will be expanding and we will soon be needing more food.
That and I will not be eating uncooked plump helmets for a full year or drinking dwarven wine the entire time.
Spoiler (click to show/hide)
Putting a stockpile for seeds next to the farm won’t be a bad idea either.
Increasing the stairs to 3x3 for all the traffic won’t be bad either.

Now the workshops, I think it will be far more clear if we put all the workshops on 1 Z-lvl.
Putting the dining hall close by will make sure that the dwarf don’t have to walk so far.
Putting the food pile next to the dining hall will work fine and putting all the food workshops near the food stockpile will work efficient as well.
Spoiler (click to show/hide)


Then the stockpiles, I never have been very macro so il just be putting them all in 1 giant room below the workshop room.
Spoiler (click to show/hide)

And because I want everything close by I will be digging out the bedrooms below the storage room.
I will be needing to place some walls to complete some rooms but it will be worth it.
Spoiler (click to show/hide)

Also there are far too many trees go chop them down.

I have changed monkeysmith’s profession from…. It’s a idiot…….kyyyyy.
To gemy cause he is the only one who knows how to cut those things.
It seems Dynamo knows how to handle a mace so he and 11 others will be joining the army.


Melkor’s log 5th ¬opal
Because we have no barrels we can’t make any alcohol. This is very bad I haven’t had a good drink in days. We need more barrels .

Melkor’s log 25th opal
We still don’t have any drinks. I blame the carpenter for being unable to work faster.
We also got a fey mod, I wonder how this is going to end.

Melkor’s log 27th opal
The peasant has claimed the jeweler shop and kicked monkeysmith out. if He will make something good I will let him do the jewelry for now on.
He only took 1 rough gem, let’s see what he’s going to do.

Melkor’s log 2nd obsidian
The peasant is done and has made
Spoiler (click to show/hide)

Well I guess its good for a first try.

I did made him now the jeweler tough, I mean really monkeysmith hasn’t made anything that good. Its of for peasant duty for him.


btw if you find any typo's in my post feel free to post it and with the correct english

« Last Edit: August 11, 2011, 08:17:38 am by melkor »
Logged
Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

drakon136

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Re: Succession Game For Newbies
« Reply #50 on: August 10, 2011, 10:51:20 am »

Nice job.
But ack, it's my turn already? Damnit. Might have to wait a day or two before I can start. I'm still working on my turn on a different succession fort. Ah well, I don't have the save yet, so it should be fine.
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melkor

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Re: Succession Game For Newbies
« Reply #51 on: August 10, 2011, 11:05:04 am »

i stil have 5+ months to go so dont worry probebly finish in 24 hours or so
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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

drakon136

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Re: Succession Game For Newbies
« Reply #52 on: August 10, 2011, 12:03:14 pm »

Ah, okay. I was sure that the turns were going to end at the end of Winter.
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melkor

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Re: Succession Game For Newbies
« Reply #53 on: August 10, 2011, 02:33:27 pm »

every player has 1 year but Ddynamo ended his fort before winter ended so i just took this winter and going for my own year.
so i got about 1 year and 2-3 months
« Last Edit: August 11, 2011, 08:24:03 am by melkor »
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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

melkor

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Re: Succession Game For Newbies
« Reply #54 on: August 11, 2011, 08:14:37 am »

some picture are to big press ctrl + - or + to make the srceen bigger or smaller.


Melkor’s log 8th granite
We finally got a barrel done and we are getting our precious alcohol.

Melkor’s log 24th granite
Our alcohol is finally building up this is a great relief for al the dwarfs.
Also some migrants have arrived.
19 new dwarfs have come, this gets our count on 69 ^^

Melkor’s log 1st hematite
There isn’t really happening anything at the moment.
Food and drink supply are better than expecting.
I had to deconstruct a farm plot or else we would drown in plump helmets.
I am waiting for all the digging to complete then I can smooth and fill the rooms with stuff.
But we still don’t have any defense so today I put a end to that.
Dynamo have been promoted to militia commander.
His is leading 9 others under the name Trades of Sacrificing. I hope he’s pleased with it.
We have a second squad of 10 soldiers: rocks of fighting. Lead by some guy I saw walking by.
They will be training from now on. We don’t have any weapons so they just have to practice wrestling.

Melkor’s log 6th hematite
Some peasant has withdraws from society and is camping the jeweler shop.
What do these dwarfs have with gems?
He took a single gem and start working on it.

Melkor’s log 11th hematite
The peasant is done with his work.
Spoiler (click to show/hide)
Well…. It’s a coffer I bet its useful later….

Melkor’s log 23 malachite
Today we found a magma pool and a cavern this could be useful if secured.
On the same day we get some migrants

Melkor’s log 13th galena
Now that we have a cavern we can go gather silk so I will put some peasants to work on that.

Melkor’s log 14th galena
A human caravan arrives, good we need some extra seeds and a bigger varieties of alcohol.
I only just noticed we only have 1 kind of underground farming seeds.
Sadly they didn’t had any seeds or underground plant. We did get loads of cloth and leather.
While our trader finishes with the traders I will continue with building this fort.

Melkor’s log 24th galena
A ambush curse them! Our militia isn’t ready for this yet, they don’t have any weapons.
Let’s hope the merchants will help us.
Our dwarfs are unable to get back in the fort. I must send in the militia or else our peasants will be slaughtered.

Melkor’s log 3rd limestone
5 of our dwarfs are dead, 3 of those are from our militia. But we have fought the goblins of.
Its time I gave our dwarfs some weapons and armor.

Melkor’s log 7th sandstone
More migrants have arrived.
7 this time. I should make another militia squad.
I have noticed that there is a dwarf laying on the ground for a while now.
Someone should bring him to the hospital

Melkor’s log 20th sandstone
We really need some weapons. I have ordered to built 3 smelters a wood burner and a metal smith.
 First we need some coke.

Melkor’s log 25th sandstone
We have some seeds for outdoor farming so I made a wall around a piece of terrain and made a underground passage to it.
Spoiler (click to show/hide)

Melkor’s log 27th sandstone
I put some peasants in the militia. We now have 3 squads each containing 10 men.
1 squad will wield swords, 1 will wield maces and the last will wield hammers.
We lack a bit too few iron to make them all out of steel I will need to dig some more.
The poor guy on the ground still haven’t been brought to the hospital really you guys do something.

Melkor’s log 19th timber
A caravan have arrived let’s hope they got some iron.

Melkor’s log 1st moonstone
Dam the crafts that our stone crafter makes must be of the highest quality. We bought some steel items that I plan to melt. And we bought some leather. We should have enough leather for 3 year of producing leather stuff.
Ooh and btw SOMEBODY CARRY THAT GUY TO THE HOSPITAL.

Melkor’s log 22nd moonstone
Our Manson has been possessed let’s hope he will build some sort of statue
He has claimed the mason.
He finally has begun working he took
1 giant toad leather
12 large rat bone
1 Cave spider silk cloth
And 2 chalk
What the hell could he possibly make with that.

Melkor’s log 1st opal
The mason is done
Spoiler (click to show/hide)
I find this floodgate a bit scary.

Melkor’s log 11th opal
There are some naked mole dogs getting in our fort I have send the militia to deal with it.

Melkor’s log 12th opal
Our militia have invented a new sport
Spoiler (click to show/hide)
Throw with animals on the strangest and weirdest way (sigh)

Melkor’s log 18th opal
I finally put down the order for getting 10 steel maces and 10 steel swords.
Now we need 10 hammers and our militia will be armed. Then we need steel shields and armor for them and where good to go.
Ooh 1 more thing, really I know you guys are having the time of your live.
Surly he has done something to disserve this but still.
GET THE GUY FROM THE FLOOR INTO THE F*%KING HOSPITAL.

Melkor’s log 19th opal
We have so many dogs. Let’s turn them into war dog’s shall we?
I have built a kennel and now we can train them.

Melkor’s log 20th opal
A ambush curse them. Lucky our dwarf are armed… well some of them anyway.
Oooh there only 5 of them we could zerk that.

Melkor’s log 22nd opal
1 peasant didn’t get inside the goblins probably got him.
It’s probably a good idea to take all the animals inside as well.

Melkor’s log 23rd  opal
A liaison has come… how he managed to get inside with those 5 goblins running around is a mystery.
Anyway he wants us to become a official land of the realm.
Monkeysmith had this to say: flattering but we’d rather maintain our distance from our homeland.
I agree with him they only show up in caravans and don’t gave us any help at all. And now that we are strong they want us to be there slaves again pfff.

Melkor’s log 24th opal
Ha those goblins aren’t that smart, they walked right in our cage traps now only strip them from their weapons and we can use them as weapon practice. There are still 2 more remaining.
I will just send our militia to deal with them.

Melkor’s log 26th opal
Just when we killed the remaining goblins another ambush comes.
There with 6 now. Dammed no choice now. send in the militia!

Melkor’s log 27th opal
All the goblins are dead. But we have 4 dead on our side.
1 is the peasant from before and 3 from our militia during the battle.
We also have a lot of wounded.
This proves it we need better armor and shields, I hope the next overseer will work on that.

Melkor’s log 1st granite
My time is up, I have improved this fort as much as I can.
Usually I would leave but I feel that in am still needed here. So ill stay and aid the next overseer as much as I can. I will leave some maps of the fort.
Spoiler (click to show/hide)
This is our main gate. Perhaps there should be some more traps but I will leave that up to you.

1 level below that.

Spoiler (click to show/hide)
Our workshop floor and dining hall. Not much to say about that, you could reorganize it or place a few more workshops.

1 level below that.

Spoiler (click to show/hide)
Our storage room, it will be needing to expand soon, don’t hesitate to reorganize it, I have done that already quiet some time.

1 level below that.

Spoiler (click to show/hide)
The bedrooms, all the overseers have 1 noble room there is still 1 left for you. Remember to make 1 for the next overseer as well.
Each noble room has 1 bedroom, 1 dinning room, 1 study room and 1 tomb
There are 2 chests, 1 cabinet, 1 armor stack and 1 weapon rack.
 There are still plenty of peasant rooms, just check each room before expanding.
Everything has been smoothed and the noble rooms have been engraved.

1 level below that

Spoiler (click to show/hide)
The tomb camber, this room needs to expand quickly and we need lots more coffins.
There are still body’s of our militia laying on the ground.

Those are all the imported maps if you look at the ‘h’ section you will see some more maps.

I have ordered more weapons to be made.
Spoiler (click to show/hide)
We need more iron so I recommend digging some more.
And our militia doesn’t have any armor so I think you should be working on that as well.

Good luck

http://dffd.wimbli.com/file.php?id=4819
« Last Edit: August 11, 2011, 08:23:20 am by melkor »
Logged
Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

Gizogin

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Re: Succession Game For Newbies
« Reply #55 on: August 11, 2011, 10:25:29 am »

This fortress is actually beginning to look promising.  How are we doing on defenses?  I didn't see a moat with a drawbridge, which is preposterous.  Next overseer, whoever you are, you'd better get to building defenses (multiple layers of walls/moats/drawbridges anyone?)
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

frankienrg

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Re: Succession Game For Newbies
« Reply #56 on: August 11, 2011, 11:09:28 am »

quite enjoyable read! And good reorganizing of the fortress! you really consider yourself a noob?  :P
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melkor

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Re: Succession Game For Newbies
« Reply #57 on: August 11, 2011, 12:12:51 pm »

i have only played a few fortresses and usually i die by the first ambush and i really didn't want that to happen again.
with defenses we have some cage traps and some stone fall traps. we have a militia of 3 squads with 10 men each.
all 3 squads are going to get a steel weapon(mace sword hammer)
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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

drakon136

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Re: Succession Game For Newbies
« Reply #58 on: August 11, 2011, 05:33:13 pm »

I won't be able to start until tomorrow.
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Gizogin

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Re: Succession Game For Newbies
« Reply #59 on: August 11, 2011, 06:02:21 pm »

Guys!  Good news!  I got DF working again!  I'll be able to take my turn after all (barring any other unfortuante circumstances).  :D
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs
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