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Author Topic: self healing through advanced interaction  (Read 1072 times)

Megaman_zx

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self healing through advanced interaction
« on: August 02, 2011, 06:06:34 pm »

i know everyone has suggested this before, but i'm not sure if anyone has taken this approach to healing yourself in adv mode.

I have noticed that a lot of adventurers get their noses broken, then infected because the noses don't heal. In real life you would simply set the nose (and receive some pain) or it would heal wrong and be harder to use. So i immediately think of what happens when an arrow is stuck in your body... you remove it get pain and bleeding, and lose a handgrip for enemy wrestlers.

So i suggest all body parts be identified in the advanced interaction menu so that if a finger or nose is infected you can choose it and remove it, or if it is broken you can set it and if it's a larger appendage place a splint on it. This way, after a tough battle you would have to look over your wounds and do some field healing then limp over to a doctor for a full treatment. there could also be the possibility of not putting a splint on a broken arm and letting it heal wrong in which case that part of the arm (upper, lower, hand) would be useless (similar to nerve damage)
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IT 000

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Re: self healing through advanced interaction
« Reply #1 on: August 02, 2011, 06:43:32 pm »

Been suggested before exactly.
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sockless

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Re: self healing through advanced interaction
« Reply #2 on: August 02, 2011, 11:50:58 pm »

In real life it's actually a better idea to snap off arrows and leave them in you, same as with knives any anything of the like. There's a chance that the arrow went through an artery and is blocking it and stopping you from bleeding to death, and it won't be blocking it anymore if you pull it out.

Therefore I think it would be nice to be able to snap arrows of instead if just pulling them out, and then add in arteries.

It would also be nice if we could carry around bandages and make tourniquets as well. But that's probably already suggested.
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dwarfhoplite

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Re: self healing through advanced interaction
« Reply #3 on: August 03, 2011, 02:57:16 am »

In real life it's actually a better idea to snap off arrows and leave them in you, same as with knives any anything of the like. There's a chance that the arrow went through an artery and is blocking it and stopping you from bleeding to death, and it won't be blocking it anymore if you pull it out.

Therefore I think it would be nice to be able to snap arrows of instead if just pulling them out, and then add in arteries.

It would also be nice if we could carry around bandages and make tourniquets as well. But that's probably already suggested.
usually you would have to remove a knife because it might hurt a bit when you do things. plus it might cause infections
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Zoomulator

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Re: self healing through advanced interaction
« Reply #4 on: August 03, 2011, 03:32:43 am »

In real life it's actually a better idea to snap off arrows and leave them in you, same as with knives any anything of the like. There's a chance that the arrow went through an artery and is blocking it and stopping you from bleeding to death, and it won't be blocking it anymore if you pull it out.

That's a small reason to do it. Arrows, especially war arrows, has sharp jagged sides that hooks itself in the target's tissues,
which usually cause more damage when being pulled out than it does on entry. Though leaving it in isn't exactly a "good" option
either, since each time you move it'd just do more damage inside of you.
If you've got the option to lay around, sure it might a good idea to leave it in. But you're most likely screwed either way if an
artery is torn in the battlefield.
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EmperorJon

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Re: self healing through advanced interaction
« Reply #5 on: August 03, 2011, 03:54:43 am »

Yeah, generally you'd just get away from major danger then yank it out. If you start bleeding a lot then, nevermind, you either die or you quickly manage to somehow stop the bloodflow. Usually dying.
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tHe_silent_H

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Re: self healing through advanced interaction
« Reply #6 on: August 03, 2011, 07:05:33 am »

wonder if this would extend to allow our adventures to preform doctor proffesions, and hence set set up our own clinic
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Megaman_zx

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Re: self healing through advanced interaction
« Reply #7 on: August 03, 2011, 02:30:08 pm »

yay good discussion.....

yeah, there should be a break off arrow shaft option so that you could perform "battle healing" then get it properly removed by a doctor, or you could attempt to perform surgery on yourself.
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Tales of the Third Age, 34.11 rp stories from Genesis Reborn

“Name none of the fallen, for they stood in our place. And stand there still in each moment of our lives. Let my death hold no glory, and let me die forgotten and unknown. Let it not be said that I was one among the dead to accuse the living.”

-Deadhouse Gates (Book 2 in the Malazan Book of the Fallen) by Steven Erikson