Updated the Info dump, check the end of mechanics and upgrades.
Turn 1: The Beginning of the End
So begins the end of another world. You acquire the Spec Ops command vessel, and have the construction bay lv 1 upgrade attached to it. You leave the mother ship with the very basics to start terraforming, 1 tiberium seed pod, and a construction bay to build your first base for free.
A few weeks pass and you enter a wide orbit around the planet. Your sensors pick up no communication. You park yourself behind one of the moons and scan the planet.
(Image provided once again by Virex. My art skills...suck. However, I drew the sucky boxes, so yay?)
You consider a few options that become available to you.
1)Send down a scouting team which is built using your owned minerals to attempt to establish communications with the alien race, if there is one, or at least scout out a safe building site.
2)Send your tiberium seed pod to a square at random, and create a base at the site. This will set your base up right away, but you'll be vulnerable to wildlife.....you may also accidentally create a base at an alien city, if one exists.
3)Talk with your advisers and see what they suggest.
Resources1 Spec Ops Command Ship
-Lv 1 Construction Bay(unused)
1 tiberium seed pod
50 minerals(owned)
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I'm using paint.net. Good stuff, though no option to make a "grid". Also, I have yet to "populate" the squares with special events and such, nor have I created Civ techs, nor have I also created the techs you can gain from a grinder, though I can make a few updates before that becomes a worry. So in essence it may be a day or two before the next update.
Proceed to argue amongst yourselves about what to do next.