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Author Topic: Space Wizard RTD: Rolls.  (Read 85990 times)

_DivideByZero_

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Re: Space Wizard RTD: Surprise Roll 58!
« Reply #1155 on: April 01, 2012, 01:09:30 am »

Roll 61

Do realize that I've rebalanced some of the weapons, and especially the description style. Check your weapons for any secondary traits, such as the bolter's Suppressive Fire.

Also, new armor revamp: Armor's effectiveness is based on how many shots were fired. So the total damage lost is Defense * shots fired. Thus, 4 defense vs a minigun which does 200 per hit but uses 35 rounds would cancel out 140

That would make out guns too weak. How about this:

Armor Effectiveness (How much damage is subtracted from full attack) =  Ceil(Base Armor * (Random(Shots that hit) / D6))

Shots that hit: depends on accuracy roll.

Therefore, say you shoot 10 rounds at a ravager (2 kinetic defense) and do 22 damage.

(2) * (7 / 5) = 3 damage lost

Seems reasonable, no?

Amatin presumed that these two were highly trained mercenaries who provided manual labor services as well as armored protection.
This was quickly verified by the inscriptions on their arm plates:

You come in peace, but I come in war.

No matter. Mercenaries were easy to persuade, especially because these two lowly lifters obviously didn't know about Van Buren's higher plans.

Then again, neither did Amatin.

"Greetings," he began, faking a thick Cyrian accent. He continued:
[3] "I am specialist Tarnenkov, one of the overseers of this site."
The two mercenaries kept their guns fixed toward Amatin, but began to lower them to hip level.
[4] "I am here to investigate reports of sabotage in the drill's cooling system. I must speak to Van Buren in order to maintain further confidentiality. Lower your weapons."
The mercs lowered their rifles, and silently began to salute. Amatin quietly manipulated the dragon into submission, having it perch itself quietly as Amatin proceeded to do what he did next.

--------

Varron hovered into the space in the ceiling as Zakroff jumped up onto his drone and rode it onto the platform.

Varron floated up through a ring of metal, finding himself in a very dark metal room. A control panel was set beside the entrance. The room itself was far too dark to make out anything over a few meters away, especially the walls. It was chilling. Suddenly, Varron heard a quiet sliding noise... something reminiscent of cloth sliding against metal. Freaking out, he turned rapidly, almost losing control in the air but stabilizing himself and finding nothing. Hesitantly, he motioned to Zakroff that everything was safe.

Milia got on the platform as well.

--------

Ravager States:
-Male: 50hp, 2 ballistic defense. Attack deals 12 damage per hit. Melee.
-Female: 40hp, 2 ballistic defense. Attack deals 10 damage per hit. Short ranged.

Kayle paused for a moment to let the gun cool. She watched and noted how the weapon functioned, hearing the dull hum of the coolant pumps draw a teal liquid around the four short barrels and through the center of the gun's gas chamber, on which the lights began to flicker and fade. Kayle didn't know if that was the intended mode of function for the indicator lights. But she was more concerned about both the plasma reservoir underneath the barrel beginning to swirl and the pair of male ravagers heading toward her to defend their smoldering companion.

[3] She warmed up the gun again and held the trigger, showering both in a hail of deadly fire, but missing a lot of shots regardless. Kayle scolded herself for missing, wasting precious energy. On Locyrmor, energy wasn't an issue thanks to underground coal mining operation. Global warming was an objective there. But around the galaxy there was an energy crisis since the Galactic Wars (not aptly named as the other four houses hadn't even managed to reach Polaris yet at the time, let alone the rest of the galaxy). Cyrians possessed the largest reserves of Helium-3 on the gas-giant Sigma then, but during the wars the planet fell to the Aroth, who had been running on fission for the past while. The other houses, mostly fusion-based as far as infrastructure went, experienced fuel shortages as a result and once their reserves ran out, they were forced to drain their oceans for deuterium and import Aroth-mined lithium to make tritium. Since then, fusion had been in decline and power shortages were unavoidable. These shortages remained today, which was why energy cells and recharger spheres costed as much as refrigerators even though the materials themselves costed a few dozen credits each.

She stepped forward to examine the smoldering remains. One of them still twitched, but she reflexively kicked it in the skull, finishing it off.

Damage done: 44-0 and 88-0
(Ravagers do not have thermal defense)


[4] Jaffar brought his gun up to his shoulder, continuing to shoot the little bugs and noticing his remarkable accuracy... the gun knew what he wanted to hit. He nailed one more ravager with four consecutive headshots, dealing 53 damage total. Once again, he was amazed at the weapon's capacity for tracking its targets. However, a small detail still nagged him: Could the gun read his thoughts? Or did it have... eyes?

[4] He quickly inspected the gun to verify that it did in fact have eyes.

"O_o"

Aduin let the ravager live out its last minutes in pain, instead opting to move forward. He managed to sneak up of three of them. All three had a long, tail-like appendage oozing with slime resting on top of their abdomens. They slowly crawled around, seeking to defend their mates.

[4] Aduin blinded one, lunged at another, and threw a stone at the third, knocking it out. He violently thrust his dagger into his target's head, dealing 25 damage, but it jumped away, screeching, and immediately flinging its tail at Aduin. He felt the blow impact his chestplate and shatter the polymer layer that was supposed to protect him. He then felt a second blow, this one to the side of the head. He felt the chitinous spike stop just over his ear, before being pulled to the side as the ravager retrieved its tail.

As Aduin rubbed the hole in his helmet with a paper towel as he retreated behind a feeding klathidon. Suddenly, a metal boot stamped a large, circular patch in the soggy wet clay next to him. He looked up and saw Caplus, gauss rifle in hand. Caplus slipped a magazine into the rifle, loaded it, and took out the blind ravager that had just somehow attacked Aduin. The slug gutted it instantly for 52 damage. He then finished off Aduin's target with a single blast from his charged small laser (40 damage).

...

After the ravagers were dealt with--the last one being mauled by an angered klathidona, Admiral Scott began to shout and reunite the group: "Now that we're finished squashing bugs, we should be heading on forward... toward the palms* over there. Let's go!"
*The trees look like palms, but they aren't actually palms.

The party of six proceeded ahead into the overgrown marsh. There Kayle tripped over rogue tree roots wrapped around bushes, Jaffar almost lost his head to a blade tree while trying to discern it from an Earth palm, and Aduin got lost as the dense water mist began to thicken, snuffing out the infra-red rays. He felt a stinging sensation in his chest, and some of the slime from the headshot was seeping in between his neck and his suit. But he was more concerned about the flesh wound, which was remarkably painful for just a flesh wound. He was lucky his armor had helped at all.

Jaffar was walking over to a small ledge when Scott immediately shouted and stopped him.
"That pad over there... it's got the distinctive markings. Impaler maw. Don't touch."
"Markings... oh right, the dots arranged in a star. How did you see that so quickly?"
"That was quick?" Scott replied. He made an effort to sound confused, but it came out as rather stilted. Jaffar forgot about it, and the group continued to move.

EDIT:

The group then came across a ledge over a large lake, with two waterfalls pouring in. The lake itself drained into a cave system, its huge entrance almost like a maw waiting for prey. Over the lake, the remains of a massive conifer--with a four meter trunk--remained, having fallen over, bridging the gap.
« Last Edit: April 01, 2012, 01:35:28 am by _DivideByZero_ »
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_DivideByZero_

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1156 on: April 01, 2012, 01:10:01 am »

Spoiler: Character Sheets (click to show/hide)
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_DivideByZero_

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1157 on: April 01, 2012, 01:10:18 am »

Spoiler: Character Sheets 2 (click to show/hide)
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micelus

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1158 on: April 01, 2012, 01:22:56 am »

Disinfect wound and chant the Aikimbra*. Use this to try to and locate surrounding trees and obstacles, however useless or useful it may be. Also listen for voices. If any are heard, head towards them. Walk cautiously.

*the Amrili song of searching.
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_DivideByZero_

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1159 on: April 01, 2012, 01:35:50 am »

Uh, looks like I forgot to finish the last part. I have to go to bed now.
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HmH

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1160 on: April 01, 2012, 04:23:05 am »

Regarding armor overhaul: all solitary, heavy-hitting attacks like explosions and swords would be overpowered with this system. How about adding a D3 to the amount of shots that hit? That way, solitary attacks will get a more-or-less sizable disadvantage against heavy armor while miniguns, bolters and the like will remain unaffected.
Also, there are problems with that last D6. It makes armor far, far, far too weak, especially light armor. Maybe replacing it with the attacker's (Accuracy+1) would work better.
My suggestion for armor formula: Ceil(BaseArmor * Random(D3+ShotsTaken) / (Accuracy+1))

Other questions:
Do PDWs deal 12-18 damage per shot, or per turn? If so, how many times do they shoot each turn?
How exactly does the number in [brackets] affect the overhauled weapon damage?
What is an average base armor value for light, medium and heavy armor?

Before the mercs actually think of confirming me with Van Buren, Detonate 20kg of air around one of the drill's support beams. An explosion that big should be enough to divert the security's attention to what happens on the surface instead of my comrades' underground exploits.
"...Well, that's sabotage all right. I have to see the cooling systems ASAP; it looks like someone had fun with our drill, and I doubt they missed out on messing with the refrigerators. And since your coworkers may become trigger-happy very, very soon and I have no time introducing myself to the crew, I'll need you two to escort me there. Let's get going before something else blows up."
Bluff the mercs into guiding me to the drill.
« Last Edit: April 01, 2012, 07:06:53 am by HmH »
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Dwarmin

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1161 on: April 01, 2012, 07:41:36 am »

Jaffar squatted down, looking at the lake in front of them. Which was an impressive feat in power armor.

"Seems like a nice place for an ambush. We need to get there and cross one at a time, with the rest on covering fire...

What do you all think?"
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_DivideByZero_

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1162 on: April 01, 2012, 11:02:49 am »

@HmH

What about square roots? I was thinking something like the following would work:

Base Armor x sqrt(1 + Shots / (Accuracy + 1))

This way, firing 20 shots means that armor subtracts five times its value if you.re not accurate. Accuracy causes the curve to be less steep.
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Errol

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1163 on: April 01, 2012, 11:11:15 am »

Examine trunk.
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HighEndNoob

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1164 on: April 01, 2012, 12:36:45 pm »

Inspect the fallen tree.
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(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1165 on: April 01, 2012, 01:36:34 pm »

Errol: You're not at the tree, silly :D

HEN: The trunk is roughly four meters across, with thick branches--almost the sizes of trees themselves--jutting out at perpendicular angles. A lot of the branches have been torn off, judging from the shapes of the stumps remaining.
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_DivideByZero_

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1166 on: April 01, 2012, 04:20:47 pm »

Quote
Do PDWs deal 12-18 damage per shot, or per turn? If so, how many times do they shoot each turn?

I didn't finish the overhaul, my bad. But anyway, both do the same amount of damage, but both have different damage types and count as a different attack (laser and thermal).

They'll do more damage in the future, probably next roll.

Quote
How exactly does the number in [brackets] affect the overhauled weapon damage?

It's a bonus to the roll in the weapon damage. So 10 + 4D6 with a bonus of [2] would be, rolling a 4, 10 + 4(4 + 2) = 10 + 24 = 34.

Quote
What is an average base armor value for light, medium and heavy armor?

It depends, as late-game armor will be higher in the future. Early-game light armor is around 0-4, medium is around 5-8, and heavy is above that. But as the game progresses armor will become more effective regardless of weight.
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HmH

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1167 on: April 02, 2012, 02:11:50 am »

@HmH

What about square roots? I was thinking something like the following would work:

Base Armor x sqrt(1 + Shots / (Accuracy + 1))

This way, firing 20 shots means that armor subtracts five times its value if you.re not accurate. Accuracy causes the curve to be less steep.
Yes, that seems like a good formula for overhauled weaponry. It seems to work well even for solitary post-overhaul attacks, like Caplus's rifle.

On a side note, I just looked over our profiles and noticed that Zakroff's heavy droid has the same Active Abilities as him. Probably a typo.

Errol

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1168 on: April 02, 2012, 02:22:57 am »

OK... then chill on the lift. Nothing else to do...
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Talarion

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Re: Space Wizard RTD: Surprise Roll 61!
« Reply #1169 on: April 02, 2012, 07:17:37 pm »

"Well, it seems safe enough up here... needs light though." Use my Clairvoyance to scout the room for a light switch/anything else, letting my cloak take over my powers to keep me in place while I concentrate.
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