Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 71 72 [73] 74 75 ... 107

Author Topic: Space Wizard RTD: Rolls.  (Read 85983 times)

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Space Wizard RTD: Roll 56
« Reply #1080 on: February 29, 2012, 06:23:36 am »

Kayle smiled in response. "Thanks. I'd prefer to keep you where I can protect you." That was important to her. He made mention of being able to help those on Vulcanus, so she left him alone to work on that and instead introduced herself to the newest party member. "Greetings, Amrili. Aduin Ebes Deryu Alfos Kurr-Fas, was it? I'm Kayle Silvertaugh, Cyrian, Master Sergeant, Adaephli Company." She gestured to Jaffar, unaware Aduin was blind. "This is Jaffar Cole, a Polaric engineer, my... boyfriend?" She wasn't sure if the term of endearment was correct to use yet or not. It had only been one date, which had been preceded by a raid on an enemy ship and followed by theft and fungus hunting. Regardless, she shrugged it off and pointed to the fourth member of their team. "And this is Caplus Orange, a Ross engineer. He'll probably do most of the talking for us on this mission as we'll be most directly interacting with his people."
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Space Wizard RTD: Roll 56
« Reply #1081 on: February 29, 2012, 10:23:39 am »

Vulcanus seems to be the word, then... but couldn't one of those planets have something close to a moderate climate?

Get to that Vulcanus group, then. Awkwardly hang around and try to strike up a conversation.
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

adwarf

  • Bay Watcher
    • View Profile
Re: Space Wizard RTD: Roll 56
« Reply #1082 on: February 29, 2012, 02:57:53 pm »

Try, and finish the backup generator I was working on for the drone. Also see if they got the power cores I wanted
Logged

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: Space Wizard RTD: Roll 56
« Reply #1083 on: March 01, 2012, 01:22:40 pm »

Read a bit about soul manipulation on the Net to see how I can capture the souls of powerful creatures without having to confront them in a battle of wills.
« Last Edit: March 01, 2012, 01:24:56 pm by HmH »
Logged

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Re: Space Wizard RTD: Roll 56
« Reply #1084 on: March 02, 2012, 07:25:18 pm »

Roll 57, part one

"Well then, let's get moving, shall we? Iesac team, stay in here. I'll take Vulcanus team and brief them on their mission... the council will inform you of your duties as convoy guard..."

Winfield motioned toward the door, and calmly escorted Zakroff, Milia, Varron, and Amatin out the door. The five walked into the room across the hall. This one had a set of double doors as an entrance. The polymer doors were windowless and reinforced with steel bands.
As the group walked in, Winfield turned on the lights, revealing two large tarp-covered objects in the center of a concrete-floored workshop. The walls bore racks of contruction and moving equipment--rows of dollies, wrenches and drills hanging, two sets of arc welding equipment, and even a computer-controlled fusion cutter.
"Home, sweet home..." he muttered rhetorically.

"So, you'll want to know how we expect your to survive on Vulcanus. After all, the atmosphere itself will almost melt steel, and your ship can't stay there too long without its armor being compromised and its heat barriers failing. We've requisitioned a new cutting-edge technologies to assist with the temperature problem..."

He pulled the tarp over the smaller object, to reveal a large steel cylinder, mounted to a wheeled frame and apparently powered by a set of four large acid batteries.

"Atmosphere bubbles. This is just the projector.

You remember the bar back at the university? I'm sure you do."
Winfield was grinning as he said this.
"They've installed a vacuum barrier to keep the music out of the other half of the bar. All it does is create a vacuum that extends between both walls, using magnetic phenomena.
Well, what this does is similar. But these project a larger bubble, configurable to about 50m in radius. Your ship is about 70 meters long, so we should be able to mount one on top of the ship and link it to the ship's reactor the way we would an energy weapon. The vacuum will keep out the hot temperatures, while the ship's landing gear will be fitted with enough insulation to keep the heat manageable by the ship's cooling systems. You'll need plenty of coolant, so most of the cargo hold will be filled with high-density drilling coolant... we've triple-checked and verified that the Griffin can handle it.

And yes, we heard about the fungus. We will make sure to bring crews to clear the ship out as well, before working on it. Tomorrow, you'll be leaving for an area roughly a kilometer away from the dig site."


Zakroff asked a question, "How are we going to get to the dig site, then?"

"Yes, we've thought of that. Good question.

What we're thinking about, is having you make your way through a cave system during the day, or across the planet's surface during the night. A single day/night on Vulcanus is about four regular hours, but the surface temperature drops to around 70 degrees (Celsius), so you should be able to do it.

The caves, on the other hand, are actually rather temperate. The deeper ones, that is. The sun has only recently become a red giant, and so there's a specific depth at which the planet's caves are totally habitable. You might find some mushrooms growing there, which *heh* might tasty.
You'll then have to break into the underground portion of the dig site facility. If there is one. We hope there is. We don't know too much about the dig site anyway, we've decided that is most likely that they would settle in a cave due to the relative habitability of the area. The caves are the only sources of water and the only non-scorching areas on the entire planet."


Zakroff continued asking questions regarding his drone. He managed to convince Scott to provide him with newer, more efficient fusion cells, as well as enough deuterium and tritium to last one hundred kilometers of locomotion.

--------

The second-in-command of the Centauri Royal Navy Council took off his hat and made a short bow.
"We are honored to be the ones informing our escorts about the mission. I am Roger Wilkins, the Admiral's chief advisory.

Anyway, you four, I suppose, will join us as we make our way through the swamps. The Ross have not constructed any trails from the landing zone to the meeting building. They expect all negotiators to hire professional escorts or mercenaries to protect them. The swamp itself is habitable, although still warm by Earth and Centauri Prime standards.
Of course, nobody has returned from a trip to Sol recently, but we still use Earth-based classifications.

Anyway, you will want to bring weapons. Especially powerful weapons... the native wildlife is hostile. The first of these that you should probably be the most wary of... is he impaler maw. They're like the Venus Flytraps we brought from Earth--which now densely occupy Centauri Prime's coastlines. However, impaler maws are different. They are often concealed below branches... their traps tend to grow only in the shadows, so the traps will usually be underneath a bush or vegetation. The traps often grow around plants, uprooting them when they snap shut, but until then concealing their visibility underneath.

if you get caught in one... your armor might be able to protect your for a short time. They push spines into their target, which slowly grow roots that proceed to drain the meal of nutrients. Meals often die before feeding is complete. Afterward,t he trap opens up, often tearing the victim in two, and rots away, leaving behind its base and root system so that more traps can grow.


... We will be taking the most commonly taken path through the swamp, since it's unlikely that the carnivorous plants have fully regrown since the last trip. However, it's still a difficult trip. We will be bringing two trucks with supplies. If you are in need of medical supplies, food, drink, or generic weapon ammunition (though we only have class 9 energy cells at the moment, not class 12 or 15), then just head to the trucks. Also, be sure to defend them. You will see soon enough. Just watch the trees as we go. There will be a decoy van moving ahead of us--remote controlled.

We shall leave tomorrow, at the same time that the Griffin is to leave."


(to be continued...)
« Last Edit: March 03, 2012, 09:03:52 pm by _DivideByZero_ »
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: Space Wizard RTD: Roll 56.5
« Reply #1085 on: March 04, 2012, 03:25:29 am »

"Anything we should know about other hazards on Vulcanus? Magma flows dangerously close to the cave system's walls, monsters, low-altitude ash storms, earthquakes?
Is the dig site itself easy to breach? Any emergency bulkheads, turrets, long and straight corridors that just beg for a firing team on one end? Is it safe to use explosives there?
"

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Re: Space Wizard RTD: Roll 56.5
« Reply #1086 on: March 04, 2012, 02:08:48 pm »

(Still working on the roll. I'm a bit occupied with homework but I want to continue this :( )

"We have some intel on the planet's general hazards... but as to the specific area, no. The planet has long been left unexplored to to the combination of dangerous wildlife, lava hazards, and just the conditions themselves. Any and all recorded mining operations have failed within two months due to explosions, wildlife attacks, or mutiny.

On the surface, you'll have hostile wildlife to deal with. A lot of the animals on the surface, notably the rock lizards, tend to attack anything other than their own species. they do this not necessarily out of hunger for energy--to the contrary, they absorb most of their energy from the planet's immense heat. he surfaces can reach up to 500 degrees, and practically anything you'll find on the surface can convert some of that into stored chemical energy using oxygen from the air. It's a process that we've been trying to replicate in the lab for use on spaceships, but so far our efforts have been fruitless.

They eat because they need nutrients. The planet's surface consists of mostly semi-molten rock. Your feet will get hot, should you take the surface route. That means no plant life manages to root itself in, so you won't find anything completely sessile. We've heard reports of some kind of 'flesh plant' from previous miners, but these are uncommon and usually harmless compared to the rest of the stuff.

You'll also have to deal with lava crevices, sheared cliffs, and might even have to cross a canyon to get from the drop zone tot the dig site. But it's better than being detected and shot down.


Should you take the cave route, you'll have to make do with what you can. None of our reports are consistent, so our scientists hypothesize that different sections of the planet harbor vastly different ecosystems, each with their own reason for killing you horribly. You might have lava flows, but then expect creatures that, for example, collect lava and absorb its heat, or maybe use it as a weapon. We're not sure. But you at least don't have to worry about using an environment suit underground, unless there's an unexpected lava flow too close to the path, in which case you'd have to put the suits on to avoid being cooked alive.


We have no intel on the dig site. Remember, we haven't detected it. Van Buren simply referred to it. We seriously can't tell you anything because the only reason we know the location is because we've known the location of the underground structure for quite some time now. The dig site itself hasn't been contacted, ever."
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Space Wizard RTD: Roll 56.5
« Reply #1087 on: March 04, 2012, 07:12:33 pm »

Jaffar looked up from his calculations.

"Alright, so man eating plants...somehow I knew that was coming...

What's the dominant predators we know of that live the? It'd be useful to know of them, especially the pack predators..."
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Talarion

  • Bay Watcher
  • Cold as ice.
    • View Profile
Re: Space Wizard RTD: Roll 56.5
« Reply #1088 on: March 05, 2012, 01:16:39 am »

"Well, Whichever way we go I can help us traverse the place. Surface route would probably allow me to be more useful, but... I'll leave it up to you three." Varron shrugs after finishing his sentence, before returning to his Hyperspace-gazing.
Logged
Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: Space Wizard RTD: Roll 56.5
« Reply #1089 on: March 05, 2012, 03:30:30 am »

"If the planet is as unstable as you say it is, then Van Buren's goons might have already booby-trapped the cave entrances around their dig site. I think I'll go with the surface route."

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Space Wizard RTD: Roll 56.5
« Reply #1090 on: March 05, 2012, 11:34:11 am »

Have there been any recently observed anomalities?
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

adwarf

  • Bay Watcher
    • View Profile
Re: Space Wizard RTD: Roll 56.5
« Reply #1091 on: March 05, 2012, 04:47:57 pm »

"The surface it is, now lets get a move on. The more time we waste the more money I lose."
Logged

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Re: Space Wizard RTD: Roll 56.5
« Reply #1092 on: March 08, 2012, 08:27:39 pm »

Alright guys, question, primarily about real-life correlation.

This is a starmap.

That starmap has stars that are merely 50 light years from Earth.

The nearest nebula is roughly 450 light years away...

This means that some of the stuff I have planned will require a dramatic skewing of real life in order to remedy all this stuff.
To be honest, nature is tooooo big for man... I would have to give the four houses such unbelievably large numbers of stars and planets that it'll make this entire RTD's scope really, really insignificant.
Thus, I'll have to take some *ahem* creative liberties and perhaps bring some of the stuff in the universe a bit... closer, let's say? :P

So if you'll excuse me, I'll be shuffling Pollux around to fit the storyline... actually, perhaps I don't. Commence... stuff! (My brain hurts after looking up stars with sophisticated names. Forgive me)



Roll 57

(Uh, I was unaware that thresher maws are an ME creature {I haven't actually played through me2...}. I thought Dwarmin was doing his lore-thing :P)

"Alright, so man eating plants...somehow I knew that was coming...

What's the dominant predators we know of that live the? It'd be useful to know of them, especially the pack predators..."


"The animal species are well-documented..."

*snip*

--------

Amatn sat back in the synthetic leather chair in his quarters on the Griffin. He was rocking back and forth, sometimes spinning a bit, at times facing his desk, and at other times facing the doorway, as if he anticipated someone to come. He didn't really anticipate anyone, however. He would simply hear footsteps and turn around .But really, he was somewhat anxious, yet confident in his own abilities.
This wasn't the cheesy type of anxiousness found in the movies and media, where he was worried that something would happen that would endanger the group, or injure him. Or perhaps Van Buren would show up with a new ability that Amatin would be unprepared for, and he would lose control of the situation. What if the lack of intel would doom him and his team?
Amatin, while not necessarily talented with respect to foresightedness, wasn't completely overwhelmed with the degree of uncertainly about what might happen. His group had abilities that the vast majority of the human race didn't even know existed. They could wing practically anything and stand a much better chance at surviving or even succeeding than would a team of regular commandos.

But rather, what tugged at Amatin was this odd glimpse of events that hadn't happened. Violent images popped up in his mind... creatures he hadn't seen, which were devouring his teammates. His powers were tugging at him, almost trying to drive him insane.
He slammed his Centauri Expresso on his desk, watching the flow of the black liquid in an attempt to focus on reality. The powers still reigned, giving him vague delusions of teeth and fire in the coffee. He knew he was destined to fight a strong enemy, but he wasn't legitimately afraid. In fact, he was eager to confront this strange menace, the menace which seemed to be making him hallucinate. But the visions remained, and they bothered him moreso.

He got up, and hit the button on the door, on the spot where most doors would have doorknobs. The door slid to the side immediately, the motor's hum ending as it began, and Amatin walked into the hallway, proceeding to the door of the room opposite to his. He pressed the large button for that door, which opened into Zakroff's second "room."

Zakroff had, since recruited into the team, claimed his own room. But that one was adjacent to the one Amatin had just entered. Since the party left briefing in order to prepare for the trip, Zakroff had converted another of the 20 rooms from the Griffin's crew quarters into a workshop of sorts. He had taken over as the ship's technician in Jaffar's place, and had made multiple changes to the interior of the ship, specifically this one room. Hastily-positioned crimsonwood drawers and tables with cracked glass counter-tops contrasted with the blank stainless steel wall and rubber floor.

Zakroff himself was working on attaching a pair fuel tanks to the new fusion cell he wheeled in. The cell was intended for a large vehicle with a dedicated fuel tanks. Most smaller vehicles were powered with batteries, but Zakroff preferred fusion. It was more economical to purchase deuterium and tritnium because they were so cheap; likewise, despite the extra weight, a small reactor could power a computer, an industrial lathe, and a plasma cutter with ease. His main issue was heat generation, but generally, none of his experiments required enough power as of yet to pose a hazard as a result of heat. The fact that Vulcanus' caves may contain water meant that he could use that to cool the drone. But he and his team had chosen the surface route, despite the dangers, and thus would be forced to walk long distances in sluggish heat suits. For this reason, Zakroff was planning to cover the drone in thermal foil to insulate it as well as possible, because the drone's only cooling system consisted of a single air-radiator, which would be useless on a planet where the air was hotter than the reactor it was meant to cool.


Zakroff turned around, asking, "What brings you?"
"Nothing in particular. How's the fusion cell?"
Zakroff rolled his eyes.
"If that's all you have to say, then can you just leave?"
Amatin felt a hitn of anger stirring up inside of him
"Zakroff..." he muttered.
"You've been at work. And I understand that. But really, could you care just a little bit more about your mission?"
"That's what I've been doing."
"Zakroff, we..."
The ship's automatic announcer voice blared through the speakers: "Approaching Beaverhead Transit Station, ETA 24 seconds."
"...have 24 seconds before we begin to enter warp, and the ship isn't equipped with the atmosphere bubble system yet. That means we'll have to wait in orbit for you to install it, and that means we might be detected and shot down before we even get to land."
"Renovations take time, sir. I'll head over to the reactor with the arc welder and rig the bubble generator to the power supply in a second. Will that be alright?"
"Go ahead and do it!"

Zakroff skidded out of the room, mildly annoyed at the interruption, but thoroughly annoyed at Amatin's rebuke. He walked quickly to the ship's garage, aiming to grab the welding equipment and do his job.
He walked past Varron's room. Varron normally would have noticed this, but he was busy meditating, specifically on his apparent ability to perceive other dimensions.

Varron had known about the properties of hyperspace--hyperspace was an essential part of the observed Liverworth Phenomenon, which governed the tendency of a tear in space-time creating a "sinking" effect, where the disconnected piece of space slowly shifted into hyperspace--modeled as a plane below the existing world. In hyperspace, distances translated to a much larger distance in the real world--leading into the question of whether space is spherical or at least curved. But since hyperspace had its own laws and ordinances, no actual hypothesis could be made.

But anyway, Varron thought about the implications of what was known about hyperspace. It clearly wasn't a second universe--it was far from that. Rather, it felt more like an integral part of the universe--at least to him. That is how he could at least perceive it. Multiverse theorists could never pin down anything entirely concrete, and even the most plausible models postulated a multiverse that was simply like a universe--with a beginning, leading to criticism from the universe theorists of the time. As far as Varron knew, hyperspace was another plane of the universe, that mankind now interacted with in varying ways.

But he thought further, about the possible existence of an opposite to hyperspace--hypospace? As pseudoscientific as it sounded, he could sense the existence of something greater, whenever his powers worked through the boundary of real space and hyperspace. But as of yet, he was unable to comprehend. He did, however, comprehend hyperspace, especially, in fact, as the ship neared the warp point. Varron snapped out of his trance, having missed the announcement in his meditation, and looked out of his room's window. He noticed the transit station, and realized that the ship was about to enter warp.

Perfect opportunity... will my brain short out if I... let's do it!

He awaited the activation of the ship's hull-mounted jump lasers--carefully feeling the process with his clairvoyance, and his inherent sense of gravity. Then, as the ship lurched forward into the new wormhole, [6] his clairvoyance became fully engaged, allowing him to feel the area around him to an increasingly large radius. As time progressed, he could no longer even perceive the existence of the upper plane he had noticed earlier. Outside, multitudes of charged particles few past, leaving rainbow-colored tracers that stood out against the blackness of a separate plane in which nothing was supposed to make sense, but everything did.


The trip lasted over an hour.

Spoiler: Pollux (click to show/hide)

The Griffin flashed into existence, shooting past the Atlas, an Indie battleship stationed near the warp point to inform Centauri authorities of pirate traffic--the system surrounding Pollux was so dangerous that there was no commercial activity in the system save for some rogue mining activity. The ship's computer monotonously announced the activation of the vessel's magnetic radiation shielding as it turned and began to engage its cruise drives.

Amatin thrusted the door open.
"Hello Varron. Have you been preparing for the landing?"
"Why, uh... not really. What do we need to bring?"
"We will be trekking over the surface after landing on the planet, proceeding toward the dig site. We can dock with Solaris station momentarily if you need something, but the hike will only last at most an hour before we reach the dig site.

Also, put one of these on."


Amatin tossed a silver bundle at Varron, who intercepted it from the air and spread it out.
"One of these... I find them highly counter-intuitive."
"Just be thankful that the air on Vulcanus is breathable once it's cooled. You've got an hour of air in the back of the suit just in case something goes wrong, but you'll probably be dead if that happens anyway."


The Griffin bypassed Solaris Station and proceeded to descend into the planet's thin atmosphere. The air reddened, the red giant sun disappeared over the horizon, and the realization that the planet was a pressure cooker even in nightfall became evident. The ship finally landed on the ground, merely kilometers away from a gaping maw spouting lava from it's rim, and another few kilometers away from what the team presumed to be the dig site. The ship's stairs folded down, and three people in silver suits proceeded down onto the the red gravel.
A platform from the center of the ship actuated downwards on two sets of pistons, lowering a fourth silver suit and his drone, fusion cell activated and humming. The pair walked off the lowered platform, meeting up with the other three.

"You started the bubble?" asked a muffled voice from one of the suit wearers.
"Yes, the bubble is started." replied another.





--------




Four soldiers in various multicolored suits of armor walked smoothly along with the multitudes of politicians entering the shuttle. The shuttle itself was parked out in the great desert, because the effects of its takeoff would cause a number of problems in the city, even on the landing towers.

First off, the shuttle was powered by newer Orion MLX5's. These nuclear-powered ramjets were perfect for planetary takeoff and landing, but since they required a steady detonation of three nuclear charges per second, the fallout would prove to be a major issue in the city. Since the isotopes used in the engines decayed quickly, there was no long-term effect. However, with a population density as large as that in Empire City, the effects of even a short term thrust of the four Orions in the midst of the city would have drastic moral and ethical repercussions.
Secondly, the ship was large. Far too large for the landing towers. The entire vessel was a kilometer in length, dwarfing the Griffin tenfold. Its sides were encased in reactive armor plates, the gaps bristling with autocannons and the latest Tachyon weaponry from the recent Lambda project. The sheer weight of this behemoth would easily topple the largest structures save for those that supported cities floating upon the hydrogen seas of gas giants.

As the remainder of the politicians stormed the passenger decks, the ship's relatively minuscule doors shut closed and the flight crew began to run their diagnostics.

The four parties sat down on a row of four seats. Aduin stayed in between the others, with Kayle and Jaffar next to each other, Kayle at the window. Caplus sat at the end of the row, grimacing with his helmet on at the hordes of sneering imperialists that he was forced to bear with, at least for now. Until their transport truck was eaten by one of the giant plants on Iesac... he wished.


The shuttle took off, the passengers jostling in their seats as the Orion drives fired in sync to get the ship off the ground. As the drives began to stagger their thrusts, the flight smoothed out and the shuttle took off into the cosmos. The gravitic dilation web activated, and the ship began a turbulent ride into hyperspace, in an hour reaching the remote Ross-controlled system Vega. The tiny green dot orbiting the effervescent blue disc was only one of many, but it served as the Ross political capital, on which politicians had to prove their worth, migrating through the dense jungles. The main negotiations building was moved every two months, which was roughly the frequency of most ordinary meetings, putting newcomers through mostly the same trials as experienced veterans.

The shuttle floated down to a clearing in the jungle near the building, but out of the 2km circular border, which was off limits. The shuttle's garage bays released swarms of small vans and trucks, as well as three mammoth treaded vehicles...  Marshcrawlers. They were normally used as mobile fortresses, providing supply and ammunition storage, quartering, and heavy fire support to ground troops. Their roof-height treads could easily crush trees, absorb the blows of hostile wildlife, and gain traction in the deepest mud. All three were equipped with a pair of x-ray lasers for long-ranged support. (watch out for blooming!)

The party was placed in front of the convoy, along with a squad of Centauri Royal Elites, soldiers kitted in heavy power armor that resembled that of certain space marines.

The entire convoy proceeded forward as planned for about 100 meters before the first problem was encountered: a migrating wave of Klathidons. The Klathidon herd numbered in the upper hundreds, and began to move slowly--a one of the possible indicators that they would begin to feed.

"Just in time!" exclaimed Alduin.
« Last Edit: March 11, 2012, 12:40:54 pm by _DivideByZero_ »
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Re: Space Wizard RTD
« Reply #1093 on: March 08, 2012, 08:34:39 pm »

Spoiler: Character Sheets (click to show/hide)
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Re: Space Wizard RTD: Roll 57
« Reply #1094 on: March 08, 2012, 08:35:48 pm »

Spoiler: Character Sheets 2 (click to show/hide)
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)
Pages: 1 ... 71 72 [73] 74 75 ... 107