Roll 53
Note: How would people feel if I were to rename the weapon's inventory text to generic names like "assault rifle" or "medium pulse laser" (laser rifle technically doesn't make any sense at all, a rifle needs to have a rifled barrel. Why would you rifle a laser...) and instead move the weapon's brand to the description? It would certainly make it slightly more apparent what a weapon is, and weapon names usually aren't even that interesting.
Exceptions could be made for stuff like the smartcannon, etc, since it's a unique weapon.Also, I'd like to get the party off this rock by wave 60 or so, so maybe you guys can plan your turns to somehow be at the hospital eventually by then? That's where the main plot thread continues, following Van Buren's interrogation.
POI's:You can make up POI's. In fact, please do. That would take some work off me.
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This list is unfinished.
In 2028, war between the Ross and the Centarui happened like usual. Both empires initially attempted to attack each other's homeworlds instead of major colonies. The Centauri government, to make things horrible for the Ross, built massive walls overlooking the Ross' major landing zone, and affixed howitzers and flak cannons atop its supports.
Seeing the wall's construction, the Ross at first ignored it, executing sieges against the city as per standard procedure.
As the wall expanded sideways, however, the Ross had to travel further and further--while taking fire--in order to move around it.
Eventually, seeing as the Centauri would eventually expand the wall to circle the entire city, the Ross gave up.
They retreated, and began attacking colonies, returning to a more traditional form of warfare.
Today, the bulwark is largely unused, but due to the massive costs involved in removing the thing, the Centauri government has simply let it stand. More recently, junkers have been attempting to cut parts of the wall off to sell as high-quality steel, as well as collecting the rusting howitzers and cannons still in place.
----Gear District----A
launch loop that links Empire City to an orbital network of space elevators, other launch loops, hypersonic trams, cargo drop platforms, and stations. It is
always bustling with cargo, passengers, and even ships being lowered and raised into orbit.
The structure itself has lasted nearly 850 years, having been set up by Centauri engineers 50 years after the
Centauri first landed in the ocean. One of the deflector stations, in fact, is centered around the floating remains of the colony ship.
The launch loop costs 10 credits per ride, with an additional credit for every metric ton of cargo shipped.
(Until I post a writeup on planet Centauri, I'll say here that the
Centauri carried with it a miniature city, complete with state-of-the-art recycling systems, even for the 2090's, when it was started and finished. Upon landing, the ship's engine and hull was dismantled for materials and electronics while the reactor was used to power the first settlement, built on top of the buoyant colony ship.
Centauri Prime was discovered to have little if any ocean currents due to a conveniently large moon that orbited about 1.2 times every Earth-day, eclipsing the sun every night, keeping the planet's surface shielded from the star. Centauri Prime has a very, very long day of 320 days, and a year of 340 days.
Every 14-15 years or so, the planet's lit side becomes its dark side, freezing everything and forcing wildlife to migrate. Centauri cities are usually fitted with artificial heating to protect themselves, or simply built on top of large geothermal vents, like Empire City).
Empire Launch Station has a deflector setup underneath the city plaza. The ring is not very well protected, because it is firstly unknown to most citizens, and secondly there are two main entrances, both of which are locked down unless maintenance is required.
----Steam District----Technically not part of the city, but nonetheless important, the massive lava pit near the city radiates heat which protects the general area from freezing over during a 'dark decade.'
The Empire City Emergency Lava Pit Sealing system consists of a massive tungsten door, powered by an equally massive set of servos. When activated, it can seal the lava pit in case of volcanic activity. Hostile attempts have actually been made to sabotage the system during the Ross-Centauri war of 2928, but the results of those attempts have since been repaired after a short period of civil panic and a slight increase in government spending resulting from the possibility of an eruption.
The lava pit has yet been stable since its discovery. Owing to the planet's lack of rotation, scientists have guessed that because the planet lacks strong magma currents, no eruptions should occur in the near future. While the planet does have a lot of magma pressure--resulting in lava pits, the pressure rarely fluctuates unlike that of Earth.
Surrounded by a high wall, the pit is a common tourist attraction during the 'light decades.' However, during 'dark decades,' the surface of the pit cools over and hardens temporarily.
The pit's industrial use is obviously power. The massive amount of heat in the lava allows factories to pump it from the pit's surface and use it for local power generation. A lava distribution system exists and is run by the Centauri Civil Works Institute, both pumping and distributing lava to nearby factories in order to reduce power costs.
----Spark District----Located in "The Drop Crater"--a crater formed through centuries of cargo drops--Alpha Drop Zone features a nearby recovery and repackaging station designed to retrieve cargo dropped from orbit. The cargo drop process is quite simple, really. You drop cargo off at an orbital drop station, paying 3 credits per disposable shock-absorbing crate, and it is subsequently dropped from orbit. This system has been around for ages, quite literally, and still works today as a simple method of transporting cargo via gravity.
'Poor' in today's terms doesn't quite mean what it did in the modern era. Food is so cheap now that rarely will people lack the money to buy food. Simply due to the massive demand for food, agriculture organizations can provide basic food for free, even.
Luxury food, of course, remains out of reach from the poor. So do many forms of electronics.
However, the residents of Spark District are not useless, unemployed beggars. They often work in scrap fields, ship repair shops, gun stores and ranges, and in some cases, they operate with the black market.
The reactor is essentially what powers the city. It is a huge, massive, colossal, gigantic cylindrical structure measuring two kilometers in height and roughly four hundred in width. At its base is a joint-uranium mine and nuclear lab. While miners toil away mining pitchblende, geothermal power is used to smelt the ore and extract the uranium, then turn it into plutonium by feeding into the reactor's first breeding stage, which is used to power the next stage.
The next stage is a massive fission core. While fusion remains far more efficient than fission, the city's near boundless uranium deposits make it far cheaper to simply use fission for power rather than fusion. The reactor was completed two decades ago and has proven to be a far, far superior source of power than the previously used geothermal vents, which have now been utilized solely for magma powered factories.
The Light's Stead is a large tavern located in the Spark District just outside of the slums, because of this it is frequented by Black Market Dealers, Arms Runners, and Mercenaries of all kinds. Because of this the place has a rule where all weapons are scanned before entrance, and anything fore more then personal defense is not allowed on the grounds.
Any form of government security stays far away from this establishment due to the numerous number of lawbreakers who would attack them on sight. This place is also one for meetings between the Dealers, and their customers as well as a place to make contacts in the Black Market, and Arms Runners.
The Arms Runners are a special criminal organization that works for anyone who wishes to get things where the opposition's resistance is to great for others to get through. They are trained highly in stealth, assassination, and information gathering making them the perfect decision if you want someone to escort your supplies to their destination. Though, because of their unique neutral status in the Criminal Underworld they are extremely cautious, and will never support anyone in the destruction of any small crime group no matter what the reward is.
Events:Kayle [1] scrambled to get the gorv off of her. The gorv, its claws still embedded in her armor's torso, started gravitating upwards. Kayle realized this, and quickly shouted to Varron for assistance. Varron couldn't intervene, however, with the gorv, because of the property of magic diffusion. The gorv continued upward.
But Kayle realized that Varron could still help
her. She [2] slashed helplessly at the gorv, unable to land a solid hit. Finally, she attempted to use life siphon on the gorv, [6] killing it! Completely! [3] Varron suddenly felt his veins fill with... something he could only describe as energy. He felt empowered!
Varron, his metabolism on the brink of overload, flung his arms outward. Clenching his fists, he slowed down the falling gorv with Kayle still stuck to it. Afterward, he help chop the gorv's limbs off and also took the flight organs in case they would be useful.
Caplus landed and [6] whipped out his rifle, gunning the gorv down. The bullets shredded the top layer of the gorv's shell, only to be embedded within the second layer of the gorv's composite shell, according to his AI, at least.
"Composite armor. The best way to get through would probably be to get in close. Or perhaps not use regular weapons on it? That said, I think that big rifle of yours could still make it through."[3] The gorv landed in front of Caplus on ots two pincers, its many tentacle-like tails resting on the ground, and let out a deafening cry. The sound quickly cycled through the audible spectrum, sounding to Caplus as a wildly pulsating chirp.
Caplus
Kayle
Varron
Tame Gorv-200hp-14d
Tame Gorv-200hp-14d
Tame Gorv-200hp-14d
Medium-Sized Feral Gorv-0hp-16d
Large Medium-Sized Feral Gorv-142hp-17d
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Milia kept put, formulating a story in her mind that would sound at least plausible, if not convincing. She was now... a hobo on the streets of Spark... without a home. That would surely express a great deal of pathological appeal, although her ethos and perhaps her logos would certainly drop. Milia wasn't sure what the lawyer would be expecting. She looked through her mind for possible ways to sound more intelligent... to more expressly convince the lawyer with a reasonable argument. However, before she could settle on a course of action, the "Witness Droid" rolled in along the hallway's cheap linoleum flooring.
"Could you please explain to me the point of this witness droid?""Well, you see, we have to have concrete evidence for the discovery of the laptop soon after the evacuation. If we can trace the damages to the crane to the same time period as the time when you typed 'GORV IS BACK,' then we have evidence. However, the other side may argue that the evidence was planted. The only way to guarantee an accurate account of the situation is to use a witness droid. Meet 'Sheen.'"Milia heard the small, meter-high robot lift its head--a sphere with countless cameras and optical sensors of every type jutting outward--to aim its largest aperture at the station employee.
"... hi Sheen...""Alright. So just show Sheen the laptop, and then I'll bring him out to examine the crane and record the damages with his sensors. You just stay put, m'kay?"The employee must have nodded, because afterward the droid rolled into the room. [1] Its backward-facing cameras immediately saw Milia peering around the door. The droid turned to face Milia, and slowly rolled toward her.
(Mini rolls for the conversation. I want to be economical with the amount of turns we're spending)
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Zakroff, in response, flipped the switch on the walker, and immediately witnessed the deafening boom of the walker's autocannon. [2] The first round impacted on the ground in front of the Peace Mongers, as they drew their weapons. Meanwhile, Zakroff drew his own two pistols, and [6+1] precisely shot two of the Mongers in the heads repeatedly. One of the mongers, wearing a mask, managed to run off with a concussion and
84 damage, as well as punctured head gear.
The other wasn't so lucky; the three rounds from Zakroff's 9mil [6] blew through his skull and killed him instantly. Poor Rob never stood a chance.
After that, the three able Peace Mongers covered the injured as "Charlie" scrambled to get up and run for his life. A hail of gunfire forced Zakroff behind his droid, which easily deflected what sounded like skeet shot and weasel-snake slugs ricocheting off the droid's mild-steel plating.
ZakroffPeace Monger "Charlie"-40hp-4d (no defense on: head)
Peace Monger "Tommy"-144-5d
Peace Monger "Stanley"-200-8d
Peace Monger "Da Boss"-175hp-12d
Peace Monger "Rob"-0hp-2d {LOOT} --------
Amatin enraged, Amatin decided that the best course of action would be to vent his anger on
animals. Not Caplus.
"I'm going to the snake pit, gotta vent my rage before Caplus returns. You with me?" he asked Jaffar, almost rhetorically. Jaffar was, then again, by the looks of it just going to hang around on his tablet, talking to that AI I salvaged.
Surprisingly, Jaffar looked up and answered:
"Snakes, yeah...go pits..."Jaffar, surprised at the AI's sudden revival, responded by opening up the keyboard and typing,
"Amelia! You survived!
That's great! Also, uh, not so loud-you're going to blow the speakers.
Let me give you the rundown, what you haven't guessed yet.
That ship you were on was infected with an insane French A.I.
I saved you from being deleted...or worse. It's likely he would have grabbed your backup data from the servers and...well, shudder the thought.
I brought you and installed you into my tablet. Cause, you're pretty cool for an A.I. I didn't think it was right to leave in the Dire Rows with no power to your engines, to coin a Polaric term.
Are you feeling alright now?"
"Maybe... I'm still shocked as to how different this system is. I... I've never been on any other computer. This is a completely new experience... how do I multiply here? Oh right... two times two equals... equals..."
(The text stops at this moment and the console window freezes.)
"Four! Four, I got it. I need to get used to this. Thanks for saving me though... I appreciate it."
(By the way, what were the dire rows again? Sorry
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)
Jaffar and Amatin made their way across the plaza one more time. This time, four Centauri City Workers were here... each wearing flamethrowers?
"These nutjobs... you handle them. I need to go kill those snakes..."As Amatin continued along the trail of fungus toward the Spark District, Jaffar accosted the four officials with a series of questions.
"Do you realize that the fungus is heat-resistant?"The original official that the group encountered answered from behind.
"Indeed, I do. City management doesn't, though, and they're assuming they can just shut off the fountains and purge the stuff off the ceramic tiles.""Well that's stupid! That'll make it grow faster!""Yeah *cough* I get it. But orders are orders."The man's cough was odd... it didn't sound like a regular cough. Rather, Jaffar couldn't help but hear a gurgling sound during the cough's peak. His audio software actually identified it as "Undead Reanimation." Peculiar indeed.
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Amatin, at the pit, tried out his new power on the snakes.
[5] He focused on one, and managed to hit it from a distance. The bloated snake--weighing probably about 15kg in total, being two meters in length and almost half of one wide--was cooked to a crisp over five seconds--writhing in pain--as was the ground beneath it. The sand quickly turned into what appeared to be impure silicon. Small embers appeared in the air, as a result of the heat and additional oxygen release from the sand's decomposition.