Roll 21
Locations:-Central Stairwell
-Exam Arena
-Military hall
-Training Rooms
-Firing Range
-Industrial Wing
--Laboratory
--Mechanics Workshop
--Ironworks
-Market Wing
-Library
-Unknown Engine Room
--Door 1
--Door 2
--Bottomless Pit
Events:The door began to open with first the sound of broken parts scraping against each other. Worn gears spun, metal parts rattled on their hinges, and finally, the door dis-clamped itself and began to slide open, loosing the squeal of metal rubbing against itself. More slow;y than usual-but in a still-timely fashion, the door disappeared into the ceiling.
Evidently, the blast had affected more than just the sections that the group was lucky enough to avoid entering. The reaction produced an enormous outburst of heat, which not only melted the surrounding hull, but
vaporized it, ridding the ship of supports that would otherwise hold the hallways up. After all, the hull itself had numerous hollow areas, bridged across only by numerous struts. Some designers would see this wasteful... the Ross see it as artistic.
The group had left the previous passageway opened. Subsequently, the team was startled to be pushed backwards as the air in the next room gushed into the room.
Herros--having assumed the role of point-man--got up first to look ahead and see three men in bulky Ross suits much like his own in the hallway ahead. The men were watching him. He pointed his rifle at the middle one, and immediately they started running. All three tripped within seconds of each other--obviously amateurs at their profession with no real experience. They had never run inside one of those suits before, let alone having gotten back to their feet after a fall, making it all the more paltry a task for Herros to stride up to the three and hold his energized fist to his former target's head.
"I'm sure you know the drill. Stay there while my friends arrive, or I kill this guy and so on."Kayle, the second to get up, arrived shortly after. She saw that the crewmen had no weapons holstered or otherwise, so she saw no need to draw her own weapon.
"Hmm, looks like we have ourselves a hostage here. What do we do with the others?"Beneath her helmet, her silent grin was unnoticeable. But Kayle knew that finally, it was about to get fun.
"You there..." she squinted at the name-tag of one of the crewmen--not the one being held by Herros.
"Steinfield... ack, no, schteinfield. That is your name, right?""Why... yes..." replied the man, as nervous as any man would when being asked his name while being threatened at gunpoint.
Is that his first name or last? Kayle thought to herself.
"Steinfield... I'd like to know--wait---I will what's up in the corridor ahead."[6]
"Umm... up ahead zere's the... uhh..."
Steinfield was obviously unable to focus. Kayle asked her question again, this time to the other crewman, while Steinfield babbled to himself. This time, the crewman replied.
"Up ahead zere's the rally point zat ve've designated by radio... It's... for the ozers who are still trapped in ze engine bloc."
The German accent was starting to get on Kayle's nerves. The language itself was alright, but the accent... man it was difficult to understand.
"Do realize, though, vat you've done... you've depressurized zis entire area--"
Amatin walked up and interrupted the crewman.
"We're not here to make repairs. I'm still pondering what to do with you three. We can't let you run off, of course..." he said, reaching apprehensively for his impact hammer.
"Any guards up ahead? You might as well tell us."The crewman... apparently named Litzfald according to his name-tag, replied, though reluctantly.
"Yes... the room is centered around ze main airlock zat separates ze engine bloc. Zere are guards zat are keeping anyvone from entering vithout identification."
Jaffar was the last to catch up. He had at first protested against Herros' messing with the panel, but then he listened on. Now it was apparent that to the rest of the ship, thanks to Herros' field, nothing extraordinary had happened yet. That was about to change... or wait... that's not the plan. Oh well.
Current Time: 1321Note: All walls are white steel and floors are gray rubber tiling. Any colored walls simply have a horizontal stripe of that color painted on them.
Kayle Silvertaugh
Race: Cyrian
Traits: Strong | Overly Honest | Cyrian
Skills: Adept Marksman | Skilled Fighter | Competant Ambusher | Rusty Liar
Passive Abilities: Detection Field
Active Abilities: Drain Life
Armor: Black Bodysuit | Nanosteel Hazardous Environment Suit [19] | Veil of Deceit
Equipped: GC MKIII Capacitance Laser Rifle [5] (24/30) | Custom VibroBlade (Sheathed) [5]
Inventory(43/150 kg)
Backpack [5]
-4x Reserve Oxygen Tank [4]
-10x High-Quality Class 12 Energy Cell [10]
-4x Class 12 Energy Cell (restores 25/30) [4]
-Fruity Oaty Bars (3/3) [1]
Caplus Orange
Traits: Electromaniac | Debater | Ross
Skills: Novice Navigator | Proficent Repair | Adept Sniper | Proficent Gunslinger | Adequate Crossbowman
Passive Abilities: Liberty Field
Active Abilities: EMP
Armor: Patriot Medium Power Armor [30] | Guise of Resistance [5]
Equipped: M45 Gauss Rifle (6/10) [14] (2-handed)
Inventory(83/125 kg):
HKM-40 UPP (10/30) [5]
Ruger Mark VII Laser Pistol (9/9) [3]
Mysterious Hammer (9/10)
Backpack [5]
-Binoculars [2]
-Duct Tape [2]
-Wrench [1]
Magazine Belt [1]
-3x 20mm Gauss Magazine [9]
-7x Class 9 Energy Cell [3]
-7x 7mm UPP Magazine [3]
Herros Machlan
Traits: Wacky Tinker | Sociopath | Centauri
Skills: Talented Tinkerer | Adequate Ranged Weaponary | Not Observer | Not Judge of Intent | Rusty Manual Labour
Passive Ability: One Sided Tech
Active Ability: Energy Surge
Armour: 4C3 Herroid High Mobility Frame [25] | Cloak of Binaric Computations | HEV Suit
Equiped: V9R Patented Patent Pending Disruptor Gauntlet [3] | S1NGE Magnetically Coupled Particle Accelerator Rifle (203/300) [7]
Inventory(50/150 kg):
10x Class 15 Energy Cell [10]
Toolkit [3]
Ivan
Traits: Curious | Hearty
Skills: Competent Striker | Competent Dodger | Competent Pacifier | Competant Armor-User | Competent Swimmer
Passive Abilities: Must... Press.... Buttons...
Active Abilities: Randospelliousus
-Random Element Ball
Armor: Leather Cap | Leather Pants | Leather Jacket | Leather Shoes (All this [3]) | Cloak of Unpredictability | HEV Suit
Equipped: Silver Longsword [7]
Inventory(20/100 kg):
HKM-40 UPP (9/30) [5]
5x Stone [2]
20x Strawberry [1]
Health:
Both Arms
Upper Body
Left Leg
Damaged Left Lung
Very Pale
Milia Kurasaki
Traits: Deadeye | Nervous | Aroth | Backwater Aroth
Skills: Adept Archer | Adequate Tracker | Adequate Dodger | Adequate First Aid | Adequate Arrow Recovery
Passive Abilities: Heightened Senses
Active Abilities: Imbue Shot
-Alter Trajectory
Armor: Leather Quiver [7] | Sturdy Clothing | Anti-Ballistics Barrier Shirt [2] | Feather Cloak | HEV Suit
Equipped: Well-crafted Longbow [3]
Hunting Knife [1] (Sheathed)
Inventory(20/100 kg):
Herros' Bow (0/1) [5]
6x Bandaid
Herbal Medicine [1]
Disinfectant Spray (3/3) [1]
Amatin Seathunder
Traits: Point-Blank Fighter | Prone to Rage | Aroth
Skills: Talented Leader | Talented Explosives User | Rusty Stealth | Rusty Diplomacy
Passive Abilities: Fearsome Presence
Active Abilities: Detonate
Life Transfer
Glimpse
Armor: Impact Suppression Pads ASP02 [5] | Heat-Insulation Suit AIS15 [3] | Shroud of Runes | HEV Suit
Equipped: Durgen Industries Impact Hammer [8]
Inventory(56/100 kg):
HKM-40 UPP (15/30) [5]
Revolver Missile Launcher WRL93 (3/6) [4]
NovaTech Direct Conduit Laser Projector (50/25) [7]
6x 7mm UPP Magazine [3]
2x Class 12 Energy Cells [2]
1x Class 15 Energy Cell [1]
3x 50mm Heat-Seeking Missile [6]
1x Lead Brick [10]
Durgen Industries Loudspeaker [2]
Durgen Industries Superglue
4x Dragon Fangs
Jaffar Cole
Traits: Thrives on Tension | Low Born | Polaric
Skills: Proficent Repair | Proficient Fighter | Talented Scavenger | Proficient Tinkerer | Adequate Hacker | Diplomacy | Not Dodger
Passive Abilities: Toxin Resistance
Active Abilities: Heartless
Armor: Blue Jumpsuit | Hanover Lt-13 Engineers RIG [10] | Cloak of the Starfarer | HEV Suit
Equipped: Tangiers XX Sonic Mace [4]
Inventory(61/100 kg):
MiliTech B4Z O-0KA (0/1) [4]
Blastech Plasma Energy Bolter (41/50) [10]
Unidentified Fusion Cell [8]
5lr 3He Tank [3]
Robot Parts [5]
Targeting System [5]
Frenchman Chip
Utility Belt
-2x 70mm Shrapnel Rocket [2]
-2x 70mm AT Rocket [2]
-1x 70mm HE Rocket [1]
-Anti-Radiation Pills (4/4) [1]
-Plasma Recharger Sphere (5/5) [5]
-Toolbox
--Holo-Mapping System (currently empty)
--3x Oxygen Tank [4]
--Spacer's Rations (3/3) [2]
--Squid Bar
Varron Carse
Traits: Reactionary | Headstrong | Polaric
Skills: Skilled Melee Fighter | Talented Dodger | Competant Armor User | Competant Gunslinger
Passive Abilities: Motion Sense
Active Abilities: Gravitokinesis
Armor: Clothing | Cobalt Steel Plating [14] | Smart Cloak | HEV Suit
Equipped: X-12 PPC (11/15) [4] | ExxTech VibroBlade (Sheathed) [5]
Inventory(32/100 kg):
Backpack [5]
-Plasma Recharger Sphere (5/5) [5]
-Rations (10/10) [4]