Roll 52
Note: How would people feel if I were to rename the weapon's inventory text to generic names like "assault rifle" or "medium pulse laser" (laser rifle technically doesn't make
any sense at all, a rifle needs to have a rifled barrel. Why would you rifle a laser...) and instead move the weapon's brand to the description? It would certainly make it slightly more apparent what a weapon
is, and weapon names usually aren't even that interesting.
Exceptions could be made for stuff like the smartcannon, etc, since it's a unique weapon.
POI's:You can make up POI's. In fact, please do. That would take some work off me.
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This list is unfinished.
In 2028, war between the Ross and the Centarui happened like usual. Both empires initially attempted to attack each other's homeworlds instead of major colonies. The Centauri government, to make things horrible for the Ross, built massive walls overlooking the Ross' major landing zone, and affixed howitzers and flak cannons atop its supports.
Seeing the wall's construction, the Ross at first ignored it, executing sieges against the city as per standard procedure.
As the wall expanded sideways, however, the Ross had to travel further and further--while taking fire--in order to move around it.
Eventually, seeing as the Centauri would eventually expand the wall to circle the entire city, the Ross gave up.
They retreated, and began attacking colonies, returning to a more traditional form of warfare.
Today, the bulwark is largely unused, but due to the massive costs involved in removing the thing, the Centauri government has simply let it stand. More recently, junkers have been attempting to cut parts of the wall off to sell as high-quality steel, as well as collecting the rusting howitzers and cannons still in place.
----Gear District----A
launch loop that links Empire City to an orbital network of space elevators, other launch loops, hypersonic trams, cargo drop platforms, and stations. It is
always bustling with cargo, passengers, and even ships being lowered and raised into orbit.
The structure itself has lasted nearly 850 years, having been set up by Centauri engineers 50 years after the
Centauri first landed in the ocean. One of the deflector stations, in fact, is centered around the floating remains of the colony ship.
The launch loop costs 10 credits per ride, with an additional credit for every metric ton of cargo shipped.
(Until I post a writeup on planet Centauri, I'll say here that the
Centauri carried with it a miniature city, complete with state-of-the-art recycling systems, even for the 2090's, when it was started and finished. Upon landing, the ship's engine and hull was dismantled for materials and electronics while the reactor was used to power the first settlement, built on top of the buoyant colony ship.
Centauri Prime was discovered to have little if any ocean currents due to a conveniently large moon that orbited about 1.2 times every Earth-day, eclipsing the sun every night, keeping the planet's surface shielded from the star. Centauri Prime has a very, very long day of 320 days, and a year of 340 days.
Every 14-15 years or so, the planet's lit side becomes its dark side, freezing everything and forcing wildlife to migrate. Centauri cities are usually fitted with artificial heating to protect themselves, or simply built on top of large geothermal vents, like Empire City).
Empire Launch Station has a deflector setup underneath the city plaza. The ring is not very well protected, because it is firstly unknown to most citizens, and secondly there are two main entrances, both of which are locked down unless maintenance is required.
----Steam District----Technically not part of the city, but nonetheless important, the massive lava pit near the city radiates heat which protects the general area from freezing over during a 'dark decade.'
The Empire City Emergency Lava Pit Sealing system consists of a massive tungsten door, powered by massive servos. When activated, it can seal the lava pit in case of volcanic activity. Attempts have actually been made to sabotage the system in the Ross-Centauri war of 2928, but those attempts have since been repaired after a short period of civil panic over the possibility of an eruption.
The lava pit has been stable since its discovery. Owing to the planet's lack of rotation, scientists have guessed that because the planet lacks strong magma currents, no eruptions should occur in the near future.
Surrounded by a high wall, the pit is a common tourist attraction during the 'light decades.' However, during 'dark decades,' the top of the pit cools over.
The pit's industrial use is obviously power. The massive amount of heat in the lava allows factories to pump it from the pit's surface and use it for local power generation. A lava distribution system exists and is run by the Centauri Civil Works Institute, both pumping and distributing lava to nearby factories in order to reduce power costs.
----Spark District----Located in "The Drop Crater"--a crater formed through centuries of cargo drops--Alpha Drop Zone features a nearby recovery and repackaging station designed to retrieve cargo dropped from orbit. The cargo drop process is quite simple, really. You drop cargo off at an orbital drop station, paying 3 credits per disposable shock-absorbing crate, and it is subsequently dropped from orbit. This system has been around for ages, quite literally, and still works today as a simple method of transporting cargo via gravity.
'Poor' in today's terms doesn't quite mean what it did in the modern era. Food is so cheap now that rarely will people lack the money to buy food. Simply due to the massive demand for food, agriculture organizations can provide basic food for free, even.
Luxury food, of course, remains out of reach from the poor. So do many forms of electronics.
However, the residents of Spark District are not useless, unemployed beggars. They often work in scrap fields, ship repair shops, gun stores and ranges, and in some cases, they operate with the black market.
The reactor is essentially what powers the city. It is a huge, massive, colossal, gigantic cylindrical structure measuring two kilometers in height and roughly four hundred in width. At its base is a joint-uranium mine and nuclear lab. While miners toil away mining pitchblende, geothermal power is used to smelt the ore and extract the uranium, then turn it into plutonium by feeding into the reactor's first breeding stage, which is used to power the next stage.
The next stage is a massive fission core. While fusion remains far more efficient than fission, the city's near boundless uranium deposits make it far cheaper to simply use fission for power rather than fusion. The reactor was completed two decades ago and has proven to be a far, far superior source of power than the previously used geothermal vents, which have now been utilized solely for magma powered factories.
The Light's Stead is a large tavern located in the Spark District just outside of the slums, because of this it is frequented by Black Market Dealers, Arms Runners, and Mercenaries of all kinds. Because of this the place has a rule where all weapons are scanned before entrance, and anything fore more then personal defense is not allowed on the grounds.
Any form of government security stays far away from this establishment due to the numerous number of lawbreakers who would attack them on sight. This place is also one for meetings between the Dealers, and their customers as well as a place to make contacts in the Black Market, and Arms Runners.
The Arms Runners are a special criminal organization that works for anyone who wishes to get things where the opposition's resistance is to great for others to get through. They are trained highly in stealth, assassination, and information gathering making them the perfect decision if you want someone to escort your supplies to their destination. Though, because of their unique neutral status in the Criminal Underworld they are extremely cautious, and will never support anyone in the destruction of any small crime group no matter what the reward is.
Events:Varron relaxed his arms, letting them swing back down in accordance with the Earth-like Centauri Prime gravity well. He, instead, shouting
"Well then. Let's do this!", unsheathed his sword and pointed it, tip aimed at the feral gorv. He sprinted toward it as it also floated toward him. In the ensuing clash, Varron [5] jammed the sword straight into the gorv's head! [5] the gorv, also, stabbed him, however, with one of its pincers... right in the chest.
"Aiieeee..."(Varron took [6]
56 damage. Medium-Sized Feral Gorv took
36 damage)
Kayle nodded and drew her own as well, but first holding it close to her eyes, observing the blackened portion that was heated by that blade Olimer had... was this effect permanent? Perhaps there was something wrong with the steel. Well, the only way she could find out now, was to try and fight with it!
But ouch! Varron got hit! She jumped over him, [4] once again stabbing the gorv mid-airtime, dragging it down with her for 20 bonus damage, for
74 damage total. The gorv let out a twisted, stuttering cry, [6] and responded with full force, coming to bear with both arms and pinning Kayle down. As she hit the ground, the claws dug into her steel plates for [3] 37 damage.
Caplus, flying through the air, [1] fired a few rounds haphazardly into the sky. His gauss rifle now empty, Caplus attempted to manipulate his gorves into attacking the large one. [4] They reluctantly did so, dealing
20,
30, and
22 damage, respectively.
Caplus
Kayle
Varron
Tame Gorv-200hp-14d
Tame Gorv-200hp-14d
Tame Gorv-200hp-14d
Medium-Sized Feral Gorv-120hp-16d
Large Medium-Sized Feral Gorv-178hp-17d
--------
[4]
Milia, now aware of the situation at hand, set the laptop down on the floor, conveniently propped up on its side, partially unfolded. She then watched the approaching men... carefully. As soon as she saw them enter the office she had previously entered, Milia darted toward the eastern corner of the room, then hiding behind the door, hoping to not be seen. She flung her red cloak over herself, in order to make at least a subtle attempt at playing the innocent hobo.
The man that Milia assumed was an employee here, spoke next, questioning his own memory:
"Hmm, I really think I left the laptop in here."The other Centauri, possibly a attorney, responded.
"Perhaps your memory serves you incorrectly? There is one more room ahead. Check that one too?""Alright."The two Centauri entered the control room, unaware of Milia's presence. She heard the employee breathing a sigh of relief as he picked up his laptop and opened it fully, tapping the capacitative letters to wake the laptop.
"Well then, look what we have here!" "Right. Should I leave it here or should we take it with us?"[3]
"How about... I shall call one of my coworkers to bring in a witness droid.""Witness what?""Indeed."--------
Zakroff [4] kicked the droid's reactor once more. The influx of kinetic energy jump-started the igniter and began the fusion reaction. Squealing like a dying animal, the autocannon drone hefted itself upon its four legs. It immediately began to walk forward as its control panel on the back dictated. Climbing over the pile, it began to aim and
was about to fire before Zakroff jumped upon its back and disabled the fire setting.
Zakroff then proceeded to give a quick warning to his opponents:
"Do yourselves a favor, and leave now. Take a message to your Leaders, the Merchant of death is coming for them, and no matter what rock they try to hide under I will find them, and kill them. Those of you wise enough to take the message I'll pay 250 credits, those not .. die."[2]
"We're not interested," said the boss, who happened to be glancing at the droid, comically smiling.
"Boys, go for that walker. We'll take the guy afterward.""Yes... uh... sir!", said the Peace Mongers in disunison, struggling to get up under the weight of their thickened
S'Silk body armor.
Zakroff
Peace Monger "Charlie"-124hp-4d
Peace Monger "Tommy"-144-5d
Peace Monger "Stanley"-200-8d
Peace Monger "Da Boss"-175hp-12d
Peace Monger "Rob"-140hp-2d
--------
Amatin put together a quick spell based on his detonation ability:
[6+1] Detonates the electrons of atoms in a controlled area, ionizing them and also creating tremendous heat. Too much of this will cause damage to organic organisms due to the heat in addition to the deleterious effects of excess ions in the body.
[1] The spell must affect at least 20kg of material.
Jaffar felt his tablet compartment on his arm begin to vibrate. Curious, he took the tablet out and unlocked the screen.
Amelia began to speak, or should I say, enunciate loudly:
"WHERE HAVE YOU BEEN? WHY--HOW! WHAT ON BLAHRGH!"She was causing the tablet to vibrate... not only from the motor inside but also because she had routed enough power to the speakers as to create significant stress within the aluminium casing.