Roll 45
POI's:You can make up POI's. In fact, please do. That would take some work off me.
This list is unfinished.
In 2028, war between the Ross and the Centarui happened like usual. Both empires initially attempted to attack each other's homeworlds instead of major colonies. The Centauri government, to make things horrible for the Ross, built massive walls overlooking the Ross' major landing zone, and affixed howitzers and flak cannons atop its supports.
Seeing the wall's construction, the Ross at first ignored it, executing sieges against the city as per standard procedure.
As the wall expanded sideways, however, the Ross had to travel further and further--while taking fire--in order to move around it.
Eventually, seeing as the Centauri would eventually expand the wall to circle the entire city, the Ross gave up.
They retreated, and began attacking colonies, returning to a more traditional form of warfare.
Today, the bulwark is largely unused, but due to the massive costs involved in removing the thing, the Centauri government has simply let it stand. More recently, junkers have been attempting to cut parts of the wall off to sell as high-quality steel, as well as collecting the rusting howitzers and cannons still in place.
----Gear District----A
launch loop that links Empire City to an orbital network of space elevators, other launch loops, hypersonic trams, cargo drop platforms, and stations. It is
always bustling with cargo, passengers, and even ships being lowered and raised into orbit.
The structure itself has lasted nearly 850 years, having been set up by Centauri engineers 50 years after the
Centauri first landed in the ocean. One of the deflector stations, in fact, is centered around the floating remains of the colony ship.
The launch loop costs 10 credits per ride, with an additional credit for every metric ton of cargo shipped.
(Until I post a writeup on planet Centauri, I'll say here that the
Centauri carried with it a miniature city, complete with state-of-the-art recycling systems, even for the 2090's, when it was started and finished. Upon landing, the ship's engine and hull was dismantled for materials and electronics while the reactor was used to power the first settlement, built on top of the buoyant colony ship.
Centauri Prime was discovered to have little if any ocean currents due to a conveniently large moon that orbited about 1.2 times every Earth-day, eclipsing the sun every night, keeping the planet's surface shielded from the star. Centauri Prime has a very, very long day of 320 days, and a year of 340 days.
Every 14-15 years or so, the planet's lit side becomes its dark side, freezing everything and forcing wildlife to migrate. Centauri cities are usually fitted with artificial heating to protect themselves, or simply built on top of large geothermal vents, like Empire City).
Empire Launch Station has a deflector setup underneath the city plaza. The ring is not very well protected, because it is firstly unknown to most citizens, and secondly there are two main entrances, both of which are locked down unless maintenance is required.
----Steam District----Technically not part of the city, but nonetheless important, the massive lava pit near the city radiates heat which protects the general area from freezing over during a 'dark decade.'
The Empire City Emergency Lava Pit Sealing system consists of a massive tungsten door, powered by massive servos. When activated, it can seal the lava pit in case of volcanic activity. Attempts have actually been made to sabotage the system in the Ross-Centauri war of 2928, but those attempts have since been repaired after a short period of civil panic over the possibility of an eruption.
The lava pit has been stable since its discovery. Owing to the planet's lack of rotation, scientists have guessed that because the planet lacks strong magma currents, no eruptions should occur in the near future.
Surrounded by a high wall, the pit is a common tourist attraction during the 'light decades.' However, during 'dark decades,' the top of the pit cools over.
The pit's industrial use is obviously power. The massive amount of heat in the lava allows factories to pump it from the pit's surface and use it for local power generation. A lava distribution system exists and is run by the Centauri Civil Works Institute, both pumping and distributing lava to nearby factories in order to reduce power costs.
----Spark District----Located in "The Drop Crater"--a crater formed through centuries of cargo drops--Alpha Drop Zone features a nearby recovery and repackaging station designed to retrieve cargo dropped from orbit. The cargo drop process is quite simple, really. You drop cargo off at an orbital drop station, paying 3 credits per disposable shock-absorbing crate, and it is subsequently dropped from orbit. This system has been around for ages, quite literally, and still works today as a simple method of transporting cargo via gravity.
'Poor' in today's terms doesn't quite mean what it did in the modern era. Food is so cheap now that rarely will people lack the money to buy food. Simply due to the massive demand for food, agriculture organizations can provide basic food for free, even.
Luxury food, of course, remains out of reach from the poor. So do many forms of electronics.
However, the residents of Spark District are not useless, unemployed beggars. They often work in scrap fields, ship repair shops, gun stores and ranges, and in some cases, they operate with the black market.
The reactor is essentially what powers the city. It is a huge, massive, colossal, gigantic cylindrical structure measuring two kilometers in height and roughly four hundred in width. At its base is a joint-uranium mine and nuclear lab. While miners toil away mining pitchblende, geothermal power is used to smelt the ore and extract the uranium, then turn it into plutonium by feeding into the reactor's first breeding stage, which is used to power the next stage.
The next stage is a massive fission core. While fusion remains far more efficient than fission, the city's near boundless uranium deposits make it far cheaper to simply use fission for power rather than fusion. The reactor was completed two decades ago and has proven to be a far, far superior source of power than the previously used geothermal vents, which have now been utilized solely for magma powered factories.
The Light's Stead is a large tavern located in the Spark District just outside of the slums, because of this it is frequented by Black Market Dealers, Arms Runners, and Mercenaries of all kinds. Because of this the place has a rule where all weapons are scanned before entrance, and anything fore more then personal defense is not allowed on the grounds.
Any form of government security stays far away from this establishment due to the numerous number of lawbreakers who would attack them on sight. This place is also one for meetings between the Dealers, and their customers as well as a place to make contacts in the Black Market, and Arms Runners.
The Arms Runners are a special criminal organization that works for anyone who wishes to get things where the opposition's resistance is to great for others to get through. They are trained highly in stealth, assassination, and information gathering making them the perfect decision if you want someone to escort your supplies to their destination. Though, because of their unique neutral status in the Criminal Underworld they are extremely cautious, and will never support anyone in the destruction of any small crime group no matter what the reward is.
Events:Caplus decided to forgo observing the magnificent creatures and instead zap them with lihhtning. [3] As Caplus raised his arm to fire, Willem shouted "DIE! DIE! DIE!" while Caplus fired lightning bolts repeatedly at one of the gorves. The lightning not only scratched the first one for a mere
12 damage, it arced to the next one, dealing the same amount of damage, but more importantly, alerting both of them. [2] Furthermore, the lightning continued to arc towards the reactor, but stopped in mid-air before contacting a piece of metal.
The two gorves turned to face Caplus, and they both dived in unison.
Enemies:
-Gorv-88hp
-Gorv-88hp
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Milia couldn't resist the crossbow. She just couldn't.
She purchased the crossbow and some arrows and bolts. The cost totalled 900 + 200 + 100 + 160 + 240 =
1600.
Afterwards, she asked the clerk if there was a nearby archery range. The clerk informed her that there was a range downstairs. Ebullient, she rushed to the stairwell and walked in, unwrapped the crossbow, connected the battery pack, and switched the mode from "off" to "assist draw."
(Luckily, the range is free if you happen to have just bought a weapon)
Milia loaded a bolt, and fired it at the target, [3] hitting it slightly off-center. She needed to get some more practice... [4] She fired the same bolt again, hitting square center. But that was from 20m...
She went back to 50m, and once again fired, [4] hitting again! She continued to practice and get a +1 to crossbow use.
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Varron instinctively hid beneath a chair, attempting to block even a small amount of information so that he could focus on improving his mental faculties in order to accomodate his new powers.
Obviously this did not work. [1]
Varron simply couldn't focus enough on his own powers to change them.
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Herros finished his already-finished drill. He drew a shark face on the bit just for kicks.
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Zakroff scrounged around for more metal--preferrably in the form of large guns that he could use. [6] He managed to locate a Battlecruiser-Class Militech Long Range Autocannon, but anything smaller and more portable? Nope.
He saw a group of people in the distance. Their backs were turned toward him, but the main thing that stood out to him was the large "Peace" symbol on their backs.
They appeared to be hauling a large rusty tank of some kind of dangerous fluid around. The tank was colored aqua in areas that weren't rusted, although the rust was prevalent enough tha he couldn't make out the text--only the yellow paint still left of the waring signs.
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Amatin knocked on the door. Obviously, no response.
He looked up the stairwell to make sure there weren't any cameras watching them. [4] There weren't any, curiously. Right now, they were safe from court, mostly, since visibly, all that had happened was the guard passed out, and Amatin caught him.
This place seemed to have pretty lousy security, anyway. Amatin called out,
"Can any of you pick electronic locks?"Kayle simply searched the guard for his keycard, pulled it out, and slid it down the lock.
"No need."The three walked in. The room was dark. Very dark. The stairwell itself was poorly lit, and almost none of the light went through into the next room.
"Alright, if you find a camera, don't break it. Anyway, provided we don't trip any alarms, we have about ten minutes before my spell wears off."(I'll do a mini roll once you three post your actions)