Roll 22
Errol seems missing.
By the way... the new format does know better, but do any of you prefer the old one?
Locations:-Central Stairwell
-Exam Arena
-Military hall
-Training Rooms
-Firing Range
-Industrial Wing
--Laboratory
--Mechanics Workshop
--Ironworks
-Market Wing
-Library
-Unknown Engine Room
--Door 1
--Door 2
--Bottomless Pit
Events:Caplus walked up to and stood beside Amatin . It a calm and steady voice, he asserted,
"I'll take it from here."Amatin stepped to the side while Caplus began a more comprehensive interrogation by dramatically priming his Gauss rifle, and pointing it at the crewman.
[1+1]
"So..." he began, with sparse temperament,
"is there another way forward?""Erm, no."
"That's... that's... too bad--"Suddenly,
Kayle interrupted with an unsheathing of her sword.
[1]
"That's not good enough! Try harder!""Erm...
No... zere is no vay forward..."
Ugh, those ACCENTS.Kayle sighed.
"Ugh... he won't budge. Any ideas?"Amatin lifted his hand and held it vertically--an Aroth gesture of epiphany. He then replied.
"I know what to do. I learned it back in the library... Hey, Ivan, hold still--"[5] He lifted his hand and faced it toward Litzfald. He closed his eyes. To the eyes of his team, absolutely nothing extraordinary was apparent. However, Amatin himself saw exactly what he was doing. His eyes were closed to shut out any interference. His other senses also dimmed. That way, Litzfald's very soul was perfectly visible to him as a greenish glow. A pure one... this man did what he did only because of orders. He was forced to... he was an innocent.
But this also meant that he would serve his country with the highest devotion. This was unacceptable and threatened the team. After the interrogation, he must be eliminated.
Amatin finished pondering and started working. He used his mind to contort the crewman's very life, to wrench his very life from his own body. He removed some life from the crewman, packed it into a neat ball, and sent it into Ivan.
He opened his eyes, and with those his senses returned to perceiving the ordinary world. Now, his actions were clearly visible. He started to hear Litzfald's screaming. He saw
Milia reeling back and almost fainting, watching this agonized soul suffer. But Amatin was not interested in what he had just done to Litzfald. He just caused pain, that's all. Nothing serious... yet. Unless of course Amatin's powers were stronger than he imagined. But the crewman showed no signs of physical harm.
Amatin instead looked to Ivan, whom he could tell felt better already. Ivan started peeling the bandages off of his once-injured hands. He revealed raw, fresh skin underneath those bandages, not the bleeding scabs that were formerly present.
Ivan himself simply kept his gratitude to himself... it would be both polite to thank Amatin and rude because this was essentially torture.
"Alright, Caplus, carry on," finished Amatin with a twirl of the hand.
Caplus readily would have continued, but the crewman was already dead. Amatin's life transfer had literally torn the life out of the crewman's cells at random. The symptoms included muscle fatigue and in this case, the crewman's heart stopped before he had a chance to breath his last.
"Oh... whoops?" said Amatin.
Herros set the captive crewman down. They weren't much of a threat, anyway. If the crewman squirmed around, Herros could simply place his foot upon the crewman's back and anchor him to the floor. Anyway, Herros had better things to do. He started to outline his short-term project to the others.
"So, I'm going to go ahead and put together something to drill through these annoying doors that keep popping up. Perhaps a bulkead or twelve. I'll need parts, so if you need me, I'll be waaaay..." he pointed backwards,
"back there.""But Herros," replied Varron.
"you should stay with the group... don't delay the rest of us. I'll go ahead and find you some parts, alright? I'll find my way back to you guys by following the trail of carnage."He grinned as he said this.
"I might go too..." declared Amatin.
Current Time: 1328Main Issues-HmH, you should decide whether to go with the group to give people bonuses, or to go with Varron and give... him bonuses. This might be a short side-plot, or it could last just 1-3 turns.
-Everyone else, get moving
-Jaffar and Caplus, you should get ready to pose as technicians as soon as there's a fork in the path. This may mean folding up your cloaks or such. I'm mainly worried about Caplus... I can maybe fashion another HEV suit out of sparkly plot magic but you'll need somewhere to keep your power armor. Jaffar's rig might be suspicious, but only slightly considering 1) Ross crewmen use them as well and 2) I don't know exactly what it is. Does it go over the HEV suit or under, Dwarmin?
EDIT: Idea for HEN!
Borrow Kayle's cloak, have Jaffar put some kind of AI in your armor, and have your armor follow you and Jaffar around while invisible.
Kayle Silvertaugh
Race: Cyrian
Traits: Strong | Overly Honest | Cyrian
Skills: Adept Marksman | Skilled Fighter | Competant Ambusher | Rusty Liar
Passive Abilities: Detection Field
Active Abilities: Drain Life
Armor: Black Bodysuit | Nanosteel Hazardous Environment Suit [19] | Veil of Deceit
Equipped: GC MKIII Capacitance Laser Rifle [5] (24/30) | Custom VibroBlade (Sheathed) [5]
Inventory(43/150 kg)
Backpack [5]
-4x Reserve Oxygen Tank [4]
-10x High-Quality Class 12 Energy Cell [10]
-4x Class 12 Energy Cell (restores 25/30) [4]
-Fruity Oaty Bars (3/3) [1]
Caplus Orange
Traits: Electromaniac | Debater | Ross
Skills: Novice Navigator | Proficent Repair | Adept Sniper | Proficent Gunslinger | Adequate Crossbowman
Passive Abilities: Liberty Field
Active Abilities: EMP
Armor: Patriot Medium Power Armor [30] | Guise of Resistance [5]
Equipped: M45 Gauss Rifle (6/10) [14] (2-handed)
Inventory(83/125 kg):
HKM-40 UPP (10/30) [5]
Ruger Mark VII Laser Pistol (9/9) [3]
Mysterious Hammer (9/10)
Backpack [5]
-Binoculars [2]
-Duct Tape [2]
-Wrench [1]
Magazine Belt [1]
-3x 20mm Gauss Magazine [9]
-7x Class 9 Energy Cell [3]
-7x 7mm UPP Magazine [3]
Herros Machlan
Traits: Wacky Tinker | Sociopath | Centauri
Skills: Talented Tinkerer | Adequate Ranged Weaponary | Not Observer | Not Judge of Intent | Rusty Manual Labour
Passive Ability: One Sided Tech
Active Ability: Energy Surge
Armour: 4C3 Herroid High Mobility Frame [25] | Cloak of Binaric Computations | HEV Suit
Equiped: V9R Patented Patent Pending Disruptor Gauntlet [3] | S1NGE Magnetically Coupled Particle Accelerator Rifle (203/300) [7]
Inventory(50/150 kg):
10x Class 15 Energy Cell [10]
Toolkit [3]
Ivan
Traits: Curious | Hearty
Skills: Competent Striker | Competent Dodger | Competent Pacifier | Competant Armor-User | Competent Swimmer
Passive Abilities: Must... Press.... Buttons...
Active Abilities: Randospelliousus
-Random Element Ball
Armor: Leather Cap | Leather Pants | Leather Jacket | Leather Shoes (All this [3]) | Cloak of Unpredictability | HEV Suit
Equipped: Silver Longsword [7]
Inventory(20/100 kg):
HKM-40 UPP (9/30) [5]
5x Stone [2]
20x Strawberry [1]
Health:
Both Arms
Upper Body
Left Leg
Damaged Left Lung
Very Pale
Milia Kurasaki
Traits: Deadeye | Nervous | Aroth | Backwater Aroth
Skills: Adept Archer | Adequate Tracker | Adequate Dodger | Adequate First Aid | Adequate Arrow Recovery
Passive Abilities: Heightened Senses
Active Abilities: Imbue Shot
-Alter Trajectory
Armor: Leather Quiver [7] | Sturdy Clothing | Anti-Ballistics Barrier Shirt [2] | Feather Cloak | HEV Suit
Equipped: Well-crafted Longbow [3]
Hunting Knife [1] (Sheathed)
Inventory(20/100 kg):
Herros' Bow (0/1) [5]
6x Bandaid
Herbal Medicine [1]
Disinfectant Spray (3/3) [1]
Amatin Seathunder
Traits: Point-Blank Fighter | Prone to Rage | Aroth
Skills: Talented Leader | Talented Explosives User | Rusty Stealth | Rusty Diplomacy
Passive Abilities: Fearsome Presence
Active Abilities: Detonate
Life Transfer
-Life Blast
Glimpse
-Alignment Vision
Armor: Impact Suppression Pads ASP02 [5] | Heat-Insulation Suit AIS15 [3] | Shroud of Runes | HEV Suit
Equipped: Durgen Industries Impact Hammer [8]
Inventory(56/100 kg):
HKM-40 UPP (15/30) [5]
Revolver Missile Launcher WRL93 (3/6) [4]
NovaTech Direct Conduit Laser Projector (50/25) [7]
6x 7mm UPP Magazine [3]
2x Class 12 Energy Cells [2]
1x Class 15 Energy Cell [1]
3x 50mm Heat-Seeking Missile [6]
1x Lead Brick [10]
Durgen Industries Loudspeaker [2]
Durgen Industries Superglue
4x Dragon Fangs
Jaffar Cole
Traits: Thrives on Tension | Low Born | Polaric
Skills: Proficent Repair | Proficient Fighter | Talented Scavenger | Proficient Tinkerer | Adequate Hacker | Diplomacy | Not Dodger
Passive Abilities: Toxin Resistance
Active Abilities: Heartless
Armor: Blue Jumpsuit | Hanover Lt-13 Engineers RIG [10] | Cloak of the Starfarer | HEV Suit
Equipped: Tangiers XX Sonic Mace [4]
Inventory(61/100 kg):
MiliTech B4Z O-0KA (0/1) [4]
Blastech Plasma Energy Bolter (41/50) [10]
Unidentified Fusion Cell [8]
5lr 3He Tank [3]
Robot Parts [5]
Targeting System [5]
Frenchman Chip
Utility Belt
-2x 70mm Shrapnel Rocket [2]
-2x 70mm AT Rocket [2]
-1x 70mm HE Rocket [1]
-Anti-Radiation Pills (4/4) [1]
-Plasma Recharger Sphere (5/5) [5]
-Toolbox
--Holo-Mapping System (currently empty)
--3x Oxygen Tank [4]
--Spacer's Rations (3/3) [2]
--Squid Bar
Varron Carse
Traits: Reactionary | Headstrong | Polaric
Skills: Skilled Melee Fighter | Talented Dodger | Competant Armor User | Competant Gunslinger
Passive Abilities: Motion Sense
Active Abilities: Gravitokinesis
Armor: Clothing | Cobalt Steel Plating [14] | Smart Cloak | HEV Suit
Equipped: X-12 PPC (11/15) [4] | ExxTech VibroBlade (Sheathed) [5]
Inventory(32/100 kg):
Backpack [5]
-Plasma Recharger Sphere (5/5) [5]
-Rations (10/10) [4]