SC2 Mapping
Anyway, school's been a bit intensive with IB and all, so I apologize if this roll isn't of very good quality. I'll try to write some better stuff soon.
Roll 20
Locations:-Central Stairwell
-Exam Arena
-Military hall
-Training Rooms
-Firing Range
-Industrial Wing
--Laboratory
--Mechanics Workshop
--Ironworks
-Market Wing
-Library
-Unknown Engine Room
--Door 1
--Door 2
--Bottomless Pit
Events:[3]
Herros leaned over the pit. The chasmal gap in the floor almost tugged him into the deep abyss of the ship's blacked inside. This place was... more massive than Herros had originally believed it to be.
He lifted his head up and ceased staring down into the hole--and instead observed the two doors. Both were analogous to the doors in place on the
Griffin. They opened upwards--the locking mechanism consisting of a large clamp that held the door shut from below. But the doors on the
Griffin were operable; the doors on the
Aurora were powered down and inoperable. Herros could only imagine the terror any engineers still trapped inside would face... being trapped in a vacuum with dwindling oxygen supplies, relying on limited battery power to scrub the CO2 from their own breath in order to live.
Speaking of these engineers, Herros began to focus on the mission itself. He had to get one of the doors open, but he didn't know how... perhaps the Ross fellow would know. Seeing as the electronic signs indicating where he was were offline, he had no choice but to rely on Caplus' memory.
"Hey Caplus," he shouted.
Caplus turned to face him and replied.
"Yeah?""Open this door for me, will ya?"Caplus obliged, and floated his way to the door as Herros lifted his rifle and followed suit. Caplus' armor wasn't designed for zero-G environments. It was an older model and lacked the magnetic boots that the Ross HEV suits possessed. So while Herros and the others casually walked along the walls and ceiling, Caplus was forced to rely on his knowledge of ballistic trajectories. Good thing he had minored in Newtonian physics...
He inspected the door, tapping it gently and listening to the reverberations. There were none. These doors were thick. Very thick. It would take a lot of force to open them, a breaching charge would likely only punch a small hole, so it would be best placed on the floor below the door in order to destroy the locking mechanism.
But the party had no breaching charges. They had no sort of industrial cutter as well.
"I'm not sure if we can get through this...""Hold on, let me try my sword... heh," Kayle remarked.
[4]
Amatin had another idea. He used the HEV suit's built-in Geiger counter to probe the pit in the ground. He first moved a large tube out of the way--which leaked some kind of gas, mind him--and stood next to the pit. His suit immediately responded with several warnings indicating radiation. That must be the fuel line. He announced this to the others.
"I think the fuel line might be down there... they've shut the engines off for a reason--if some of that fuel leaks out of the ship and comes into contact with neutrons from the exhaust, there's going to be a chain reaction that'll light this entire place up."[6]
Jaffar contemplated the situation. Where was the shooting? Hmm.
He investigated one of the tubes on the floor. They came from the ceiling--no, they were clamped to the ceiling and originated from the wall. Now they were hanging in the middle of the room. The scrap on the floor intrigued Jaffar. There used to be a machine before, but the slug from the repeaters bore straight down the middle. He examined what was left of it... on the floor lay curved panels. He tried to lift one--but it was far too heavy. Perhaps it was some kind of radiation shield. Maybe he could use one as an improvised shield if he could cut it down to size. But the machine in the center--it had been a cylinder of sorts. Probably that fuel line Amatin was talking about. It must have run vertically through this room, and there might have been multiple rooms like this one below and above it.
Jaffar made his way to the door that the others were trying to wrestle open. Unlike the others, he took a more direct approach. He silently removed his plasma rifle and--to the sudden panic of everyone in the room--warmed it up and fired.
Huh... no explosion.
"What's with the looks on your faces? This gas is fissile. It doesn't ignite like combustion fuel, it takes a load of neutrons instead."With that, he turned to the door and brushed aside some of the molten steel that was left of the clamp keeping the door shut. He wedged a piece of scrap below the door and pushed downward on his end, but the door didn't budge as there was a clamp on the other side.
He fired at the clamp three more times, and used the scrap to open the door. Light shone through the doorway. On the other side was a bright steel-walled hallway which led to a large square room with a stairwell in the middle, and a single wide door on the other side. Amatin led the team forward, and encountered a control panel to the right of the large door. Since the lights were on, the power wasn't disabled to this part of the ship, and thus the panel
should open the door.
Current Time: 1320Kayle Silvertaugh
Race: Cyrian
Traits: Strong | Overly Honest | Cyrian
Skills: Adept Marksman | Skilled Fighter | Competant Ambusher | Rusty Liar
Passive Abilities: Detection Field
Active Abilities: Drain Life
Armor: Black Bodysuit | Nanosteel Hazardous Environment Suit [19] | Veil of Deceit
Equipped: GC MKIII Capacitance Laser Rifle [5] (24/30) | Custom VibroBlade (Sheathed) [5]
Inventory(43/150 kg)
Backpack [5]
-4x Reserve Oxygen Tank [4]
-10x High-Quality Class 12 Energy Cell [10]
-4x Class 12 Energy Cell (restores 25/30) [4]
-Fruity Oaty Bars (3/3) [1]
Caplus Orange
Traits: Electromaniac | Debater | Ross
Skills: Novice Navigator | Proficent Repair | Adept Sniper | Proficent Gunslinger | Adequate Crossbowman
Passive Abilities: Liberty Field
Active Abilities: EMP
Armor: Patriot Medium Power Armor [30] | Guise of Resistance [5]
Equipped: M45 Gauss Rifle (6/10) [14] (2-handed)
Inventory(83/125 kg):
HKM-40 UPP (10/30) [5]
Ruger Mark VII Laser Pistol (9/9) [3]
Mysterious Hammer (9/10)
Backpack [5]
-Binoculars [2]
-Duct Tape [2]
-Wrench [1]
Magazine Belt [1]
-3x 20mm Gauss Magazine [9]
-7x Class 9 Energy Cell [3]
-7x 7mm UPP Magazine [3]
Herros Machlan
Traits: Wacky Tinker | Sociopath | Centauri
Skills: Talented Tinkerer | Adequate Ranged Weaponary | Not Observer | Not Judge of Intent | Rusty Manual Labour
Passive Ability: One Sided Tech
Active Ability: Energy Surge
Armour: 4C3 Herroid High Mobility Frame [25] | Cloak of Binaric Computations | HEV Suit
Equiped: V9R Patented Patent Pending Disruptor Gauntlet [3] | S1NGE Magnetically Coupled Particle Accelerator Rifle (203/300) [7]
Inventory(50/150 kg):
10x Class 15 Energy Cell [10]
Toolkit [3]
Ivan
Traits: Curious | Hearty
Skills: Competent Striker | Competent Dodger | Competent Pacifier | Competant Armor-User | Competent Swimmer
Passive Abilities: Must... Press.... Buttons...
Active Abilities: Randospelliousus
-Random Element Ball
Armor: Leather Cap | Leather Pants | Leather Jacket | Leather Shoes (All this [3]) | Cloak of Unpredictability | HEV Suit
Equipped: Silver Longsword [7]
Inventory(20/100 kg):
HKM-40 UPP (9/30) [5]
5x Stone [2]
20x Strawberry [1]
Health:
Both Arms
Upper Body
Left Leg
Damaged Left Lung
Very Pale
Milia Kurasaki
Traits: Deadeye | Nervous | Aroth | Backwater Aroth
Skills: Adept Archer | Adequate Tracker | Adequate Dodger | Adequate First Aid | Adequate Arrow Recovery
Passive Abilities: Heightened Senses
Active Abilities: Imbue Shot
-Alter Trajectory
Armor: Leather Quiver [7] | Sturdy Clothing | Anti-Ballistics Barrier Shirt [2] | Feather Cloak | HEV Suit
Equipped: Well-crafted Longbow [3]
Hunting Knife [1] (Sheathed)
Inventory(20/100 kg):
Herros' Bow (0/1) [5]
6x Bandaid
Herbal Medicine [1]
Disinfectant Spray (3/3) [1]
Amatin Seathunder
Traits: Point-Blank Fighter | Prone to Rage | Aroth
Skills: Talented Leader | Talented Explosives User | Rusty Stealth | Rusty Diplomacy
Passive Abilities: Fearsome Presence
Active Abilities: Detonate
Life Transfer
Glimpse
Armor: Impact Suppression Pads ASP02 [5] | Heat-Insulation Suit AIS15 [3] | Shroud of Runes | HEV Suit
Equipped: Durgen Industries Impact Hammer [8]
Inventory(56/100 kg):
HKM-40 UPP (15/30) [5]
Revolver Missile Launcher WRL93 (3/6) [4]
NovaTech Direct Conduit Laser Projector (50/25) [7]
6x 7mm UPP Magazine [3]
2x Class 12 Energy Cells [2]
1x Class 15 Energy Cell [1]
3x 50mm Heat-Seeking Missile [6]
1x Lead Brick [10]
Durgen Industries Loudspeaker [2]
Durgen Industries Superglue
4x Dragon Fangs
Jaffar Cole
Traits: Thrives on Tension | Low Born | Polaric
Skills: Proficent Repair | Proficient Fighter | Talented Scavenger | Proficient Tinkerer | Adequate Hacker | Diplomacy | Not Dodger
Passive Abilities: Toxin Resistance
Active Abilities: Heartless
Armor: Blue Jumpsuit | Hanover Lt-13 Engineers RIG [10] | Cloak of the Starfarer | HEV Suit
Equipped: Tangiers XX Sonic Mace [4]
Inventory(61/100 kg):
MiliTech B4Z O-0KA (0/1) [4]
Blastech Plasma Energy Bolter (41/50) [10]
Unidentified Fusion Cell [8]
5lr 3He Tank [3]
Robot Parts [5]
Targeting System [5]
Frenchman Chip
Utility Belt
-2x 70mm Shrapnel Rocket [2]
-2x 70mm AT Rocket [2]
-1x 70mm HE Rocket [1]
-Anti-Radiation Pills (4/4) [1]
-Plasma Recharger Sphere (5/5) [5]
-Toolbox
--Holo-Mapping System (currently empty)
--3x Oxygen Tank [4]
--Spacer's Rations (3/3) [2]
--Squid Bar
Varron Carse
Traits: Reactionary | Headstrong | Polaric
Skills: Skilled Melee Fighter | Talented Dodger | Competant Armor User | Competant Gunslinger
Passive Abilities: Motion Sense
Active Abilities: Gravitokinesis
Armor: Clothing | Cobalt Steel Plating [14] | Smart Cloak | HEV Suit
Equipped: X-12 PPC (11/15) [4] | ExxTech VibroBlade (Sheathed) [5]
Inventory(32/100 kg):
Backpack [5]
-Plasma Recharger Sphere (5/5) [5]
-Rations (10/10) [4]