2nd-degree burns are bad for typing.
Roll 19
Locations:-Central Stairwell
-Exam Arena
-Military hall
-Training Rooms
-Firing Range
-Industrial Wing
--Laboratory
--Mechanics Workshop
--Ironworks
-Market Wing
-Library
-Unknown Engine Room
--Door 1
--Door 2
--Bottomless Pit
Events:Part 1: BriefingAmatin nodded to himself, silently agreeing to the admiral's congenially given order. He shouted into the communicator,
"Team, this is Amatin. The admiral has given us orders to infiltrate the Ross flagship and turn its weapons against them. Please talk amongst yourselves while Kayle and Herros make sure nothing starts shooting at us, and I formulate a plan."Amatin returned to the captain's chair, sat back, and began thinking. How could a team of eight people or possibly less infiltrate a flagship? Well... the engine did just get blown out. Maybe the team could enter through the gap in the hull, perhaps? Amatin shouted over to Caplus, who was busy maintaining a safe distance from the fleet, and asked him if Ross vessels typically had hazard equipment. He said yes. Amatin remembered the map he had received. He pulled it out of his pocket, scanning it afterwards for a sort of closet. The medical wing apparently had suits and equipment available for about 90 people-the maximum possible capacity of the ship, most of which would be passengers. With HEV suits now being an option, Amatin returned to his thinking posture and contrived a plan...
...After surmising a rugged outline of a surreptitious approach to Burton's orders, he ruled stealth out of the equation. Yes, stealth was the most logical course of action for an infiltration mission. However, the consequences of being spotted were too great. Inside a planetside installation, an infiltrator has the option of escaping into a less secure surrounding, especially on depopulated worlds such as Gaia and Prack. However,
inside the most important vessel in an entire fleet, being spotted would mean being dead in the water. Ships often had bulkheads which could be activated to secure hull breaches. These could very well be used to likewise trap invaders. No... that wouldn't work.
Amatins thoughts began to revolve around Herros. Herros had a strange tinge to his presence. Invariably, technology would never work against his will nearby... only for him. He remembered seeing a fellow student trying to electrocute Herros in the lab at one point as a quick joke. Even though Herros' attention was on his project, his powers still activated, protecting him from an otherwise unpleasant vexation.
Perhaps Herros' field could be used to interfere with the ship's surveillance systems? Yes, that would work. Common sense dictates that the best solution is the most practical, and a quick armed assault would ironically be the stealthiest way to proceed. By shooting everything that moves, nothing but technology remains to report the news. And if that technology is blocked by Herros' aura... yes. That will definitely work. Amatin, now invigorated with fresh ideas, grabbed the communicator and recalled the crew.
"Crew, this is your captain speaking. Please report to the bridge and leave your posts on standby for the mission briefing."
After everyone entered the bridge, he began to outline his plan:
(Not colored for clarity)
"We have been ordered to attack one of the enemy ships on foot, and take it over."
He left in a bit of pause for effect.
"I've come up with a plan for getting us in there alive, and out of there alive. There are two key elements of the plan, both are to occur simultaneously to ensure that the enemy cannot focus on everything we are doing. Jaffar and Caplus, you two are going to disguise yourselves and profess to be technical engineers intending to remove a possible virus from the starship's AI system, thus gaining access to the main computer room. The other element is a full assault on the ship's corridors in an attempt to fight to the bridge, dispatching as much of the ship's crew as possible to minimize resistance and clear a possible escape route. Everyone else,
including Ivan and Herros, will come with us. Hopefully, Herros' field will prevent the ship's surveillance systems from notifying the bridge. That way, we can avoid too large a confrontation. Are you all with me?"
For a moment, there was silence. Then Caplus stood forward and agreed. Everyone else stepped forward and agreed afterward, and Amatin gave some final words.
"Alright. We'll be entering through the gap in the ship's hull, and I'm giving the admiral the remote access keys to the
Griffin for the time being. If it all works out, we'll find the
Griffin parked in the hangar after we shut down the AI. Everyone, get an HEV suit if you don't already have one, and let's get going!"
Amatin led the now safe-from-hazardous-environments crew to the ship's launch bay. The bay contained a single Falcon class fighterbomber, and off to the corner, a set of pods intended for planetside escape. They had rams mounted on the bottoms in addition to jets, making them a perfectly viable form of transit to the enemy ship.
"Alright, let's go." said Amatin, a nervous yet confident look on his face forming as he opened the hatch and invited everyone inside.
Part 2Jaffar sat in one of the seats in the pod with a computer on his lap. He had wired the Frenchman chip to the computer with intent to make it a viable replacement for the target ship's AI. If it couldn't replace it, it would at least conflict with it enough for him to hack the enemy AI anyway.
>install override_control.
---Installing Drivers..........100%
>override_control --agression:max
---Warning, chip may be harmful to humans. y/n
>y
---Done.
>install targetcontrol{Eagle} && install targetcontrol{AddData}
---Done and done.
>sendmsg "Remember me Frenchy? I'm hiding on one of these Ross ships, and you will NEVER find me! Nyeh!"
... No response.
That finished, Jaffar close the computer and looked up. Everyone else was bracing for impact. Kayle was gripping her laser rifle, and Herros was staring into space, pondering something indistinct. Suddenly, the void of space was replaced with dark metallic inner hull plating. Radioactive gases surrounded the vessel, and Jaffar heard the radiation alarm go off. Amatin singled for the group to ignore it, but it was hard to ignore an alarm beeping almost as loud as a... *crash*
Part 3The doors swung open, introducing the team to a dark and chilly room. The pod immediately depressurized. Caplus took point, his armor being both the most familiar to Ross, his social skills the most refined, and his equipment the most defensive. The first thing he noticed was that the gravity was off. He couldn't tell which way was up until he stepped on a light, which, previously untouched, began to crumble under his boots.
"Oh, this must be the ceiling..."The group had landed through a gap in the hull likely caused by one of the gauss slugs and not the explosion. That wasn't good. The slugs had penetrated the fuel conduits that supplied fissile material to the engine. Punctured, these leaked fissile gas that began to trail behind the ship. When these gases came into contact with the exhaust of the engines that still ran, a chain reaction occurred, destroying half the engine bloc. The other half was shut down, and considering that this region was still intact, the group had landed in a place sill saturated with deadly fissile gas.
"Guys, whatever happens, don't let your suit get punctured... you'll get irradiated and you'll explode. Not a pleasant combination."The room they had landed in was circular in shape, but rather tall, filled with all manners of debris (broken glass, bent steel, wires, etc). The lights were out, and there was a gaping hole in both the floor and the ceiling. Above, the endless void of space could be seen. Below, a mangled mess of steel and wires lined the edges of the hole, which led into some kind of dark and bottomless pit. The floor, being circular, had to be centered around just... something. Jaffar and Herros both looked around for hints as to what had been on the floor before the slugs punched through. There were two doors on opposite sides of the room.
Current Time: 1300Kayle Silvertaugh
Race: Cyrian
Traits: Strong | Overly Honest | Cyrian
Skills: Adept Marksman | Skilled Fighter | Competant Ambusher | Rusty Liar
Passive Abilities: Detection Field
Active Abilities: Drain Life
Armor: Black Bodysuit | Nanosteel Hazardous Environment Suit [19] | Veil of Deceit
Equipped: GC MKIII Capacitance Laser Rifle [5] (24/30) | Custom VibroBlade (Sheathed) [5]
Inventory(43/150 kg)
Backpack [5]
-4x Reserve Oxygen Tank [4]
-10x High-Quality Class 12 Energy Cell [10]
-4x Class 12 Energy Cell (restores 25/30) [4]
-Fruity Oaty Bars (3/3) [1]
Caplus Orange
Traits: Electromaniac | Debater | Ross
Skills: Novice Navigator | Proficent Repair | Adept Sniper | Proficent Gunslinger | Adequate Crossbowman
Passive Abilities: Liberty Field
Active Abilities: EMP
Armor: Patriot Medium Power Armor [30] | Guise of Resistance [5]
Equipped: M45 Gauss Rifle (6/10) [14] (2-handed)
Inventory(83/125 kg):
HKM-40 UPP (10/30) [5]
Ruger Mark VII Laser Pistol (9/9) [3]
Mysterious Hammer (9/10)
Backpack [5]
-Binoculars [2]
-Duct Tape [2]
-Wrench [1]
Magazine Belt [1]
-3x 20mm Gauss Magazine [9]
-7x Class 9 Energy Cell [3]
-7x 7mm UPP Magazine [3]
Herros Machlan
Traits: Wacky Tinker | Sociopath | Centauri
Skills: Talented Tinkerer | Adequate Ranged Weaponary | Not Observer | Not Judge of Intent | Rusty Manual Labour
Passive Ability: One Sided Tech
Active Ability: Energy Surge
Armour: 4C3 Herroid High Mobility Frame [25] | Cloak of Binaric Computations | HEV Suit
Equiped: V9R Patented Patent Pending Disruptor Gauntlet [3] | S1NGE Magnetically Coupled Particle Accelerator Rifle (203/300) [7]
Inventory(50/150 kg):
10x Class 15 Energy Cell [10]
Toolkit [3]
Ivan
Traits: Curious | Hearty
Skills: Competent Striker | Competent Dodger | Competent Pacifier | Competant Armor-User | Competent Swimmer
Passive Abilities: Must... Press.... Buttons...
Active Abilities: Randospelliousus
-Random Element Ball
Armor: Leather Cap | Leather Pants | Leather Jacket | Leather Shoes (All this [3]) | Cloak of Unpredictability | HEV Suit
Equipped: Silver Longsword [7]
Inventory(20/100 kg):
HKM-40 UPP (9/30) [5]
5x Stone [2]
20x Strawberry [1]
Health:
Both Arms
Upper Body
Left Leg
Damaged Left Lung
Very Pale
Milia Kurasaki
Traits: Deadeye | Nervous | Aroth | Backwater Aroth
Skills: Adept Archer | Adequate Tracker | Adequate Dodger | Adequate First Aid | Adequate Arrow Recovery
Passive Abilities: Heightened Senses
Active Abilities: Imbue Shot
-Alter Trajectory
Armor: Leather Quiver [7] | Sturdy Clothing | Anti-Ballistics Barrier Shirt [2] | Feather Cloak | HEV Suit
Equipped: Well-crafted Longbow [3]
Hunting Knife [1] (Sheathed)
Inventory(20/100 kg):
Herros' Bow (0/1) [5]
6x Bandaid
Herbal Medicine [1]
Disinfectant Spray (3/3) [1]
Amatin Seathunder
Traits: Point-Blank Fighter | Prone to Rage | Aroth
Skills: Talented Leader | Talented Explosives User | Rusty Stealth | Rusty Diplomacy
Passive Abilities: Fearsome Presence
Active Abilities: Detonate
Life Transfer
Glimpse
Armor: Impact Suppression Pads ASP02 [5] | Heat-Insulation Suit AIS15 [3] | Shroud of Runes | HEV Suit
Equipped: Durgen Industries Impact Hammer [8]
Inventory(56/100 kg):
HKM-40 UPP (15/30) [5]
Revolver Missile Launcher WRL93 (3/6) [4]
NovaTech Direct Conduit Laser Projector (50/25) [7]
6x 7mm UPP Magazine [3]
2x Class 12 Energy Cells [2]
1x Class 15 Energy Cell [1]
3x 50mm Heat-Seeking Missile [6]
1x Lead Brick [10]
Durgen Industries Loudspeaker [2]
Durgen Industries Superglue
4x Dragon Fangs
Jaffar Cole
Traits: Thrives on Tension | Low Born | Polaric
Skills: Proficent Repair | Proficient Fighter | Talented Scavenger | Proficient Tinkerer | Adequate Hacker | Diplomacy | Not Dodger
Passive Abilities: Toxin Resistance
Active Abilities: Heartless
Armor: Blue Jumpsuit | Hanover Lt-13 Engineers RIG [10] | Cloak of the Starfarer | HEV Suit
Equipped: Tangiers XX Sonic Mace [4]
Inventory(61/100 kg):
MiliTech B4Z O-0KA (0/1) [4]
Blastech Plasma Energy Bolter (45/50) [10]
Unidentified Fusion Cell [8]
5lr 3He Tank [3]
Robot Parts [5]
Targeting System [5]
Frenchman Chip
Utility Belt
-2x 70mm Shrapnel Rocket [2]
-2x 70mm AT Rocket [2]
-1x 70mm HE Rocket [1]
-Anti-Radiation Pills (4/4) [1]
-Plasma Recharger Sphere (5/5) [5]
-Toolbox
--Holo-Mapping System (currently empty)
--3x Oxygen Tank [4]
--Spacer's Rations (3/3) [2]
--Squid Bar
Varron Carse
Traits: Reactionary | Headstrong | Polaric
Skills: Skilled Melee Fighter | Talented Dodger | Competant Armor User | Competant Gunslinger
Passive Abilities: Motion Sense
Active Abilities: Gravitokinesis
Armor: Clothing | Cobalt Steel Plating [14] | Smart Cloak | HEV Suit
Equipped: X-12 PPC (11/15) [4] | ExxTech VibroBlade (Sheathed) [5]
Inventory(32/100 kg):
Backpack [5]
-Plasma Recharger Sphere (5/5) [5]
-Rations (10/10) [4]