I wanna get you guys off of this tiny ship as soon as possible. Not enough room for the plot.
Roll 18: Open Fire!
Locations:-Central Stairwell
-Exam Arena
-Military hall
-Training Rooms
-Firing Range
-Industrial Wing
--Laboratory
--Mechanics Workshop
--Ironworks
-Market Wing
-Library
Events:Caplus reached for the communicator. Suddenly, it moved out of the way.
Puzzled, he reached his arm out once more.
"Caplus, that would be stupid. They won't stop an invasion just because there's one Ross on our side." said Varron.
"You're right... what was I thinking," replied Caplus, surprised at how Varron knew his exact intention.
Then, Amatin turned away from the view-screen and towards the two bridge-mates.
"So, I have a plan."Caplus and Varron inquisitively turned their heads toward Amatin.
"We'll fly beneath the enemy ships. Remember, the bridge is on the top, they need to use cameras to view us on the bottom, but most people prefer to see with their own eyes. Afterward, we'll shoot at the enemy thrusters in order to immobilize them so they can't maneuver. Then we'll let the orbital cannons do the rest.""Good plan... lets do it!" Caplus replied.
Caplus steered the ship beneath the fleet, relative to it of course. There is no "down" in space. He then gave Herros and Kayle clearance to fire.
"Remember, shoot to disable. Don't waste time and ammo on finishing them."Meanwhile, Jaffar overheard the order on the speaker. He was simply running a few tests on the ship, hopefully making sure everything works without shutting it down. The, he got an idea. He realized that he could route extra power to the weapons. For the particle guns, this would help greatly as the damage they do is directly proportional to the energy put within them. The other weapons would also get a nice boost to their fire rate. Sure, the lights would go out, but that's not a problem, is it?
[5] Jaffar opened up the reactor's terminal and programmed a quick script to bypass the voltage inhibitors to the energy weapon hardpoints on the ship. He made sure not to touch the engine, as the ion drives were already running at minimum power to avoid dispersing too many heat signatures.
Kayle received the go-ahead from Amatin. The engine was too big to miss, so she trusted Caplus to orient the ship so that the gauss repeaters could fire. They were mostly fixed-forward simply due to the bulkiness of their internal parts, though they could turn a bit to aim. After Caplus lined the ship up in the general direction of the fleet. Kayle gripped the joystick, making minute adjustments, before hitting the movement compensation switch and pushing the button labelled
fire.
A series of sudden clangs reverberated through the ship. The floor shook. Amatin almost fell over on the floor of the bridge.
Varron asked,
"Are you sure the enemy can't hear this?""Not at all. Sound doesn't travel through space. Anyway, look."[6] Amatin pointed to the slugs, now departing from the cannons, heading towards the enemy ships very, very quickly. The flagship, the name
Aurora imprinted on the side, experienced a major explosion in the rear section directly after the slugs impacted, punching holes in the ship's armor and destroying the systems inside. The ship's fission drives were highly sensitive to damage. It was, in fact, one of the more relatively armored parts of the ship. However, there was no way to armor the openings in the back that allowed the reaction products to escape. A shot to the engine, just as Kayle had recently fired, would sever the pipelines feeding fissile material to the reaction chamber. In other words, things went boom.
The ship, now missing an engine and soon to be missing most of its fuel supply, released a plume of radioactive gas into space. The other engines were immediately disengaged as to stop the vessel from veering off to the side. Meanwhile, the rest of the fleet continued its advance along with the now-still-moving flagship. Blasted newtonian physics. However, on the bright side, the massive hole now opened in the side of the ship could be useful.
And then, the battle commenced. The Ross vessels, equipped with rail guns, initiated its own bombardment against the ragtag Centauri fleet, currently moving forward into their own engaging range. The
Mayfly and the
Despatch, both frigates, were run through by the near-lightspeed projectiles and were forced to retreat and repair the hull breaches. Admiral Burton quickly ordered the forward ships to engage position shielding, and the ships that did so accelerated forward to take the lead. The second volley of rail-gun shots was immediately nullified, rail gun projectiles in general having little mass to begin with.
The odds were somewhat evened out by the smashing of the front section of the
Corona, the first Ross battleship in the enemy formation.
Amatin received a message. It was from the admiral again.
"Hey man, I don't mean anything wrong, but I really don't think we can do this through space combat... once we get closer they'll just start blasting us apart. They have a fleet, we have frigates and a few destroyers, plus my battleship... if you can call it one. Perhaps you could... you know, invade one of the enemy ships? Get in there, hack the AI, and turn the ship against them? Your ship happens to have a ram in the front, maybe that'll help, though I don't recommend it."
1x Nova I35 Salt Driver (10 shots) - A type of ion driver which projects highly unstable salts as ammunition, mixed with a chemical agent intended to trigger a chain reaction on contact with a plasma-based pre-shot. Depending on the salts used, deadly gases or chemicals may also be produced, harming the enemy crew, with flouride salts being an example. This weapon is extremely effective against most targets due to its high thermal output and explosive force, and is preferable to 'brute force' iron drivers which forcibly charge particles using energy drawn from the ship's reactor. However, it uses ammunition (salts) quickly and may sometimes fail to detonate on fast-moving targets.
1x MiliTech Vulcan (32225 cartridges) - A monster of a gun capable of firing off explosive rounds at 5270 RPM. It will shred a ship's hull and even penetrate armor, but most shields will stop it due to its low mass and energy per bullet.
3x MiliTech F90 Tri-Barrel Flak Cannon (390 cartridges) - A cannon that fires large-radius fragmentation rounds, dealing heavy damage to multiple enemy vessels with little or no armor. With a direct impact, though, medium armor may be penetrated.
2x D11 Particle Gun - An independent invention by a travelling Centauri merchant, designed to provide light anti-fighter capability using dense particles as ammunition. Low energy drain.
2x D12 Tachyon Bolter - A more popular invention by the same guy--this gun fires clusters of tachyons which go through enemy ships, scrambling the inner hull at the same time. This weapon has a low damage output and isn't known for its stopping power, but rather its high rate of fire and the possibility of a small ship utilizing it, dealing disproportionate amounts of damage to unwary vessels. High power drain.
4x Navy H2 Gauss Repeater (42 slugs) - An official cannon designed to punch holes in enemy armor quickly and effectively. The ammunition is heavy and hard to transport in bulk, but the weapon itself fires devastating 200mm slugs made from hardened tungsten, punching through shields and armor with ease. Forward-facing.
1x D13 Shell Cannon - The final invention this guy made before he died an unfortunate death testing it. It fires a shell filled with fragments, dealing fragmentation-based damage over a short distance. Its main attraction is the ability to essentially neutralize fighters within its massive spread. Backward-facing to prevent self-damage.
Current Time: 1230Kayle Silvertaugh
Race: Cyrian
Traits: Strong | Overly Honest | Cyrian
Skills: Adept Marksman | Skilled Fighter | Competant Ambusher | Rusty Liar
Passive Abilities: Detection Field
Active Abilities: Drain Life
Armor: Black Bodysuit | Nanosteel Hazardous Environment Suit [19] | Veil of Deceit
Equipped: GC MKIII Capacitance Laser Rifle [5] (24/30) | Custom VibroBlade (Sheathed) [5]
Inventory(43/150 kg)
Backpack [5]
-4x Reserve Oxygen Tank [4]
-10x High-Quality Class 12 Energy Cell [10]
-4x Class 12 Energy Cell (restores 25/30) [4]
-Fruity Oaty Bars (3/3) [1]
Caplus Orange
Traits: Electromaniac | Debater | Ross
Skills: Novice Navigator | Proficent Repair | Adept Sniper | Proficent Gunslinger | Adequate Crossbowman
Passive Abilities: Liberty Field
Active Abilities: EMP
Armor: Patriot Medium Power Armor [30] | Guise of Resistance [5]
Equipped: M45 Gauss Rifle (6/10) [14] (2-handed)
Inventory(83/125 kg):
HKM-40 UPP (10/30) [5]
Ruger Mark VII Laser Pistol (9/9) [3]
Mysterious Hammer (9/10)
Backpack [5]
-Binoculars [2]
-Duct Tape [2]
-Wrench [1]
Magazine Belt [1]
-3x 20mm Gauss Magazine [9]
-7x Class 9 Energy Cell [3]
-7x 7mm UPP Magazine [3]
Herros Machlan
Traits: Wacky Tinker | Sociopath | Centauri
Skills: Talented Tinkerer | Adequate Ranged Weaponary | Not Observer | Not Judge of Intent | Rusty Manual Labour
Passive Ability: One Sided Tech
Active Ability: Energy Surge
Armour: 4C3 Herroid High Mobility Frame [25] | Cloak of Binaric Computations
Equiped: V9R Patented Patent Pending Disruptor Gauntlet [3] | S1NGE Magnetically Coupled Particle Accelerator Rifle (203/300) [7]
Inventory(50/150 kg):
10x Class 15 Energy Cell [10]
Toolkit [3]
Dragon Bone Compound Bow 25% [2]
Bow Plans
Ivan
Traits: Curious | Hearty
Skills: Competent Striker | Competent Dodger | Competent Pacifier | Competant Armor-User | Competent Swimmer
Passive Abilities: Must... Press.... Buttons...
Active Abilities: Randospelliousus
-Random Element Ball
Armor: Leather Cap | Leather Pants | Leather Jacket | Leather Shoes (All this [3]) | Cloak of Unpredictability
Equipped: Silver Longsword [7]
Inventory(20/100 kg):
HKM-40 UPP (9/30) [5]
5x Stone [2]
20x Strawberry [1]
Health:
Both Arms
Upper Body
Left Leg
Damaged Left Lung
Very Pale
Milia Kurasaki
Traits: Deadeye | Nervous | Aroth | Backwater Aroth
Skills: Adept Archer | Adequate Tracker | Adequate Dodger | Adequate First Aid | Adequate Arrow Recovery
Passive Abilities: Heightened Senses
Active Abilities: Imbue Shot
-Alter Trajectory
Armor: Leather Quiver [7] | Sturdy Clothing | Anti-Ballistics Barrier Shirt [2] | Feather Cloak
Equipped: Well-crafted Longbow [3]
Hunting Knife [1] (Sheathed)
Inventory(20/100 kg):
Herros' Bow (0/1) [5]
6x Bandaid
Herbal Medicine [1]
Disinfectant Spray (3/3) [1]
Amatin Seathunder
Traits: Point-Blank Fighter | Prone to Rage | Aroth
Skills: Talented Leader | Talented Explosives User | Rusty Stealth | Rusty Diplomacy
Passive Abilities: Fearsome Presence
Active Abilities: Detonate
Life Transfer
Glimpse
Armor: Impact Suppression Pads ASP02 [5] | Heat-Insulation Suit AIS15 [3] | Shroud of Runes
Equipped: Durgen Industries Impact Hammer [8]
Inventory(56/100 kg):
HKM-40 UPP (15/30) [5]
Revolver Missile Launcher WRL93 (3/6) [4]
NovaTech Direct Conduit Laser Projector (50/25) [7]
6x 7mm UPP Magazine [3]
2x Class 12 Energy Cells [2]
1x Class 15 Energy Cell [1]
3x 50mm Heat-Seeking Missile [6]
1x Lead Brick [10]
Durgen Industries Loudspeaker [2]
Durgen Industries Superglue
4x Dragon Fangs
Jaffar Cole
Traits: Thrives on Tension | Low Born | Polaric
Skills: Proficent Repair | Proficient Fighter | Talented Scavenger | Proficient Tinkerer | Adequate Hacker | Diplomacy | Not Dodger
Passive Abilities: Toxin Resistance
Active Abilities: Heartless
Armor: Blue Jumpsuit | Hanover Lt-13 Engineers RIG [10] | Cloak of the Starfarer
Equipped: Tangiers XX Sonic Mace [4]
Inventory(61/100 kg):
MiliTech B4Z O-0KA (0/1) [4]
Blastech Plasma Energy Bolter (45/50) [10]
Unidentified Fusion Cell [8]
5lr 3He Tank [3]
Robot Parts [5]
Targeting System [5]
Frenchman Chip
Utility Belt
-2x 70mm Shrapnel Rocket [2]
-2x 70mm AT Rocket [2]
-1x 70mm HE Rocket [1]
-Anti-Radiation Pills (4/4) [1]
-Plasma Recharger Sphere (5/5) [5]
-Toolbox
--Holo-Mapping System (currently empty)
--3x Oxygen Tank [4]
--Spacer's Rations (3/3) [2]
--Squid Bar
Varron Carse
Traits: Reactionary | Headstrong | Polaric
Skills: Skilled Melee Fighter | Talented Dodger | Competant Armor User | Competant Gunslinger
Passive Abilities: Motion Sense
Active Abilities: Gravitokinesis
Armor: Clothing | Cobalt Steel Plating [14] | Smart Cloak
Equipped: X-12 PPC (11/15) [4] | ExxTech VibroBlade (Sheathed) [5]
Inventory(32/100 kg):
Backpack [5]
-Plasma Recharger Sphere (5/5) [5]
-Rations (10/10) [4]