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Author Topic: Space Wizard RTD: Rolls.  (Read 87051 times)

Errol

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1425 on: June 14, 2012, 03:23:54 pm »

"Walking inventory, coming up..."

Give pistols to poor in need. Activate Ackbar-Vision, then, if everything seems harmless, Descend.
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_DivideByZero_

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1426 on: June 14, 2012, 05:53:03 pm »

A little occupied with trebuchet-building at the moment... hold on...
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Dwarmin

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1427 on: June 14, 2012, 06:01:35 pm »

(@Dwar: Nice Code Veronica quote for your membertext there. :P)

Get outta my head, Bro. :V
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SeriousConcentrate

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1428 on: June 14, 2012, 08:32:16 pm »

(Just saying it's impossible for anyone to reference any core RE game and not have me recognize it. :D The Queen was indeed very nasty but still nothing when faced with a linear launcher.)
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_DivideByZero_

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1429 on: June 16, 2012, 01:39:03 am »

"...I'm guessing thats useless to you right now. Well, I can pay in credit, just not now. How much exactly do you want?"

"Wait, actually..." Jog's voice trailed off. He reached up and began to stroke his lush neckbeard in contemplation.
"I like this material. I think we can make a great blade out of it... I don't want it to go to waste. How about... we make it into a machete, and keep the scraps?"
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micelus

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1430 on: June 16, 2012, 01:44:47 am »

"Well...I prefer daggers myself, but I guess I can learn to love a machete. Sure, go ahead."
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SeriousConcentrate

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1431 on: June 16, 2012, 01:47:04 am »

(That reminds me, actually. Can I sell my Valaross Cleaver at the stores, or should I just wander up to where Micelus is? :P)
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_DivideByZero_

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1432 on: June 16, 2012, 10:22:55 am »

Aduin is best-buddies with this guy, so there's some customer nepotism that's going on. You can sell it for a lot, use your own magic to do something with it, install it as a bayonet, try to get a blade crafted anyway, etc.

Or you can make bone bullets.
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SeriousConcentrate

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1433 on: June 16, 2012, 10:30:50 am »

(My magic isn't suited for manipulating it, my guns are all energy based, and I already have a sword... >.> So, can I get a price check for it from the stores I'm checking? ^^^)
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_DivideByZero_

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1434 on: June 17, 2012, 08:06:22 pm »

Jaffar kept his blast shield up and headed over to the counter.

[6] "I favor ala... Tangiers XX sonic mace, hyu? ...you got any upgrades for thats?" he drawled, doing his best to pronounce his words with the characteristically stressed last syllable of the Autumnus accent.

The cashier took out a small paper notepad and flipped through the pages.
"Yeah, sure do..."
The cashier pointed at an opened door in the wall, over to the side.
"We have mods and the mace. Just head through there."


Valaross Cleaver Price: [6] The freelancers around here will pay quite a bit for such a rare item. Price is: 1000 in a store or 350d6

--------

Spoiler: Amorphous Hardworks (click to show/hide)

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SeriousConcentrate

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1435 on: June 18, 2012, 10:04:45 am »

Hmm. Take the guaranteed 1000, or go take a risk to maybe get double that? Kayle thought for a few minutes, then went to check the black market.

(I'd like to buy the force rifle, but my inventory is getting too heavy. :()
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Dwarmin

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1436 on: June 18, 2012, 10:33:54 am »

Action:

If feasible, install 2 Sonic Amplifiers and a Focus Crystal. Spend however much I need.
« Last Edit: June 18, 2012, 06:48:07 pm by Dwarmin »
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_DivideByZero_

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1437 on: June 18, 2012, 05:37:52 pm »

The transformers aren't needed for anything as a prerequisite. You can use them to craft something yourself, but just installing them does nothing at all.

For example: Attach class 15 energy cell to hilt of mace, using transformer to allow the mace to use the higher voltage.

EDIT: HEN, there is a sniper rifle waiting for you.

Spoiler: Potshot (click to show/hide)
« Last Edit: June 18, 2012, 08:56:27 pm by _DivideByZero_ »
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HighEndNoob

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1438 on: June 18, 2012, 08:57:45 pm »

Buy the lever-action rifle.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

_DivideByZero_

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Re: Space Wizard RTD: Roll 72: ...
« Reply #1439 on: June 20, 2012, 03:49:11 pm »

Last day of finals and trebuchet testing tomorrow! That should be the end of this period of nothingness.
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