If you're wondering why you never saw the topic for the first tournament don't worry, there wasn't one. This is a dwarf-fighting tournament that takes place in my fortress called Daggerdepths, an event that takes place every 4 game years to determine my squad setup for the next 4 years. The first tournament in year 520 was purely practical and for my own enjoyment. 524 has rolled around and this time I thought I'd try turning it into a community topic.
Post 1: Introduction and Rules
Post 2: Dwarf InformationTHE SETUP:Daggerdepths' military (melee section) is comparably small, only 24 dwarves split into 4 weapon types with 6 users of each. 4 separate tournaments will take place to determine who is the best swordsdwarf, axedwarf, hammerdwarf and speardwarf. 6 dwarves per tournament doesn't seem very big but the fights add up quickly when you're doing 4 of them. Believe me...
The tournament is done in a round robin. That is to say each dwarf gets to fight every dwarf at least once and from the results a more structured bracket is formed. Here's an example from the first tournament I did:
This is what round 1 looks like:
vs.1 vs.2 vs.3 vs.4 vs.5 vs.6 W-L
-WEAPON-TYPE-----------------------------------
1.Dwarf X L W W W W 4-1 (2nd)
2.Dwarf W X W W W W 5-0 (1st)
3.Dwarf L L X L L L 0-5 (6th) (eliminated)
4.Dwarf L L W X W L 2-3 (4th)
5.Dwarf L L W L X L 1-4 (5th) (eliminated)
6.Dwarf L L W W W X 3-2 (3rd)
Dwarves in 1st and 2nd place fight each other in a best of 3 in round 2, as do the dwarves who placed 3rd and 4th.
Here's round 2:
1 2 3
-WEAPON-TYPE-------------
(1st)Dwarf W W N/A (moves on to finals)
(2nd)Dwarf L L N/A (fights the winner of the 2nd match in round 3)
(3rd)Dwarf L L N/A (is eliminated)
(4th)Dwarf W W N/A (fights the loser of the 1st match in round 3)
Round 3 is a best of 5 while the finals are a best of 7. All of this is done for each weapon-type.
It's done this way because I have an invested interest in the runner-up as much as the champion. A simple knockout-tournament can knock them out early while this ensures the 2 best dwarves meet in the finals.
I didn't do this in my last tournament, but I had the winners of each division face off in a round robin tourney of their own. Depending on how much feedback this gets I'll tack it on to the end as extra betting rounds or just post the results.
Since these are actual dwarves and not just arena mode drones, they need a little motivation to fight. This is where
Runesmith comes in, a handy little tool that I use to make the dwarves want to kill each other. This of course would be very bad for the future of my fort, which is why I don't save the game after the matches and I just pretend that the whole thing took place in my fortress continuity as very violent sparring matches. I can be very convincing to myself.
Eventually I plan to build an arena to do this in, but for now my low-security stockpiles that I’m not using will have to do:
When posting the results there won’t be any images like this. There’s literally over a hundred battles and that would’ve been far too tiresome.
YOUR ROLE:This isn't an arena mode-ish topic, there will be no claimed dwarves or dwarves you pick equipment for. You can pretend one of them is your dwarf, but that would be silly. As the topic title suggests this is a bookie thread where you simply bet on dwarves with the 1000☼ that I just gave you right now. You don't have a choice in the matter; you have it. You don't have to pay me back if you don't want to, but just remember how nice I was.
For the greater part of the tournament I'll be posting 4 battles at a time. This whole thing was wrapped-up and written up long before being posted, so I should be able to keep up a good pace with no long periods of absence. Betting rounds will be open no less then 24 hours.
Dwarf Bios with lots of yummy information on each dwarf to base your decision on are on the second post. Stats, kills, history, quirks, lottsa stuff. I've had 23 years to lord over these dwarves and I tend to imagine little storylines and personalities for my own amusement, so there should be lots of pointless stuff if you just want to play around and bet on dwarves because they did something awesome or stupid in their lifetime.
RULES OF BETTING:-Everyone starts out with 1000☼ and you can join in anytime.
-You can bet as much or as little as you want, provided you have the funds.
-You can bet for AND against a dwarf. So lets say everyone is putting turtles on one dwarf to win, including you. You can bet a single turtle on the other dwarf and win the whole pot if there's an upset. (a little incentive to keep this competitive
)
-You cannot go back on a bet, but you can add to any existing bets if done before I tell people to stop.
-If you run out of turtles, and half of you probably will, you can have another thousand. BUT, you will miss the next round of betting as punishment for your poor turtle management.
-If you have so few turtles that you'd rather reset back to 1000, you can. However you will be subjected to the 1 betting-round penalty like the bankruptcy rule above.
The payout for a win depends on the bets people make. So lets take this match:
Dwarf X is matched against Dwarf Y.
McHuman1 bets 200☼ on Dwarf X.
McHuman2 bets 600☼ on Dwarf X.
McHuman3 bets 1000☼ on Dwarf Y.
The payout for Dwarf X would be (2.25*bet) and (1.8*bet) for Dwarf Y.
Dwarf X wins.
McHuman1 wins 450☼.
McHuman2 wins 1350☼.
McHuman3 jumps into magma.
If you bet on one dwarf and nobody bets on the other, you'll win nothing. It takes two to tango as they say, so you'll need to take some risks and maybe egg on some people if you want to win.
All dwarves will be using masterful steel equipment, including hammers and shields. All dwarves are also Ultra-Legendary in many combat skills, some vastly more so then others. You’ll have to use your judgement on whether that experience is enough or if other qualities make up for a lack of experience.
No danger rooms were used in the training of these dwarves, everything is from live combat and training in barracks.