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Author Topic: Euclideon Graphics Engine  (Read 20324 times)

nenjin

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Re: Euclideon Graphics Engine
« Reply #30 on: August 01, 2011, 09:37:22 pm »

So when do I get Euclideon Porn?

Otherwise known as "the Infinite Boob."
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forsaken1111

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Re: Euclideon Graphics Engine
« Reply #31 on: August 01, 2011, 09:40:06 pm »

So when do I get Euclideon Porn?

Otherwise known as "the Infinite Boob."
AKA the JiggleBomb.
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Lectorog

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Re: Euclideon Graphics Engine
« Reply #32 on: August 01, 2011, 09:52:04 pm »

1: Please stop the semi-derail. I'd not like to see this topic gone.

2: This isn't a new idea. What exactly have these guys done to make it better? usable? actually applicable to gaming? Does anyone know? The video is remarkably non-specific.

3: UNLIMITED POWER!!!
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Denzi

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Re: Euclideon Graphics Engine
« Reply #33 on: August 01, 2011, 10:03:42 pm »

This seriously looks like it could be awesome, hoping this is working and true. From what I'm understanding they are getting it to work by only rendering the specific pixels on your screen? Sounds like it would be just crazy enough to work. Something like this would be amazing, if true.
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TheBronzePickle

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Re: Euclideon Graphics Engine
« Reply #34 on: August 01, 2011, 10:08:02 pm »

I think most people seem to misunderstand the concept. They're not using anything resembling polygons, which are defined by three points to make triangular shapes which are filled in by textures. They're using a more advanced system which uses some alternate definition scheme (I can't figure it out by sight, but it apparently uses central points with the textures built around them; non-polygonal spheres maybe?) to give a more realistic look to the objects.
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forsaken1111

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Re: Euclideon Graphics Engine
« Reply #35 on: August 01, 2011, 10:10:19 pm »

I think most people seem to misunderstand the concept. They're not using anything resembling polygons, which are defined by three points to make triangular shapes which are filled in by textures. They're using a more advanced system which uses some alternate definition scheme (I can't figure it out by sight, but it apparently uses central points with the textures built around them; non-polygonal spheres maybe?) to give a more realistic look to the objects.
I think the confusion comes from the fact that the guy kept saying how many polygons where in an image while the video was showing the images converted to their system. They make the models in the traditional fashion and then convert them, apparently quite easily, to their system which magically works 10 billion times better I guess. He was very mysterious and vague on what the technology actually is. Overall the presentation left a lot to be desired, and he seemed very proud of the fact that they'd been out of communication for a year and 'now they're back'.
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Criptfeind

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Re: Euclideon Graphics Engine
« Reply #36 on: August 01, 2011, 10:11:37 pm »

I believe it is just a way for the computer to read and tell what color to make each pixel from a stock of tiny tiny dots that make everything up, allowing for smooth scaling and detail past what a pixel can render. Butt yeah the technology is just a program that allows the computer to know what color to chose instead of having to make all of them then mash it into the final one.
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Soulwynd

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Re: Euclideon Graphics Engine
« Reply #37 on: August 01, 2011, 10:17:52 pm »

The engine that guy was advertising doesn't draw little blocks or spheres like most voxel engines do. In this case, it goes pixel by pixel, decides which voxel is visible and thus what color the pixel should be.

The one I linked draws squares (which can be smoothed) when the camera is too close.

Edit: Also, there are plenty of voxel engines used in games. Crysis for example uses voxels to determine terrain. Outcast used raytraced voxels and poligons. Commanche3 used voxels for terrain. Minecraft's terrain is a voxel database.
« Last Edit: August 01, 2011, 10:27:29 pm by Soulwynd »
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nenjin

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Re: Euclideon Graphics Engine
« Reply #38 on: August 01, 2011, 10:20:37 pm »

Which is why some of us are struggling to see how that's faster than rendering polygons. But I guess that requires knowing more about voxel engines.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Soulwynd

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Re: Euclideon Graphics Engine
« Reply #39 on: August 01, 2011, 10:36:53 pm »

Ray tracing, if you cast one ray per pixel, is faster than what modern games do. It's actually what a lot of old games did before there was any 3d acceleration and they did render stuff on slow computers comparatively fast for what they had to do. The problem is making it non-noisy and overall good. If you notice, even his own engine is very noisy (or at least was in the one year old video I saw of it). It's indeed faster, but you do need to cheat, just like any graphics engine cheats, to make things look good and make sense visually.
« Last Edit: August 13, 2011, 06:32:33 pm by Soulwynd »
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Criptfeind

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Re: Euclideon Graphics Engine
« Reply #40 on: August 02, 2011, 12:17:27 am »

I don't think speed is the point here, but rather the detail you can get without debilitating speed loss.
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Dakk

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Re: Euclideon Graphics Engine
« Reply #41 on: August 02, 2011, 12:38:12 am »

They claimed they can make it run on a single core laptop without any kind of video acceleration. If this alone is true, its already a massive step. If they can do animations, then its a revolution. Which is why I'm very skeptic about this.
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Moghjubar

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Re: Euclideon Graphics Engine
« Reply #42 on: August 02, 2011, 01:06:41 am »

Aye, at this point, animations or GTFO (or make Myst, again, I guess).
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Sensei

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Re: Euclideon Graphics Engine
« Reply #43 on: August 02, 2011, 01:40:52 am »

Aye, at this point, animations or GTFO (or make Myst, again, I guess).
So, there'd be Myst rendered per-pixel, RealMyst rendered with polygons, and Myst rendered per-pixel again? :P
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Ozyton

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Re: Euclideon Graphics Engine
« Reply #44 on: August 02, 2011, 02:05:07 am »

I could have sworn someone posted a video showing something being animated, but when they showed it the guy didn't talk about it, which is weird.
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