so got in adventurer and i found a pack of wolves, i just made them food to cats, when i butchered them i saw some weird and a bit nonsense things:
*i killed 1rths what i could call the "leader" of them, it was gigantic, and in fact i severed its paws and head when i killed it, nothing strange at that point...
*when i finished all the pack i proceed to butcher the remains and then i get to pick up the severed parts.
*here it is where it get strange and nonsense, i 1rth got a corpse fo one that i killed in just 1 head shot and the corpse was somewhat "big" (the size of the animal when it was alive) but when i butchered it it gave me 13 of meat and 1 raw hide apart from the standart loot, then i thinked " if its a big one it shouldnt give me more meat, fat and those goodies?"
*when i proceed to butcher the leader then i 1rths butchered the mutilated body it gave me a raw hide, and the other loot, then the head and paws from wich i obtained the skull and others bones respectively, but i also got 1 raw hide per severed part! so my point its:
the game its motivating u to sever parts to get extra raw from every severed piece or body? shouldnt a big cow give u more leather than a little hoary marmot??
i then remebered reading in the wiki that soap had "microunits" like the threads in the hospital stockpile, so every bar of soap has a number of uses before it dissapears, so here it goes:
Why not having every new raw hide extracted from a butchered animal having "microunits" these "microunits" would be more or less according to the size of the animal butchered animal in the game, when u go to use that tanned hide in the leather works everypiece of equipment should consume a certain quantity of microunits, for example u butchered a big cow that gave u a rwa hide of 250 microunits, then when u tan it and use it to manufacture some shoes, every shoe consumes something like 25 microunits of that leather piece, so 50-250= 200, after that the hide its preservated to further use until it get totally consumed, so basically; the bigged the animal is, the more microunits u get from the hide and the bigger it its and the more u can use it before disspearing...
also i was thinking about penalties like novices or dabbling leatherworkers using more microunits to make a simple shoe, that way, the more skillful a worker is, the less he will waste making a regular piece of cloth with leather... and why not? inexpert tanners should loss more leather for not tanning it adequately, so it would be less microunits to taht piece? please tell me what u think about it.