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Author Topic: E.Y.E Divine Cybermancy  (Read 36504 times)

BFEL

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Re: E.Y.E Divine Cybermancy
« Reply #120 on: September 14, 2014, 10:29:16 am »

So basically just try and ignore hacking as much as possible? I suppose that will have to do...
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Darkmere

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Re: E.Y.E Divine Cybermancy
« Reply #121 on: September 14, 2014, 10:46:20 am »

Actually, let me rephrase that. Hacking stationary things like cameras and turrets is always pretty useful. Hacking EVERYTHING is going to drive you bonkers because the minigame only has 1 strategy and it auto-wins every time (keep any nonzero amount of shields, fry their shields until they have none. The opponent will always boost attack then shunt attack to shields, so you can win every single game by keeping their shields down and hitting them for scratch damage while they scrap all their attack to get the shields back up. The only thing hacking skill does is make your bars fill faster).

Hacking into an enemy to mind control it is fun sometimes, but they constantly respawn. So... hack cash terminals once per level or blast endless waves of mooks for their lunch money? Mooks end up worth more, especially on the larger open-mission maps where you backtrack a lot. They can also drop the research briefcases you need for tech.

It does get easier as you build stats and get new guns, though. There's just not that many truly productive setups at the very beginning when you haven't unlocked lots of tech and research yet.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

BFEL

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Re: E.Y.E Divine Cybermancy
« Reply #122 on: September 14, 2014, 12:45:50 pm »

Yeah I just threw on heavy armor and a minigun and VOILA, New Eden went from "OHFUCKINFINITECLOAKEDLASERSNIPERS" to "YAY! INFINITE MONEY!"

I also realized that its pretty easy to pump out research by just throwing the slider to "costs practically nothing" and just waiting 10 minutes instead of 2. Meanwhile I'm mowing down other dudes and yeah...

Basically start with heavy armor and minigun....
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Sinistar

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Re: E.Y.E Divine Cybermancy
« Reply #123 on: September 14, 2014, 01:52:03 pm »

Ah, the joys of E.Y.E.

See, this game rocks because what you've described right now, BFEL, is a completely viable approach.

And on the other hand, so is any other.

So let me explain. My first char was a typical jack-of-all-trades-master-of-none stats wise and that felt pretty obviously in-game. I've had fun with him however.
My second character was a hacker. And guess what, that works as well! Once you get the ropes of hacking it's quite fun! Even though I admit, yes, it is a bit repetitive...Still, I can easily say I've spent more than half of my 60+ Steam hours playing with that char. It definitely helps if you specialize and yeah, you can't expect you'll hit the sweet spot on your first campaign walkthrough (unless you spend a ridiculous time just doing temple missions). But that's how this game is - you are absolutely encouraged to make many different characters, try different builds, walk different paths... There is a very high limit of levels (249?? Something like that, last time I checked) and theoretically you could try and put stat points in each stats equally, try each weapon, each PSY power with just one character... But why SHOULD you? Unlike levels, stats have no caps! So go crazy! Make a speedy, katana wielding hacker! Slow, tanky, revolver-using doctor! Stealthy psy-user! Try it all!

And let the madness be all-consuming.

Oh yeah, and hit me up on pm if you fancy a co-op.

edit: do also note, I am officially obsessed with this game and my opinion IS bound to be biased.
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BFEL

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Re: E.Y.E Divine Cybermancy
« Reply #124 on: September 14, 2014, 02:34:23 pm »

And on the other hand, so is any other.
Funny how no other approach seemed to work then...

Still, I might be able to branch out later when I'm not crap...if I want to :P
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Sinistar

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Re: E.Y.E Divine Cybermancy
« Reply #125 on: September 14, 2014, 02:47:12 pm »

Aye, well, there's also the fact that E.Y.E. is a difficult beast to tackle at first. Once you get familiar with the levels and enemies you'll have much easier time.

For instance, on my hacker, I usually take one of the 2 (3) assault rifles, grenade or two, medkit and maybe a sidearm. I prefer to engage my target on medium range. Depending on the mission, I switch to heavy sniper or Damonacles sword. I very rarely use minigun out of necessity, when I do it's more just to have fun. Because that's one other thing - weapons in E.Y.E. are just FUN to use. I absolutely LOVE the gunplay this game has to offer.

But yeah, taking heavy armor and mowing down everything is, as said, quite viable. Some people prefer taking sniper rifle. Or you can go manmode and charge that laser snipers with a sword.
Though, tbh, New Eden snipers are quite well positioned, a new player would have trouble jumping to them.
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BFEL

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Re: E.Y.E Divine Cybermancy
« Reply #126 on: September 15, 2014, 01:16:37 pm »

Well I have quite a bit of the research done now. Just finished up the fuckhueg one that gives you -33% endurance cost on implant use and am now tackling the one that makes you immune to madness. I am only up to "Electric Sheep" mission wise :P
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Girlinhat

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Re: E.Y.E Divine Cybermancy
« Reply #127 on: September 15, 2014, 02:23:42 pm »

I had trouble playing this game at all.  Enemies have map-wide view and instant knowledge of the player, as well as firing pistols from beyond the game's draw distance, and hitting my foot as I hid behind a ventilation pipe.  I was rigged for sniping, and he out-sniped me with a pistol, so far away I couldn't see him.

Seriously how do you play? :/

BFEL

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Re: E.Y.E Divine Cybermancy
« Reply #128 on: September 15, 2014, 02:53:29 pm »

I had trouble playing this game at all.  Enemies have map-wide view and instant knowledge of the player, as well as firing pistols from beyond the game's draw distance, and hitting my foot as I hid behind a ventilation pipe.  I was rigged for sniping, and he out-sniped me with a pistol, so far away I couldn't see him.

Seriously how do you play? :/

Well I use the "stealth" ai settings, which makes those issues SLIGHTLY better. Also I found that Heavy Armor+Minigun=Win
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Darkmere

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Re: E.Y.E Divine Cybermancy
« Reply #129 on: September 15, 2014, 02:54:38 pm »

You can also use the multi-clone spell to make meat shields/distractions. The enemies will always know where you are, period. Wait til you get to Mars. You'll see.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

TheBronzePickle

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Re: E.Y.E Divine Cybermancy
« Reply #130 on: September 15, 2014, 03:09:28 pm »

Actually, there are settings to reduce the AI's ability to track you down in one of the menus. Probably in the ESC>Options menu under the AI tab, I'd have to check.

No matter what, when you start out you'll be massively out-everything-ed. I went the cheap route and set the difficulty options to the lowest settings until I got my shit together.
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BFEL

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Re: E.Y.E Divine Cybermancy
« Reply #131 on: September 15, 2014, 03:54:28 pm »

No matter what, when you start out you'll be massively out-everything-ed.

Pretty much this. Like I said, Minigun and Heavy Armor seriously helps to get you started when you are a useless runt :P
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Sinistar

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Re: E.Y.E Divine Cybermancy
« Reply #132 on: September 15, 2014, 04:38:47 pm »

I had trouble playing this game at all.  Enemies have map-wide view and instant knowledge of the player, as well as firing pistols from beyond the game's draw distance, and hitting my foot as I hid behind a ventilation pipe.  I was rigged for sniping, and he out-sniped me with a pistol, so far away I couldn't see him.

Seriously how do you play? :/

Also, do note - if you played this game relatively early when it came out, it's AI was indeed all-knowing, all-seeing, making any sort of stealth approach impossible. The developers themselves acknowledged that was a problem.

However, the game has been heavily patched since then, AI rework including. I would seriously suggest you give this game another try.

But if you are still having trouble - I remember first time I was playing New Eden mission. Enemies were merciless and I was constantly pinned down until I realized - E.Y.E. wants you to have a mindset that is a mixture of both old-school and new-school FPSs. That is - KEEP MOVING. Do not camp somewhere, waiting to be overwhelmed. Keep moving, be aggressive, let your adrenaline pump! HOWEVER - when move, move from cover to cover! And when you shoot, use aiming sights! So run to nearest cover, zone and gun down few enemies, clear a path - then run again! Quick, aggressive, precise.

That is, at least, how I play using assault rifle. Different maps and different enemies will force you to adapt. And using different weapons too - as said, AI has been fixed and sniping is a viable option now. However, one thing is for certain - always move.
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nenjin

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Re: E.Y.E Divine Cybermancy
« Reply #133 on: October 13, 2014, 09:31:08 pm »

Damn it, this came up in my Steam queue and now I'm sitting here dithering over $10. I love how it seems to have so deeply affected people in a positive way, a flawed creation of undeniable gooey-gooey fun and ephemeral weirdness. Some Steam reviews both good and bad make it sound like you need to be mentally unbalanced to work through the user unfriendliness though. Is that still true or is the game user friendly to the point where it's just a fugly UI, a bad translation and some mean mechanics?
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nenjin

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Re: E.Y.E Divine Cybermancy
« Reply #134 on: October 13, 2014, 10:03:25 pm »

I have a spare copy from when I bought like six at a dollar each. PM me your steam name.

Too late! (But thanks anyways.) I started listening to the OST and it tipped me over the edge.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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