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Author Topic: E.Y.E Divine Cybermancy  (Read 36518 times)

Enzo

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Re: E.Y.E Divine Cybermancy
« Reply #105 on: August 16, 2011, 05:12:56 pm »

Wow, I'm glad I put this game on the backburner while I played some other stuff. It looks like they dealt with a mess of issues with this patch. Besides all the other crash and minor bug fixes, I'm especially pleased to see:

- Fixed the researches not always launching
- Escape allows to close certain menus
- Decreased the sight cones and maximum sight distance of all NPCs

all of which were frequent annoyances for me.
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Lumbajak

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Re: E.Y.E Divine Cybermancy
« Reply #106 on: August 16, 2011, 05:52:21 pm »

There are no bugs or glitches or things that don't make sense in E.Y.E: Divine Cybermancy.

You're just being hacked. By everyone. Including yourself.
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Levi

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Re: E.Y.E Divine Cybermancy
« Reply #107 on: August 16, 2011, 05:54:26 pm »

There are no bugs or glitches or things that don't make sense in E.Y.E: Divine Cybermancy.

You're just being hacked. By everyone. Including yourself.

You also might be insane, which makes for another good justification.
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3

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Re: E.Y.E Divine Cybermancy
« Reply #108 on: August 16, 2011, 06:09:54 pm »

I'm surprised they didn't pull more weird stuff with the psy/bionic powers. Getting yourself hacked was cool, but the only power you see enemies using is the clone one (and very few enemies use that); there weren't any psychic duels or guys leaping twenty foot into the air or anything. It'd be amazing if the higher-ranked EYE members could resurrect themselves.

Spoiler (click to show/hide)
« Last Edit: August 16, 2011, 06:14:02 pm by 3 »
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Girlinhat

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Re: E.Y.E Divine Cybermancy
« Reply #109 on: December 30, 2011, 02:08:57 am »

Code: [Select]
You discover a dead thread on the side of the road!  What do you do?
 Fight   Magic
>Necro   Run
It's on sale for $5 and I'm looking at it.  Anything worth saying, or anyone wanna jump into some co-op play?  I think a good and brutal B12 runthrough would be worth the cost, both to my wallet and my sanity.

Geen

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Re: E.Y.E Divine Cybermancy
« Reply #110 on: December 30, 2011, 04:47:40 pm »

It's pretty good, the story is rather hard to follow, but I'm glad I got it. But yeah, I would love to see some better enemy psi and bionics.
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Girlinhat

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Re: E.Y.E Divine Cybermancy
« Reply #111 on: December 30, 2011, 07:40:51 pm »

Unfortunately it has zero stealth.  It suffers from the regular FPS downfall that EVERY enemy has 360 sight and infinite viewing range.  I had someone with a shotgun shooting at me from so far away that I could barely see him with my sniper max zoomed, while I was on top of a building under a heavy pipe.  I don't have a cloak, but those are expensive to instal...

Cerej

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Re: E.Y.E Divine Cybermancy
« Reply #112 on: December 30, 2011, 09:37:44 pm »

That's not quite true.  The game handles stealth quite well.  But you can't expect magic stealth mechanics.  Your armor is reflective, has a distinctive silhouette, and probably glows.  If you're in line of sight, you will be spotted.  As such, stealth isn't about getting a good sniping position, it's about getting from point A to point B without firing at anyone along the way.  Completely break lines of sight; if you can see them, they can see your shiny, shiny armor.  If the obvious route forward is being patrolled, you probably can't stealth your way through that, so look around for a different path that isn't being watched.

Enemies have something like a 120 degree cone of vision.  Enemies who look in your direction have a strong chance of spotting you.  This goes down if they're already doing something, which is rarely the case in the first couple levels (unless you've been spotted and escaped).  It's also lower (but not much) if you're using the lean to peek.  But nothing is guaranteed to be safe except breaking those lines of sight.  Or the magic cloak.

If they spot you, enemies will remember the last place they saw you, how long it was since they saw you, and what you did to break line of sight.  Different enemies respond in different ways.  Many enemies will attempt to break your cloak with high spread weapons, so be wary of that if you're trying to magic cloak your way out of fights.  But once you break line of sight, if you have somewhere else to go hide at, you'll be safe to catch a breath.

This is how you can get away with a nice lovely conversation between you, your assassination target, and his dozen elite guards about how you're going to kill him.  Remember, it costs you nothing to be polite to those you're going to kill.
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Girlinhat

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Re: E.Y.E Divine Cybermancy
« Reply #113 on: December 30, 2011, 09:46:31 pm »

Why is the first mission "go hack this elevator, but be stealthy about it, there's patrols everywhere" sending me in with gleaming heavy armor?  Why don't I get any buff towards vision like the AI does?  If they can see me from 200 yards in fog while hiding on a rooftop, then I should have infrared by default - why else do I have that huge helmet?

Plus the demo video showed the player standing on a ledge without cloak, and 4 enemies about 20 feet away who didn't see him.  That's what I was expecting.

Cerej

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Re: E.Y.E Divine Cybermancy
« Reply #114 on: December 30, 2011, 11:27:03 pm »

EYE just doesn't do subtle in equipment, I guess?  Having seen the video in question, it shows a situation that the engine supports, but won't happen in play.  All the NPCs in the video were doing something to lower their detection chance.  And you might notice that the hacker walks away from the edge of the building before hacking, because he needs to break line of sight or he'll be spotted.  So I can see how watching that video and then playing would leave a bad taste in your mouth.  My first impression was expecting no stealth at all and then accidentally ambushing the first enemy squad.

The reason you don't have any buffs is so you can acquire them!  </StupidDesignDecisions>
Yeah, you really should have a basic level of most implants available from the start.  The game assumes you'll have the cloak, and it's probably the most recommended #1 or #2 thing to get.
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Levi

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Re: E.Y.E Divine Cybermancy
« Reply #115 on: December 30, 2011, 11:55:27 pm »

The funny thing is that the cloak is almost too effective.  You can pretty much raise your cloak right in front of someone and they will forget about you.
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Pandarsenic

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Re: E.Y.E Divine Cybermancy
« Reply #116 on: January 12, 2012, 04:31:33 am »

I wish this game had a decent menu system. I tried it and it was a pain to manage. If I wanted to play Menu Fortress....
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hemmingjay

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Re: E.Y.E Divine Cybermancy
« Reply #117 on: July 09, 2012, 02:58:19 pm »

Rise from the depths ye olde thread.........

Since there has been some recent interest for this game in the sale thread I thought I would dredge it up to give some help.


Patches have improved it, but it's like playing a game from a thousand years in the future with graphics that would be 1010 years old. Also, don't expect to be able to drop in and out of this game casually as the missions can be somewhat long and unclear at times.
« Last Edit: July 09, 2012, 02:59:50 pm by hemmingjay »
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BFEL

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Re: E.Y.E Divine Cybermancy
« Reply #118 on: September 14, 2014, 09:17:09 am »

So...once again necroing this I suppose. Mostly looking for people who would be interested in playing it co-op, but also looking for some general tips and such to get through the early game.

First I made a character that was pretty much nothing but strength/endurance/agility with that one gene mod thing, and was having difficulty in the missions after the first because no hacking ability whatsoever, then I made a character that specializes in hacking with the idea that I could get more brouzzofs to upgrade his cyberware from said hacking, but so far I've been getting even less monies then before for some reason... how exactly does one become competent in this? :P
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Darkmere

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Re: E.Y.E Divine Cybermancy
« Reply #119 on: September 14, 2014, 10:20:09 am »

Hacking is annoying at best. You can get some money with it but not enough to justify having to play that minigame more than absolutely necessary. For the first playthrough I'd say either take medium armor and a sniper rifle or just go heavy armor and let your minigun do the talking. There are other options, but trying to specialize with only 0-1 playthroughs just makes the game harder.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
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