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Author Topic: E.Y.E Divine Cybermancy  (Read 36482 times)

TheBronzePickle

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Re: E.Y.E Divine Cybermancy
« Reply #150 on: October 16, 2014, 04:51:56 am »

Personally, I've never been able to find the research for the Excidium. After cheating my ass off, too. Some of the research briefcases are just incredibly rare drops, and it can get extremely frustrating.
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Sinistar

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Re: E.Y.E Divine Cybermancy
« Reply #151 on: October 16, 2014, 08:14:42 am »

I think some drops received percentage buffs during the patches, but I could be wrong.
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GrizzlyAdamz

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Re: E.Y.E Divine Cybermancy
« Reply #152 on: October 16, 2014, 08:24:08 am »

I only had a handful of loadouts: heavy sulfatum w/ 6 clips, medium armor with depezador+444, medium with hunting machine+hs010, light armor variety hour, blade with/out a 222 or hs 010 or s6000
Grenades & turrets sometimes sprinkled in.
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Sinistar

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Re: E.Y.E Divine Cybermancy
« Reply #153 on: October 16, 2014, 11:51:47 am »

I would give love to Depezador, but every time I feel like picking a shotgun, I take Betty Boom. Which is even more of an extreme than HS 010 - even less "useful", but damn, that gun is made of love. I don't care it has just 2/1 shots per reload and it's accuracy is abysmal - the boom it makes makes it all worth it.

Depezador is a coo gun though, I must say. Somehow, however, I just never came around to using it. Yet.

As for guns - Black Crow is fantastic sidearm, decent damage but pretty great accuracy. BK 13 are just pure fun. You can use them while wielding a katana or even Damocles. They have alternative fire mode which makes them full-auto. Katana + smg = funfunfun. That 222 magnum is an evolution of Black Crow, being even more powerful and having a mini scope, but limited ammo. Didn't come around to unlock 444 yet, I reckon it's just BC's final form.
« Last Edit: October 16, 2014, 11:54:58 am by Sinistar »
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Blaze

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Re: E.Y.E Divine Cybermancy
« Reply #154 on: October 16, 2014, 12:11:57 pm »

The 444 pretty much is the ultimate sidearm. Kills nearly everything in a single shot; and even the ubermooks will go down in a clip or less.

I've been playing on Ghost difficulty, so I'm pretty much locked with the BOSCO + 444 + heavy armor. I die in a single with with light/medium armor even with 70 endurance. I swap the BOSCO for the Deprezador when I'm in the underground shafts.

I always bring at least two turrets; those things are pretty much essential. Particularly in that underground bandit area; with reinforcements set to maximum I can't even get through the first hallway before having the use up several clips of Deprezador ammo. I can carry a turret in front of me and watch it mow down all the enemies without using ammo; and I still get the money/xp for the kill to boot.

Remember that you get more money/xp on higher difficulties. And if you're grinding up, you can go to options and set reinforcements to maximum.

Oh, and Mental Balance is the most useless skill ever. There's even a researchable item that completely negates the need for it. Don't bother putting points in it.
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Rolan7

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Re: E.Y.E Divine Cybermancy
« Reply #155 on: October 16, 2014, 12:25:32 pm »

I was actually disappointed that I almost never went insane except at the very beginning basically.  And then it becomes literally impossible, yeah.

I forgot about the difficulty settings, that's great!  I'm reinstalling just to check that out, because the game did get a bit easy eventually.  Sorta.  Engaging several enemies in an open room was still suicide.
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TheBronzePickle

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Re: E.Y.E Divine Cybermancy
« Reply #156 on: October 16, 2014, 12:41:28 pm »

At Master and Ghost difficulty, any enemy with a TRK, 444 or Hunting Machine can and will one-shot you, far too often with their first shot as well. If you're lucky enough to hear the gun go off, you either shoot the person as soon as you can or you hide.
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Darkmere

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Re: E.Y.E Divine Cybermancy
« Reply #157 on: October 16, 2014, 01:14:12 pm »

Was I the only one who used the mirror images constantly for meat shields? They do wander into your line of fire sometimes but the extra shots they take while the mooks plink at them is worth it.

Also in that... I think it's a mission in the ruined bowels of several buildings right together - low light, tight spaces, feels like a tunnel crawl... The single beefy summon was a godsend for the metastreumonics in that one. Keeping clone-me topped off or resummoning actually got him a lot of kills if he spawned with a shottie.
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GrizzlyAdamz

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Re: E.Y.E Divine Cybermancy
« Reply #158 on: October 16, 2014, 05:29:38 pm »

I'd've used the black crow & 222 a lot more if they had armor-piercing. Without that, what's the point? You've got your primary weapon for normal mooks, only other thing you need is AP- katanas can work in a pinch, but only marginally useful in medium/heavy armor.
Why have two non-AP weapons?
Dual-wielding pistol/katana also seemed completely unusable, just a nerf of both weapons.
The CAW is full nerf-mode thanks to its 8-round clip, (on an auto-shottie?!?), and the betty boom...you need to really like the aesthetics of that gun to justify carrying it. Better to carry more primary ammo or just about any other secondary (BKs can at least be targeting-system'd).
If you want a shotgun, Depezador is the beefiest contender by a league. Dat ammo. Dat damage. Dat range. mmmmm

BOSCO is very solid sure, but it just felt so, so boring. The 'silencing' is pointless, and it isn't armor-piercing. I prefer the s6000 as a long-range primary, more fun to use with its enormous clips and full-auto capability, (woo targeting system!).
444 is notable since it is an armor-piercing sidearm. A must-have if you're expecting big enemies & aren't packing an AP primary.

Sulfatum is so much fun on high-respawn maps. Mowing down waves of enemies with 3-quarters of your clip remaining, and targeting system gives it anti-sniper capability, (not great, but there).
With this & heavy armor, you don't need to avoid confrontation, ever.

My favorite (primary) firearm though has to be the hunting machine. Sure you have to carry like 8 clips, but it's just so satisfying vaporizing everything with 444-cal on a holo-sight rifle. Mmm, so satisfying. Super-gook? Blap Blap, double-headshot. Bigger Super-gook? Blap Blap Blap Blap. 3 little gooks rushing you? Blap Blap Blap, the red mist falls.
More damage & ammo than the TRK, less weight, and the lack of a scope can even be seen as a benefit.


I play on hardcore/normal spawn & limited reinforcements. AI is fast reaction-time, short sight & low hearing.
I enjoy actually feeling like a cyborg techno-mancer rather than a clumsy meat-sack, & heat-seeking AI needs those nerfs.
Also a many-buttoned & macro-capable mouse is a godsend. G600, (yeah yeah hardware-accelerated & the DPI is unnecesary, but BUTTONS), & muh thumb can reach all my powers. One in particular is Lshift+Lctrl- super-jumping on-demand.



Pro-tip!
When outfitting, click the ammo once and then click on however many slots you wanted that ammo in, (so much time saved!). RMB to remove items.
Here, I found this back when I started my second attempt.
Spoiler (click to show/hide)
« Last Edit: October 16, 2014, 05:37:40 pm by GrizzlyAdamz »
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Rolan7

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Re: E.Y.E Divine Cybermancy
« Reply #159 on: October 16, 2014, 08:04:45 pm »

That image is chock-full of good advice.  Maybe Nilocy can add it to the first post?
The *only* thing I disagree with is watching the tutorial videos.  They're almost all unnecessary and long.  It's good that one exists for hacking, but everything else is fairly easy to figure out for people who have played FPS RPGs before.
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Catastrophic lolcats

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Re: E.Y.E Divine Cybermancy
« Reply #160 on: October 16, 2014, 11:36:10 pm »

There's a mod to disable the fisheye on scopes? Why didn't I think to google that earlier? Installing that and the translation mod basically transforms it into a ridiculously better game. Incredible.
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nenjin

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Re: E.Y.E Divine Cybermancy
« Reply #161 on: October 17, 2014, 01:03:44 am »

Omg, this necro so delivered. Crouch + Jump = Super Jump? BRILLIANT.
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Sinistar

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Re: E.Y.E Divine Cybermancy
« Reply #162 on: October 17, 2014, 01:41:12 am »

But... but... I like Rotten Mound!  :(

It makes such a nice, heavy caliber "THUD" when shooting...

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GrizzlyAdamz

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Re: E.Y.E Divine Cybermancy
« Reply #163 on: October 17, 2014, 10:04:22 am »

Hehe, what's funny is the wimpy KA uses 12.7mm & the beefy RM uses 7.62.
S6000 is better than both though ;D

Am I the only one that was always dragging each piece of equipment into their inventory? Figured the single-click trick would make more of a splash..
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TheBronzePickle

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Re: E.Y.E Divine Cybermancy
« Reply #164 on: October 17, 2014, 11:35:11 am »

I hate the S6000 with a passion personally. It's good against low-armor enemies like police, gang members and streumonic creatures, but from my experience it takes way too long to kill Culters, Jians, and Federal soldiers, all of which I usually end up facing just as often if not more often.
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