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Author Topic: Tileset Questions  (Read 394 times)

Urist Mcinternetuser

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Tileset Questions
« on: July 29, 2011, 06:41:33 pm »

I'm working on a tileset for my mod, and I was curious, how do you set graphics for plants, rocks, and dead things? Any help would be much appreciated.
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IT 000

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Re: Tileset Questions
« Reply #1 on: July 29, 2011, 07:04:21 pm »

For plants, there's a [SHRUB_TILE:xxx] tag, change xxx to the number you corresponded with your shrubs.

Rocks, I assume you mean boulders left over from mining, add the [ITEM_TILE:xxx] tag (xxx being the tile you corresponded with boulders).
Surface boulders are hardcoded to be the infinity sign, however since it isn't used for anything other then clouds, you could get away with changing it.

As far as 'dead things' please be more specific.
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Urist Mcinternetuser

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Re: Tileset Questions
« Reply #2 on: July 29, 2011, 10:25:06 pm »

Thanks for the info.

I meant dead Dwarves, whenever my Dwarves die they seem to become the ascii dead dwarf, and while I like the ascii graphics, it doesn't fit with my tileset.
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IT 000

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Re: Tileset Questions
« Reply #3 on: July 29, 2011, 11:40:45 pm »

That's hardcoded, most people replace the happy smiley face with a silhouette of one of their graphics pack dwarves. You can change the tile that it takes up by using the CREATURE_TILE but it still has to use a character from the tileset not the graphics.

Also, I should mention that the shrub tiles and the boulder tiles need to come out of the tileset too, not the graphics. But you can create your own custom tileset, the wiki has some good inspiration. You could also take a quick look over the standard tileset to.
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Urist Mcinternetuser

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Re: Tileset Questions
« Reply #4 on: July 30, 2011, 01:16:36 am »

Thanks.
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