Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Dwarf Ranch  (Read 2406 times)

jamesadelong

  • Bay Watcher
  • 148 Giant Mosquitos won't stop Polar Bear testing!
    • View Profile
Dwarf Ranch
« on: July 29, 2011, 05:53:52 pm »

Okay, so I started by setting the population limit to about 12. The I decided to build mostly above ground (minus a small mine for iron, basements for food storage and growth and possibly a small shaft to the caverns so I can say that I've managed it). I had a small house and everything. Then all of a sudden, I get a whole bundle of building destroyers on the map and all hell breaks loose as they come at my ranch and bulldoze everything.

What. The. Hell.
They weren't even aware of my ranch or the dworfs, what happened? Did my dworfs discover neon and build a sign when I wasn't looking? Was there a fire I wasn't aware of? Perhaps a telegram went out to all the local giant everythings?

Please explain.
Very much appreciated.

J.
Logged
Quote from: Oliolli
Quote from: Dohon
Dwarf Fortress: where good advice confuses new players and bad advice makes the Geneva Conventions scream out in pain.

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Dwarf Ranch
« Reply #1 on: July 29, 2011, 05:55:08 pm »

What kind of building destroyers?
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

jamesadelong

  • Bay Watcher
  • 148 Giant Mosquitos won't stop Polar Bear testing!
    • View Profile
Re: Dwarf Ranch
« Reply #2 on: July 29, 2011, 05:58:16 pm »

Giant wasps and giant flys from the flora and fauna mod.
Logged
Quote from: Oliolli
Quote from: Dohon
Dwarf Fortress: where good advice confuses new players and bad advice makes the Geneva Conventions scream out in pain.

Ghills

  • Bay Watcher
    • View Profile
Re: Dwarf Ranch
« Reply #3 on: July 29, 2011, 06:00:18 pm »

Titans and other megabeasts have a population & wealth limit. Once you pass a certain number of people or a certain fort value, they'll start making beelines for your fort.  Can't remember what the values are, the wiki has it.

Wait, it was modded megabeasts?  Check the mod raws and see what the values are. Most animal mods that I've seen put the megabeast-attack triggers pretty low.
Logged
I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

jamesadelong

  • Bay Watcher
  • 148 Giant Mosquitos won't stop Polar Bear testing!
    • View Profile
Re: Dwarf Ranch
« Reply #4 on: July 29, 2011, 06:03:54 pm »

Most certainly not megabeasts. These were normal, run of the mill building destroyers, which I can understand. The issue I have is the fact that they magically knew where my stuff was. That's just unnatural.

Like, from a evolutionary point of view, if their main hunt is dworfs then certainly as a surface species they would have died out ages ago?
Logged
Quote from: Oliolli
Quote from: Dohon
Dwarf Fortress: where good advice confuses new players and bad advice makes the Geneva Conventions scream out in pain.

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Dwarf Ranch
« Reply #5 on: July 29, 2011, 06:31:08 pm »

Ahhh...I see...building destroyers head straight for stuff they can destroy--it is actually the basis for numerous building destroyer traps--e.g. the good ol' door-to-nowhere with cage trap 2 tiles away to capture giant cave spiders or the armor stand+cave-in/spike F.B. gauntlet of death.
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

UltraValican

  • Bay Watcher
  • The Man aiming to be a Man!
    • View Profile
Re: Dwarf Ranch
« Reply #6 on: July 29, 2011, 06:35:50 pm »

Were these beasts tier 2 buildng destroyers? Tier 1 BDs will only destroy if somethings in their way, tier 2 wil activly seek things to wreck. iirc
Logged
Would you rather be an Ant in Heaven or a Man in Hell?

jamesadelong

  • Bay Watcher
  • 148 Giant Mosquitos won't stop Polar Bear testing!
    • View Profile
Re: Dwarf Ranch
« Reply #7 on: July 29, 2011, 06:37:33 pm »

So they can smell the cut timber of a door, but not the cut timber of a cage trap?

And Ultra, these things appeared at the edge of the map and headed straight for my stuff, killed five of my dworfs and vanished when most everything was destroyed.
Logged
Quote from: Oliolli
Quote from: Dohon
Dwarf Fortress: where good advice confuses new players and bad advice makes the Geneva Conventions scream out in pain.

Carpman

  • Bay Watcher
  • need not work.
    • View Profile
Re: Dwarf Ranch
« Reply #8 on: July 29, 2011, 06:41:18 pm »

So they can smell the cut timber of a door, but not the cut timber of a cage trap?

And Ultra, these things appeared at the edge of the map and headed straight for my stuff, killed five of my dworfs and vanished when most everything was destroyed.
It's... uh... how the game works? Not sure what you want us to say. Building destroyers are intent on solely destroying constructed buildings, however surreal it may come off as.
Logged

UltraValican

  • Bay Watcher
  • The Man aiming to be a Man!
    • View Profile
Re: Dwarf Ranch
« Reply #9 on: July 29, 2011, 06:42:52 pm »

Lets consult the wiki on this.
http://df.magmawiki.com/index.php/DF2010:Building_destroyer
There you go.
Logged
Would you rather be an Ant in Heaven or a Man in Hell?

NightmareBros

  • Bay Watcher
    • View Profile
Re: Dwarf Ranch
« Reply #10 on: July 29, 2011, 06:45:13 pm »

Quote
So they can smell the cut timber of a door, but not the cut timber of a cage trap?

It's like the Dwarven Sock Sence. Just like your dwarves will drop everything in the middle of a enemy seige and dodge arrows to get that one sock, The Building destroyer MUST get to that door and smash it, come FUN or High water encrusted with forgotten beast slime.
Logged

jamesadelong

  • Bay Watcher
  • 148 Giant Mosquitos won't stop Polar Bear testing!
    • View Profile
Re: Dwarf Ranch
« Reply #11 on: July 29, 2011, 06:59:05 pm »

Quote
It's... uh... how the game works? Not sure what you want us to say. Building destroyers are intent on solely destroying constructed buildings, however surreal it may come off as.

Mostly, I just wanted to make sure I wasn't the only one. I never had it happen before. Other than that, I'm just engaging and validating the opinions of those people who've taken the time to reply.
Logged
Quote from: Oliolli
Quote from: Dohon
Dwarf Fortress: where good advice confuses new players and bad advice makes the Geneva Conventions scream out in pain.

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Re: Dwarf Ranch
« Reply #12 on: July 29, 2011, 07:30:02 pm »

Protip, if you want a peaceful ranch, don't embark in a savage area.

If those bees and wasps are non-savage, then... uhh... I don't know what to say.
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

jamesadelong

  • Bay Watcher
  • 148 Giant Mosquitos won't stop Polar Bear testing!
    • View Profile
Re: Dwarf Ranch
« Reply #13 on: July 29, 2011, 07:33:49 pm »

No idea, I forgot to check... Silly me :P
Anyway, along with the ranch, I have decided to actually make the neon sign or at least signal fires. Several bins filled with lignite blocks burning should do it.
Logged
Quote from: Oliolli
Quote from: Dohon
Dwarf Fortress: where good advice confuses new players and bad advice makes the Geneva Conventions scream out in pain.

elf-fondling human

  • Bay Watcher
  • 4-d ftw
    • View Profile
Re: Dwarf Ranch
« Reply #14 on: July 29, 2011, 11:05:40 pm »

http://www.youtube.com/watch?v=v-JO9OJdmPo

I'm sorry, I really couldn't resist. Anyway, I recommend building a wall. most things can't pass walls. Maybe a roof as well.
Logged
That didn't last long, huh? Shame, cause binary's cool. Anyway, an important message: I will be changing my names on every username based thing I use to ASCIt on/around 10/1. Consolidating, I guess you could say.
Pages: [1] 2