Elfeater, I am just gonna make you attack Finn. While chanting the praises of Armok.
Round 1 - Turn Six
Altveria 4 str|4 dex|4 per|4 cha|Dual Chain Blades|0/6 Min|0/3 Maj|
Taking a moment, you look up, flash the best smile you can muster, and attempt to appeal to the audience*.
[6] The audience applauds, and then decide upon something. You see something fall from the ceiling, knocking you on the head. When you regain your bearings, you see that your ropes and shovel-head are gone... and instead you have two steel chains with a saw blade on the end of each! You now have
Dual Chain-blades! (Level 3 basic item, one more craft upgrade till level 0 low level item!)
Finn 4 str|4 dex|4 per|4 cha|Amp. Cattle-Prod|2/6 Min|0/3 Maj|
[2] You take a few steps toward Urist*, then stop. You look confused as you remember what you were going to say.
"Books for the book god! Bones for the bone library!"^ Urist doesn't look too impressed. You also realize that your Amplified Cattle Prod is a level 2 basic item!
Larry 4 str|4 dex|4 per|4 cha|Holy Whip|2/6 Min|0/3 Maj|
[2] You attempt to lightly step forward and kick Monk in the chest*, but your first step was way heavier than you meant it to be and all you do is stumble forward a foot or two. Frowning, you snatch up the metal vial and look inside^. Seems to only be water, but it could make a nice base for a potion! You also notice that your Holy Whip is a level 0 low level item! (+1 to pray rolls every 3 turns.)
Hikari 4 str|4 dex|4 per|4 cha|None|1/6 Min|0/3 Maj|
[5] You start to thoroughly search the room.* Despite scanning it two times, you notice nothing but three 2x4's.
Urist 4 str|4 dex|4 per|4 cha|Titanium Spear|0/6 Min|0/3 Maj|
[5] You charge at Finn with your spear raised, chanting the low, guttural chant of Armok.
[2] Finn, surprised and perhaps a bit frightened by your sinister chant, doesn't move as you run the spear through him! He has attained 2
Minor strikes!
Monk 4 str|4 dex|4 per|4 cha|Machete|0/6 Min|1/3 Maj|
[3] You pray to Banjo for the ability to safely swim in magma, but he's not really sure how to help you. Puppets can't swim in magma! He say's he will get back to you when he has an idea.
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Alright, concerning damage. I think I am going to do it this way: If you roll a 4 for an attack roll and your opponent fails (1, 2, 3), your opponent will attain one minor strike. If you roll a 5 and your opponent fails to dodge, you give your opponent two minor strikes. If you roll a 6 and your opponent fails to dodge, you give him a major strike. Rolling a 1 for a dodge/defense roll also amplifies the damage, so a 4 attack and a 1 defense will be two minor strikes, a 5 attack and a 1 defense will be a major strike, and a 6 attack and 1 defense will either be a major strike and a minor strike, or two major strikes.
Just tell me guys if you want a 6-1 attack/defense to be two major strikes or a major strike and a minor strike.
Also I have put in the new attribute/weapon/health system. Gotta go back to find everyones health, though.
Also, one more thing. Should I post at the end of the turn everyones inv and the inv in every room? Since I can't really fit the whole inv of someone next to their name. Or perhaps I should post inv/room inv every 3 turns or some such?