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Author Topic: RtD: ARENA! ROUND 1-TURN 16: Self-Destructive Spider  (Read 15941 times)

freeformschooler

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Re: RtD: ARENA! ROUND 1-TURN 1: WARNING: EPIC FIGHT INCOMING.
« Reply #30 on: July 29, 2011, 09:18:39 pm »

Ideally I get Hikari's coronet and craft it with my whip.
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Haika

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Re: RtD: ARENA! ROUND 1-TURN 1: WARNING: EPIC FIGHT INCOMING.
« Reply #31 on: July 29, 2011, 09:30:44 pm »

hmm, ok then, assuming my whip-to-leg is main action. Toss a quick search in as my minor. Also, is Audience interaction major or minor?
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

adwarf

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Re: RtD: ARENA! ROUND 1-TURN 1: WARNING: EPIC FIGHT INCOMING.
« Reply #32 on: July 29, 2011, 09:32:19 pm »

Ideally I get Hikari's coronet and craft it with my whip.
Its already gone I used it to gain the armor from Hades.
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freeformschooler

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Re: RtD: ARENA! ROUND 1-TURN 1: WARNING: EPIC FIGHT INCOMING.
« Reply #33 on: July 29, 2011, 09:41:06 pm »

Ideally I get Hikari's coronet and craft it with my whip.
Its already gone I used it to gain the armor from Hades.

Oh yeah, rats.

Well clearly rope+your corpse!
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Repulsion

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Re: RtD: ARENA! ROUND 1-TURN 1: WARNING: EPIC FIGHT INCOMING.
« Reply #34 on: July 29, 2011, 09:43:46 pm »

Round 1 - Turn Two

Urist
Urist seems to glow for a moment, and then an opaque, gray bubble surrounds him. He is sent into STASIS!

Finn
[1] Charging at Monk, swinging the prod wildly*, you finds that Monk skips to the side and your swing that was meant for Monk whips around and whacks you in the knee, knocking you on your ass with a jolt of electricity. Damn, you can't do a major action next turn!

Altveria
[5] Feeding out a little more rope, as well as Hikari shifting, some rope manages to fall past his other shoulder, so that it is around his neck. Jumping, you can just take hold of the rope hanging from his shoulder. As you do, you pull your whole body weight against the rope, and thus the rope against Hikari's neck*. [3+3=6] Hikari, however, with his super-strength and agility provided to him by the shadow armor, manages to pry the rope away from his neck. He does it with such force, however, that you are swung up on to his back! You are still holding the rope, as well.

Hikari
[2] Attempting to bash off whoever is on your back and attempting to strangle you, you flail your shadow arms around. However, it is kind of hard to hit someone on your own back, and you miss!

Monk
Since I was a derp and forgot to mention that going somewhere is a major action, and you are stunned this turn, I will let you use a minor turn to 'go halfway'. And since you don't need to roll to go somewhere, unless there is an obstruction in the way (moat, palisade, etcetera) you go half-way to the western exit automatically!

Larry
[6] Gesturing and pirouetting fluidly^ to face towards Monk, you snap your whip with a flick of your wrist and entangle Monk's legs! Failing to notice that your whip has severely entangled around his legs, you flick your whip back-and Monk comes along with it! Eventually your whip comes un-entangled and Monk flies through the air to slam into a section of wall right next to the north entrance! OUCH! [4] After that satisfying attack on Monk, you take a quick glance around. You notice a hilt from a sword, several nails, and the striking mechanism for a flint-lock firearm.

---
A problem occurs to me. I'm not really sure how to handle injuries, while trying to keep it relatively simple. I'm thinking of doing 3 'major' strikes or so and your dead, 6 'minor' strikes and your dead, but of course I am taking suggestions from you guys, so what do you think?

Also, remember that there are items in the room! You can scroll up to find them or ask for me to find and repost them. I will include the items from Larry's search. I assume you will get whatever with your minor action, Freeform? 

Also, audience interaction is major, like praying, since it has the possibility of getting you some really good stuff, although the stuff will primarily be item-based, not magic-based.
« Last Edit: July 29, 2011, 09:51:15 pm by Repulsion »
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freeformschooler

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Re: RtD: ARENA! ROUND 1-TURN 1: WARNING: EPIC FIGHT INCOMING.
« Reply #35 on: July 29, 2011, 09:46:15 pm »

Repulsion: Sure? Anyway, I attempt to knock Hikari to the ground with a kick as a major action (attack) and do a minor search.
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Fniff

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Re: RtD: ARENA! ROUND 1-TURN 1: WARNING: EPIC FIGHT INCOMING.
« Reply #36 on: July 29, 2011, 09:50:55 pm »

Quick as hell search!

adwarf

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Re: RtD: ARENA! ROUND 1-TURN 1: WARNING: EPIC FIGHT INCOMING.
« Reply #37 on: July 29, 2011, 09:53:04 pm »

THrow him over my shoulder onto the ground,a dn crush his head under my foot.
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Haika

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I shall turn to the audience, and take a bow, smiling my brightest Fabio-like smile, and brush my long and obviously over-beautified, hair over my shoulder. (audience request thing main action )

Afterwards, I do another quick search, since none of those items from before interest me by themselves. And I'm fine with the 3major/6minor damage rule.
« Last Edit: July 29, 2011, 10:10:41 pm by Haika »
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

monk12

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Go west, young man!

Repulsion

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Round 1 - Turn Three

Urist
Urist's stasis continues and he fades out of existence until he is called uponth once more.

Altveria
[5] You jump off from Hikari's back, still holding on to the ropes. In mid-air, you extend your leg with all your force, your muscles and gravity combining to create a powerful kick!* [1+3] Hikari staggers a little from the powerful kick, but his shadow-armor form is powerful, and he shrugs it off soon enough. However, he has attained one Minor strike! [6] After your kick, you take a moment to relax on Hikari's back and take a quick search^. You notice a wyvern scale propeller, a pair of manacles, two steel chains, the head of a shovel, and a small whirring motor-like thing.

Finn
[3] You glance around^ in your half-dazed state, noticing only two things: A metallic, bendy tube, and a mithril scale.

Hikari
[2+3=5] You bend over abruptly, and with much force, attempt to throw Altveria off! [2] Altveria, surprised by your sudden movement, is thrown off! He is now on the ground before your foot, but his rope is still wrapped around your neck and your out of major actions!

Larry
[1] The audience, wherever they are, stare at you blankly, obviously not impressed. Eventually, a man with a bow fires two hammer-arrows at you! One plonks off your shoulder, the other off the elbow of your other arm! Their bludgeoning hurts like hell, and you receive two Minor strikes! Rubbing your sore parts, you take a moment to examine the ground and room. [1] You notice nothing of interest, and as you step forward, you crush the striking mechanism for the flint-lock firearm! Damn!

Monk
Stunned no more, you take your time to run towards the west as fast as you can. You arrive, and you notice three things of interest: A pool of magma covered by a grate made out of a very dark material, a small hole in the ceiling, and the barrel of a rifle.

---
Remember the rooms features! (Pool of water and a wide, short cleft near the eastern exit.)


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Fniff

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Combine the tube and the stun baton to make a baton that conducts electricity much better, and thus causes more stun damage! Then go find someone to hit.

monk12

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Use rifle barrel to lever the grate out. Add both to inventory.

adwarf

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Pull the rope off of me, and run south.
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freeformschooler

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Grab the shovel head (minor?) before Hikari runs, and then craft it together with my coil of rope (am I allowed to do these things in the same turn?)
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