Round 1 - Turn 12
Monk 4str|4dex|4per|4cha|Machete|4/6 Min|2/3 Maj|
[5] You look around for the Rape-Spider^, but you realize that you are in the eastern room, not the main hub! Instead, you casually walk over to the last remaining droid in the room, fling your machete*, and cut off the droid's arm with the saw-blade on it! It receives 1/3 major strikes.
Altveria 4str|4dex|4per|4cha|Dual Chain Blade|0/6 Min|0/3 Maj|
You run away from the Rape-Spider, to the west room*. Doesn't seem like there is too much, just Monk, Larry, and a pretty injured droid. You take a moment to search the room^. [5] You notice an leaf-shaped blade, two wooden sticks that seem to be similar to the sliders on the bottom of sleds, and a bucket with some string and metal hooks inside of it.
Larry 4str|4dex|4per|4cha|Holy Whip|2/6 Min|0/3 Maj|+1 pray 1 turn (next turn)
You drink your potion^, and receive +1 to all attack rolls for the next two turns! [6+1+1=8] You wrap your whip all the way the droid, and start spinning your whip around your head, the droid flying around with it. After a few powerful swings, you fling it at the wall!* It receives 2 major strikes, causing it to power down with a few coughs and wheezes. Everyone in the room notices that it seemed to drop some particularly usable parts, which will give a +1 to crafting rolls if you use them for crafting! You also realize that your 2/3 +1 to attack and defense blessing will run out next turn.
Finn 4str|4dex|4per|4cha|Elec. Kraftwerk Mace|4/6 Min|1/3 Maj|
[5] You finally right the cog^, creating an Electrified Kraftwerk Mace! One more upgrade till a level 0 low level item! [1+1=2] Your triumph from finally getting that damn cog right distracts you from your attack on the rape spider*, however.
Urist 4str|4dex|4per|4cha|Titanium Spear|0/6 Min|0/3 Maj|
[3] You attempt to stab the Rape-Spider again*, but pause and take a moment to chant some guttural prayers^.
Hikari 4str|4dex|4per|4cha|Steelwood Qstaff|2/6 Min|0/3 Maj|
[4] You whack at the Rape-Spider a few times with your quarterstaff, giving it one minor strike.
Fallen Warrior 1 2/6 Min|0/3 Maj|
[4] Fallen Warrior 1 slashes at the Rape-Spider with it's sword, giving it one minor strike.
Fallen Warrior 2 3/6 Min|0/3 Maj|
[2] Fallen Warrior 2 fails to deliver where Hikari and it's partner did, however, and its sword stroke goes wide.
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Main Hub
Robo-Spider 1 1/7 Min|0/3 Maj|
[1] Robo-Spider 1 stabs itself! Damn, when these spiders fail, they fail pretty darn bad. It gets one minor strike!
Robo-Spider 2 1/7 Min|0/3 Maj|
[2] Robo-Spider 2 attempts to raise one of its arms, but it seems that its internal motors fail a bit and the arm stalls in mid-air.
Robo-Spider 3 0/7 Min|0/3 Maj|
[6] Robo-Spider 3 slices it's saw-blade at Urist! [4] Urist manages to slap the blade away with the butt of his spear, though.
Robo-Spider 4 0/7 Min|0/3 Maj|
[3] Robo-Spider 4 walks around in circles for a moment before skittering over to the western exit for some reason.
Rape-Spider 0/9 Min|3/5 Maj|
[4+1=5] The Rape-Spider raises it's mini-gun at Fallen Warrior 2, and starts whirring up the chambers! [3] Fallen Warrior 2 fails to ward off the incoming hail of bullets and has 2 minor strikes inflicted upon him!
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SOOOOO, yeah. Next turn, how many of you want to stay/go? Because there are some new peoples wanting to start rolling the dice, and I'm not sure if I want to write a turn for 8 people each time. Of course, I could always do something like: 'first person to die won't get to participate in next round if there are other people wanting to get in' but that seems a bit constricting, and I'm not sure about it.