Alright, starting the first round now. (Gonna modify this status with it.)
Round 1: Fight!
The six of you stand in a circular room. There are exits to the north, west, and east, as well as a small pool of water, and a wide but short crack running out from a wall right next to the eastern exit. You see a pipe, a ball of string, two arrows, and a small, perhaps two inch long, flint blade on the ground. Taking a moment to gather your bearings, you each examine your items.
Altveria, having chosen 2D, gains possession of a coil of rope! At least she will have a way to get down into places, eh?
Finn, having decided upon 5C, finds that he now has a cattle-prod! Let's see if you can turn everyone else into your cattle, hmmm?
Hikari chose 5E, and now finds that atop his head rests a golden coronet! (+1 to audience rolls, +2 to pray rolls if sacrificed). Too bad it won't help him against a blade to the face!
Urist uses his dwarven logic and chooses 4C! He receives a titanium spear! I suppose dwarven logic ain't too bad after all!
Monk decided to choose... A1! He now finds a sharp iron machete in his hand! Now we just need a jungle!
Larry, our last combatant, has chosen B2! She receives a potion! What could the strange mixture possibly do?!
Suddenly, a booming voice comes out of nowhere.
"
COMBATANTS, FIGHT!"
---
Well, you'd have to pick-up the corpse, which could be large, and thus a major action (picking up a large corpse counts as a major action. All player corpses are large), then sacrifice it, which is also a major action. So that would be 2 rolls, in which someone else may complicate things...
Also, we might need a map sometime later. If we do, excuse my likely horrible MSPaint map. Also I should note that every round you get to pick a new item from the grid, and that the grid is repopulated. The victor of the round either gets to pick one item from the grid, or take whatever victor's item he happens to get. He can't choose both.
CHOSEN GRIDS:
B2
A1
C4
E5
C5
D2