Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Bolts shouldnt break upon impact with the earth.  (Read 2839 times)

antymattar

  • Bay Watcher
  • *Antymattar has created a Cat-ass-trophy*
    • View Profile
Bolts shouldnt break upon impact with the earth.
« on: July 29, 2011, 04:30:20 pm »

As the title says. I will notice that EVERYBODY will agree once they start making Adamantine bolts.

frodo0800

  • Bay Watcher
  • Son of Ilúvatar
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #1 on: July 29, 2011, 05:59:18 pm »

agree, but then we gonna need to put the bolts back in stacks,
« Last Edit: July 31, 2011, 09:15:02 am by frodo0800 »
Logged

em312s0n

  • Bay Watcher
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #2 on: July 29, 2011, 06:06:21 pm »

isnt adamantine a terrible material for bolts anyway?
Logged

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #3 on: July 29, 2011, 06:08:39 pm »

Yeah, first of all, adamantine is terrible for bolts... bolts need some heft to them and you're basically throwing away money since so much metal is wasted when making bolts.

Second of all, well, yeah. Use good materials for bolts (which incidentally, are a lot less painful to lose when  they hit the ground).

Also I'm reasonably sure this has been suggested.
Logged
[STATE_ADJ:GAS:boiling fish woman]

Neonivek

  • Bay Watcher
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #4 on: July 29, 2011, 06:16:38 pm »

Quote
Yeah, first of all, adamantine is terrible for bolts

It is kind of the reason why people argue for the ability to plate

Adamantine would be invaluable for heavy weapons in that just by plating them they become nearly indestuctible.

Heck Adamantine Armor would be amazing for even Blunt weapons as it could have one layer of indestuctible ultra-light armor and just layers upon layers of cushion.
Logged

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #5 on: July 29, 2011, 06:47:18 pm »

Actually bolts are edged weapons, so wouldn't adamantine be the best material for bolts?
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

Neonivek

  • Bay Watcher
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #6 on: July 29, 2011, 07:24:23 pm »

Actually bolts are edged weapons, so wouldn't adamantine be the best material for bolts?

Hmmm...

Well in real life Crossbow bolts are so deadly because their weight adds to the force of impact. It is one of the reason why Crossbows are armor peircing on their own.

Adamantine has nearly no weight and can only rely on the edge it is created with but one end has to be large enough to accomidate a string, as well as aerodynamic enough to fly through the air at its target in a way that it doesn't catch the wind.

I think the issue COULD be that crossbows don't have enough force on their own so adamantine could be deflecting the bolt after it makes impact because it doesn't have enough force to go through. Which to admit has some grounding in science because there is a limit to how much force a crossbow can impart.

Personally I'd think Adamantine bolts would be specially made for the material and not be cased upon ordinary bolts.
Logged

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #7 on: July 29, 2011, 07:34:00 pm »

But DF doesn't use weight in combat simulations. It uses size, contact area, penetration, and speed. Contact area, size, and penetration are set by the bolt itself. If anything adamantine bolts would be extremely deadly because the bolt would go much faster then say, a steel bolt.
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

Neonivek

  • Bay Watcher
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #8 on: July 29, 2011, 07:35:12 pm »

Quote
But DF doesn't use weight in combat simulations

I thought it did because Slade is supremely powerful no matter what weapon it is.

It just doesn't use weight well sometimes.
Logged

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #9 on: July 29, 2011, 07:40:07 pm »

Partially incorrect, slade is powerful for blunt weapons because density is one of the main variables in blunt damage. Slade has the highest density in the game. Edge wise, it has a [MAX_EDGE:1000] which makes it worse then Obsidian.
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

dree12

  • Bay Watcher
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #10 on: July 29, 2011, 07:40:24 pm »

Crossbows have a MAX_VEL set so that preety much all bolts, no matter how heavy, seem to go the same speed. And the penetration of armor does in fact take weight into account. To test this, make a new type of bolt (name it bolt_heavy), and give it a giantic-er size (keep penetration, etc the same) and run the arena mode. The heavy bolts (set to 10x the heavyness) win over the light bolts.
Logged

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #11 on: July 29, 2011, 07:43:15 pm »

Size plays a big factor in damage, and yes weight is increased with size, but that's like comparing a claymore and a shortsword. Size acts as a multiplier to all other stats, including penetration and contact area. You need to compare two bolts of the same size, one made out of lead and one made out of adamantine in order to adequately test if weight matters.
« Last Edit: July 29, 2011, 07:49:33 pm by IT 000 »
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

dree12

  • Bay Watcher
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #12 on: July 29, 2011, 07:51:10 pm »

Okay then. Create a copy of lead, label it heavy lead. (also add ITEMS_AMMO) Shoot away. Not only does heavy lead win by a long shot, the combat reports reveal normal lead is less capable of penetrating skin (this is an unarmoured test), more likely bruising it.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #13 on: July 29, 2011, 07:52:35 pm »

No what you do is you make

One Adamantine

another one Adamantine that is as heavy as lead

THEN see which wins.
Logged

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile
Re: Bolts shouldnt break upon impact with the earth.
« Reply #14 on: July 29, 2011, 08:12:35 pm »

I'm taking Neonivek's advice, I copied adamantine and made it 10x heavier against the normal adamantine. Competent in all marksdwarf related skills. Running it 100 times. Should prove interesting. Adamantine crossbows too to reduce the chance of death by crossbow.
« Last Edit: July 29, 2011, 08:16:56 pm by IT 000 »
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!
Pages: [1] 2