Hemanite 14th
All the dead are now buried, and my quarters are being fitted. The tower continues unabated.
19th Malachite
The military is working efficiently now, sparring actively.
The production centres have been mostly moved, the tower is almost done, and a emergency drain has been placed in the fortress under the main breach. Other than that, I’m replacing some of the wooden structure with stone blocks to recycle some of the wood that went into its construction.
1st Galena
More migrants? I thought I told the liaison to lay off for a while. Whatever. Well take them and make them into hard working dwarves yet. We are at 117 dwarves. To compensate I order a lot of cheep poor housing to be dug out. It can be something temporary before proper rooms are made.
I built a mill house. Turns out this place has no wind what’s so ever. So ill have to replace it with a pump, that way we get power and muscle building training. The migrants get attacked by an ogres. I rouse the military to march out and fight. The ogress has her head caved in. End of.
5th
Vabok mooded wile in the masons shop and then claimed it instantly.
13th Galena
The mooder starts a project. Looks like it’s made mainly of bones and rock salt. Prehistoric jerky anyone?
He made a rock salt throne called Ossekusen I.e. Council Helped at 20400 dorf bucks it’s rather neat.
I may dig out a council room for the fortress overseers of old and new to meet and discuss matters that need guidance. Not that I expect it to get much use but if we ever get the king here well have a legitimate place for him to hold court. I’ll use this artefact to be the seat of the current overseer.
12th of Limestone
I got bored. So I ordered a bath be constructed for the public dwarves. It may not get finished by time my stay in overseer post is done, but the basics will get done, I need to smooth everything and mass produce some bins for all this clutter that I plan on offloading on the dwarves caravan.
23rd Sandstone
More migrants? This is the third lot of these losers this year! I’m running out of jobs for the buggers.
Oh an ambush. MILLATERY!
The concept lambs to the slaughter springs to mind. These poor buggers. The poor buggers whose going to damn well clog up the fortress as ghosts. Armok damnit.
17th Sandstone
The military engage the goblin foe. I can barely watch. It’s a weird shambles of a battle. Seems they didn’t have enough time training. One recruit bit it. Guard squad so I don’t much care. The rest will be lucky to get away with nothing more than major maiming. 4 were maimed in the battle. 2 of the migrants who came died, overall. Not that bad. But could be better. If these are the last migrants I will not be sending the boys out on such a mission again. They’ll have to come to us and get pin cushioned with bolts. Now get the lads inside so we can close the gate and bury our dead.
A forgotten beast with golden scales. Well, it can shimmer right where it is, the floor is staying in place.
In other news: imakuni the previous overseer is becoming a grand master engraver. How do I know? I don’t spend more than 5 minutes until he makes a bloody masterpiece in the barracks. This better cheer the buggers up. Last count is 10 of the buggers.
Stop drawing the bugger down in the caverns. I know you can’t see through floors. Damn you.
Crusty peanut suffered badly in the last fight, a fractured middle spine, bright side though, no nerve damage, got everything sorted though so. If he lives he lives. If he don’t he don’t. Here’s to crossed fingers etc. He’s up and about though so alls good.
The merchants arrive. To a blood stained hell hole we haven’t cleaned up yet... whatever. LOAD THE TRADE DEPORT YOU DEPROVATES.
23rd: we get an ambush walk in the front door, oh and the cages trap the leader.
Followed by another ambush squad with lashers. Ho boy.
One axe dwarf down and a large portion of the caravan guards dead. The bright side? We got the steel armour we can nick from the guards for ourselves now. Needless to say, when the sword dwarf Minkot arrives, a can of woopass is opened as the dwarf cuts them from groin to adams apple.
Remind me never to get on the bad side of them. I’m in the Gargoyle tower at this point, watching.
24th Timber.
Of course it wouldn’t be a real ambush series if their wasn’t a 4th damn squad with lashers to join in on the fun! Oh joy of joys. Someone pass me a crossbow wile I yell at the squads to swing round and save the poor civvies that went outside. Meanwhile some hoople head runs up to me to tell me a mooder has claimed a buggering carpenters shop. IM BUSY GO SHAVE YOUR TOENAILS!
ARGGH! STRESS!
Likot has distinguished himself in battle against the goblins. Taking on 3 lashers and living to tell the tale. The 4th group hasn’t caused any casualties. And our boys have lovely steel breastplates now. I almost feel bad about where they came from. Almost. Shame about losing another good dwarf, she had some pretty awesome scars too. Still, loot the dead, bury the unfortunate, nick the goblinite and dorfite, seal the bridge, and Armoks damn, I’m going to set the grass on fire in winter I swear it.
You know that feeling you get when you know someone’s making a fat profit off of you? That’s the one I always get when the traders come. Traded the majority of stuff for weapons and armour and bars of metal. Then offered 5k of goods to the capital. The loony started construction as soon as ide finished with the trade liaison.
It is 2nd of Moonstone. Winter is setting in and my time of overseer is running short.
Crusty peanuts has 7 kills and a title, along with a now fully functioning spine.
The delight of uttering. Now just because the dwarf swears allot doesn’t mean it has to be in the title, then again, what crusty was coming out with when we hauled them off the battlefield to get that spine sorted could make cave ogres run and hide.
7th moonstone: artefact finished. We now have a legendary carpenter. Note to future overseers: keep them alive, masterwork beds make any dwarf happy.
The baths are coming along nicely and the trade has gone smoothly, 7k offerings and a tone of goblinite and elvenite traded for weapons and armour. Mainly bronze.
Oh and a stone crafter is throwing a tantrum because both their children died when they migrated.
Then proceeds to go beet up a clothier. Hmm. Come on Happyslap. –Weird name- roll with the punches... seems no casualties and just a bit of bruising. Until the guard impart a beating.
Today Rith manyoil went into melancholy. Why? He had a loving wife. A pet. He went off the deep end because he lost a pet...
I’m glad I never chose one. On another note I’m informed someone went FISHING in the baths. What?
13th moonstone:
Tantrumer died from a fist through the skull. Dwarven justice is served. Unfortunately.
Baths finished though. And I’ve finally got every dead dwarf in a coffin. When the merchants bugger off ill seal the gates and set fire to the outdoors to clean everything.
15th A military dorf, cross bower, throwing a tantrum now. Damnit people, stop going off the deep end. Other news: council room all but finished, engravers are just making things look nice and it shant be long till I move the dorm down to behind the barracks. After that ill need to construct the prison and well officially be all in the rock. I’ve designated our current lowest level on the central stairs as the prison area. Now to just let the engravers and miners get on with it –including me- and to get the bloody idiots to stop tantrumming. When this is all over I’m going up gargoyle tower for a snooze and a barrel of mead. To pass the time for the masons I order a general tower base constructed for if anyone else wants to do something with it in future. We don’t need the outdoor area any more unless people really want above ground foodstuffs. The mayor decided to finally talk to the liaison.
Imakuni continues to be a show off engraver.
Of note that I’ve forgot to create is a archery range, but for now, I’m going to leave that for the next guy, since I’ve steadily made the bone crafters churn out bolts to up our stocks.
Vulkus has started to make masterpieces as well. Between them their a right pain in the announcements, make the place look nice though I have to admit. All that smoothing practice I made them do must have paid off. I hardly see the deformed cheese engravings common to most newbie’s these days.
2nd opal:
Liaisons buggerd off. Tower base is complete, a water reactor chamber is being built to power the millstone I made, just because I can mainly. If anyone wants to move it underground be my guest. I’m just bored now. Apart from the projects underway which will finish shortly, there’s nothing to do around here.
Chevex the weapon smith just became a miner apparently. Unfortunately I never got round to making the metal industry. I’m guessing that joy of dwarven mastery can go to the next overseer in charge. Hopefully they won’t end up putting a damn easy route straight to the caverns in! We do have forgotten beasts down there.
Shouldn’t be too hard if they don’t go for the magma though, the graveyard/fungal forests we’ve been making aren’t far off from being ready to produce a constant wood harvest.
20th: a muskox manages to starve itself on a field of fungus grass.
So what, even our bovines are depressives now?
28th Opal
Some random individual died from dehydration.
I have no idea how. Someone bury the poor bugger.
11th Obsidian.
I start work on an armoury, we need to move the armour, weapons and ammo mass stockpile inside from the inside platform I made, it could be made into a barracks in future I’m sure, but for now its holding the fortresses entire military supplies. Out of boredom I set up a small archery range in the bauxite tower base I started for future overseers. Not assigned yet until out bolt supplies are more than adequate. The drain is complete finally, took a while for the engravers to get round to it. But at least now I know if anyone tries to remove the wooden walls holding back the aquifer then it won’t be fatal to the fortress.
14th Outdoor millstone is powered by reactor now.
20th Obsidian: Ambush. I order the gates raised. I guess we’ll have to let the merchants try the caves. I’m not sending dwarves out to die to another 4 ambush squads. Ide rather we faced the current forgotten beast and get the caravan on its way. Checking the report again I see its kobolds and belay my orders. Blow that, the caravan guard can probably butcher them blindfolded. It takes only 2 of the guards to dispatch the entire kobold squad.
Then of course, another pops up. Spearmen. Lower the gates and send the first squad out to deal with it.
Of course, goblins then show up. With a bowman, bummer. SECOND AND THIRD MELEE, OUT SIDE NOW! DOUBLETIME IT!
Crusty peanut is bashing things with 2 steel shields with abandon.
Rovod the caravan dwarf gained a title for butchering kobolds. Hell not last long against all those goblins alone though. CHARGE YOU DAFT BARMYS!
Crusty is knocked unconscious, Wannazzaki charges in to try save him.
He manages it, but not before the goblin bowman wrecks crusty’s leg with an arrow to the bone.
Rovod holds his own as the others try run to his aid.
Meanwhile, another ambush pops up, hopefully close enough to the fortifications for the crossbow dwarfs to take some part in it. Meanwhile Wannazaki finishes up the goblin bowman with relish.
A third ambush party pops up. We’ve now got allot of mêlée goblins out their running around. This may get sticky.
Rovod is still going strong. However one of our mace dwarfs bites it due to some pike goblins.
Shortly after another mace dwarf meets his end. It’s going to be a pain getting the squad reorganised...
Larkin the sniper and the other crossbow dwarves continue to rain bolt after bolt into our foes.
23rd: the battle still rages, and another foe has appeared. The 4th goblin ambush squad has shown up.
A third mace dwarf falls, shot and killed this time. The squad has almost been wiped out. To be honest, unless the next overseer makes a metal industry, military casualties will be high. Id the glazer got a spear through the brain for going out to try retrieve weaponry.
Wannazaki II is in a deadly duel with a spear goblin. He’s winning, for now.
.. a thief is discovered. Bloody kobolds.
A goblins leading the run around for half the damn military and the place is swarming in suicidal dorfs.
1st of Granite:
Spring, the siege is repulsed, the squads are back to their strength, the dorfs are recovering the many wounded and valuables, and the marksdorfs are playing shoot the kobold in a dried up pond.
My time as overseer for this year is over. Grabbing the last dwarf I handed over to, I shove the journal into their hands and tell them to get in gear, and if they need my help, I’ll be in the Gargoyle tower. If they want the help or opinion of all the overseers at once, then that’s what the council room is for. Grabbing a barrel of whisky, I go to chill out after a hard years work.
-you may be able to go another year without re-activating the farms, keeping the food supplies to within a year or two worth will reduce lag. As it is, my fps is low for me. I didn’t managed to get a clean up like I expected, it’s a bit hard when every bugger ambushes you at the same time. Says something for our military though that they managed to fight off 6 hostile ambush squads with only a squad worth of losses in dwarves overall. I suggest we cut access to the outdoors after we’ve looted the last bits and bobs.
Conrad Your up again. saves here:
http://dffd.wimbli.com/file.php?id=4937EDIT:
- he cant so now its Wannazzakis turn.