Here Be the tale of Dreammine, forward outpost of The Helms of Infamy founded the year 600 in the age of myth.Origonal post is below:
My name is Karakzon Grandpaint Overseer-to-be of the new fortress Dreammine,
and we need YOU!
Fellow dwarfs, to found a daring and dangerous frontier fortress to the south! there we shall re-forge our kingdom, there we shall fight the daemon, the goblin and the elf. There we shall tip the tide in our 300 year old war with the tree hugging fools. There we shall create a place worthy of our ancestors and the great god Armok!
-Migration is mandatory for all not carrying the cat badge or in otherwise possession of a pet cat, rabbit or elephant. Declining to migrate will result in 5 hammer blows to any dwarf unwilling to commit to the cause.
-- Earlier that week:
[spoiler]I stand outside the kings throne room, waiting. It’s only been a year since the old King Onul Goldsilver died by the hand of the colossus Zongosp Siegefist the Spike of Chucking, ever cursed be his name and his bronze hide, and already Aban Whirledwhips our majesty and king of the loony bin here at Netwinters
has devised a way to get us all killed in the name of a 300 year old war we have with the elves, which, largely consists of who ever can be bothered at the time going over and nicking their stuff.
-strangely the embark shows them as friendly, even though legends lists them as having a war with my parent civ up to current-
The mountain homes are in decline, the dwarfs have fought for so long and been ravaged by beasts of innumerable strength, but we must persist. I wait in trepidation with 6 other poor souls who weren’t fast enough when the guards came round looking for "volunteers".
with a creak the doors open and we file in, Aban sits on the golden throne as some simpering fools fuss about his noble person.
"Ah Kar and the gang this time is it? well well well, I presume you brave souls know why your here yes? volunteering for such a dangerous mission, you surely are the best of the best here." The king tickles his pet cat on his lap. A white fluff ball any son-of-a-elf-whore would adore.
...basted... though none of the others feel up to answering him so I guess it’s my neck on the line. So I step forward and the sigh of relief from the others is palpable.
"I hear it’s a place called Dreammine, named by you if I’m correct, and if the maps you had pinned up in the dining hall are correct, right next to the elves"
"Indeed, Overseer Grandpaint, very much so. You are hereby ordered to settle this place, fight off any invasions, and prepare it fit for my coming. Trade with the elves is to result in their decapitation and their corpses thrown over the walls or lining the road to rot. oh, and you are hereby forbidden, specifically, from ever leaving Dreammine, is that clear? SPLENDID!" Clapping his hands were all hustled out, thrown into a caravan and forcefully ejected from the mountain homes. Oh, and the jewel in the crown of all this?
Aban, just before we set off mentions this: "Oh, and well be inspecting you every year, any attempt by any of you to leave or not head to dreammine will result in your execution. Of all of you. good day"
As we settle in for the ride I get to know my new companions on this suicidal journey.
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Pantheon of The Helms of Infamy:
the dwarf Teshkad Eastmerchant (wealth, trade)
the dwarf Risen Coppermine (jewels, metals)
the dwarf Abod (fortresses, war, victory, mountains, volcanoes)
the dwarf Zas the Bronze Mines (minerals, the weather, the sky)
the dwarf Esar (dance, lust)
the dwarf Tislam (music, revelry)
the dwarf Vir (consolation)
the dwarf Legan (beauty, mist)
the dwarf Allas (oceans)
the dwarf Lam Birdcaves the Clouds of Fur (animals, plants)
the dwarf Omtal Releasedrelief (freedom)
the dwarf Doren Amuseplan (gambling, luck, games)
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Rules:
Standard succession game rules, 1 week for a 1 year turn, if you can’t do your turn let us know so we can skip you this time around.
No trade with the elves is allowed. all goods must be seized and their animals and persons killed.
You must aim to attract the King, when he arrives, you must get him married, and keep his sons/daughters alive long enough that they become adults. Upon their reaching adulthood. feel free to kill the king so one of them becomes the new monarch.
No intentionally wrecking the fortress beyond all hope of repair. This includes flooding everything with magma or water that cannot be drained or in other ways dooms the fortress.
Breaching clowndom is at the group’s discursion, not just one overseer.
To be dwarfed, let me know your name, preferred and your profession/background/gender. This will help future overseers to flesh out interactions with your character.
First 7 Dwarf list:
-Miner Karakzon-Miner -Axe Dwarf Guard Wannazzaki-Grower/Brewer-Appraiser/Stone crafter Crazy Cow-Carpenter (all) + mason-Mason+Engraver/Architect /wood cutter ConradAlso to note:
I’m using Crazy Cows Daemons mini mod. so it should be harder later on.
A note: I am dislexic, so yes, my english will be worse than what comes out of a butchers shop after a forgotten beast goes in.
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